About the secrets, I'm pretty happy about Freezing Trap which seems a must-have for me, but there are so many secrets, I don't know which one should I play. 2 Snake Traps ? 2 Explosive Traps ? 1 of each like now ? What about Bear Trap, Cat Trick and Snipe ?
I really like bear trap. I tend to run 1 bear, 2 explosive in my wild nzoth hunter. I can't always control the freezing trap due to mad scientist, so i prefer bear to get a body on the board and mess up their attack order even more since they already expect it to be freezing
Mad Scientist is too valuable to not run. You will always run into issues with card draw in longer games, and having cards that do two things for the price of one is just what you need (and it filters your deck for better topdecks!). I don't think a single Cult Master will fill that gap (also, Cult Master but no UTH?)
Actually there is UTH instead of Kill Command, I made a mistake making the deck on HSpwn and corrected it. So I'll keep Mad Scientist. Still wondering about the secrets to include :/
Mad Scientist is on a whole other level than Cloaked Huntress, since the free secret is pulled from your deck instead of your hand. It's hard to describe in short just how powerful that effect is.
I don't think Explosive Trap is that good since the Huntress promotes high tempo play, and Explosive Trap is only good if you have an empty board (otherwise the opponent will just trade in the small stuff before going face). Bear Trap is similarly bad for board control, and just a little underpowered in stats for its mana cost imo. a 3/3 taunt for 2 is only slightly above the curve.
Snake Trap is overall really good, especially if you have a few buffs, as long as whirlwind effects are uncommon in the meta.
Snipe can be good, a very reliable buff for Eaglehorn Bow, but In Wild I wouldn't play it since there is way too much deathrattle going on there.
Cat Trick is a little unreliable for tempo since many decks can go a long time without casting spells, if they choose to. The minion you get is however crazy for just 2 mana (or in this deck, zero), so it may very well be worth it. A Huntress behind a Freezing and a Cat is one of the most annoying things to deal with.
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Hi guys !
I've been playing a N'Zoth Hunter in Wild with Cloaked Huntress and a few secrets but I'm still unsure about what secrets should I play.
This is my deck right now :
First, I'm not sure I should still play Mad Scientist. OP card and synergy with N'Zoth, the Corruptor but I could replace it with 2 secrets to have more synergy with Cloaked Huntress and Eaglehorn Bow.
About the secrets, I'm pretty happy about Freezing Trap which seems a must-have for me, but there are so many secrets, I don't know which one should I play. 2 Snake Traps ? 2 Explosive Traps ? 1 of each like now ? What about Bear Trap, Cat Trick and Snipe ?
What do you guys think about it and why ?
I really like bear trap. I tend to run 1 bear, 2 explosive in my wild nzoth hunter. I can't always control the freezing trap due to mad scientist, so i prefer bear to get a body on the board and mess up their attack order even more since they already expect it to be freezing
So I'll keep Mad Scientist. Still wondering about the secrets to include :/
Mad Scientist is on a whole other level than Cloaked Huntress, since the free secret is pulled from your deck instead of your hand. It's hard to describe in short just how powerful that effect is.
I don't think Explosive Trap is that good since the Huntress promotes high tempo play, and Explosive Trap is only good if you have an empty board (otherwise the opponent will just trade in the small stuff before going face). Bear Trap is similarly bad for board control, and just a little underpowered in stats for its mana cost imo. a 3/3 taunt for 2 is only slightly above the curve.
Snake Trap is overall really good, especially if you have a few buffs, as long as whirlwind effects are uncommon in the meta.
Snipe can be good, a very reliable buff for Eaglehorn Bow, but In Wild I wouldn't play it since there is way too much deathrattle going on there.
Cat Trick is a little unreliable for tempo since many decks can go a long time without casting spells, if they choose to. The minion you get is however crazy for just 2 mana (or in this deck, zero), so it may very well be worth it. A Huntress behind a Freezing and a Cat is one of the most annoying things to deal with.