I played this deck at Legend a lot yesterday and ended up going 11-10 with it. Obviously not spectacular, but it gave me hope for the class.
The biggest problem I had was inconsistency. Drawing double weapons, secrets, or Patches is all terrible, not drawing early game is a death sentence, and not drawing late game against control will lose you the game too.
How would you guys improve the deck? I made a few notes about it (with proof of Legend included) in the deck write-up. My intention is to make it have a nice balance of being good against both aggro and control.
I played this deck at Legend a lot yesterday and ended up going 11-10 with it. Obviously not spectacular, but it gave me hope for the class.
The biggest problem I had was inconsistency. Drawing double weapons, secrets, or Patches is all terrible, not drawing early game is a death sentence, and not drawing late game against control will lose you the game too.
How would you guys improve the deck? I made a few notes about it (with proof of Legend included) in the deck write-up. My intention is to make it have a nice balance of being good against both aggro and control.
Note that I did not GET Legend with this deck, I simply played the deck at Legend. I don't think I would've had the patience to take it to Legend.
#MakeHunterGreatAgain
Skip the midrange stuff and go full face with the pirates and knife juggelers. It is actually pretty good!
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide