I like the idea of a largely spell Hunter deck aiming for the mid-to-endgame, but I've never been a big fan of Yogg. Here's a few variants I theorycrafted up for Karazhan. What do you guys think? I do worry they'll be too slow compared to the current midrange Hunter, but they seem fun to me.
IDK, I think Cat Trick is not a good card, it could be useful in early game, but then the panther could be easily removed even if it has stealth. In this case, I would prefer Misdirection, at least, you can avoid damage to your hero.
Y'shaarj with only 6 minions to pull seems pretty lame. Would make more sense if you had heavy taunts like chillmaw to pull out to protect your face, especially since you have zero healing. Maybe make it a reno deck?
Y'shaarj with only 6 minions to pull seems pretty lame. Would make more sense if you had heavy taunts like chillmaw to pull out to protect your face, especially since you have zero healing. Maybe make it a reno deck?
Why would you need more than 6 minions? If you can't win without a couple of Savannah Highmanes or Rag pulled out of your deck for free, then there is no hope for you.
Reno would be interesting, although it's also fewer cheap spells for Lock'n'Load and a poor draw from Y'Shaarj. I might toss Cairne and Sylvanas in there in place of a Highmane and one of the doubled up spells in that case.
If I would Secret Hunter i would defenitely run Secret Keeper, Arcane anomalie as 1 drop Option also increases your secret value which is needed because secrets are verry bad.
Replace Y shari with Yogg, if you draw highmanes + rag pre turn 10 hes completely useless in your deck,
If I would Secret Hunter i would defenitely run Secret Keeper, Arcane anomalie as 1 drop Option also increases your secret value which is needed because secrets are verry bad.
Replace Y shari with Yogg, if you draw highmanes + rag pre turn 10 hes completely useless in your deck,
You could also get him with Barnes, which would win you the game. Arcane Anomalie has also always seemed a very poor card to me. Half the classes can ping it to death on their first turn.
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I like the idea of a largely spell Hunter deck aiming for the mid-to-endgame, but I've never been a big fan of Yogg. Here's a few variants I theorycrafted up for Karazhan. What do you guys think? I do worry they'll be too slow compared to the current midrange Hunter, but they seem fun to me.
IDK, I think Cat Trick is not a good card, it could be useful in early game, but then the panther could be easily removed even if it has stealth. In this case, I would prefer Misdirection, at least, you can avoid damage to your hero.
Greetings, traveler.
Let's make Hunter great.
Y'shaarj with only 6 minions to pull seems pretty lame. Would make more sense if you had heavy taunts like chillmaw to pull out to protect your face, especially since you have zero healing. Maybe make it a reno deck?
If I would Secret Hunter i would defenitely run Secret Keeper, Arcane anomalie as 1 drop Option also increases your secret value which is needed because secrets are verry bad.
Replace Y shari with Yogg, if you draw highmanes + rag pre turn 10 hes completely useless in your deck,