Midrange Hunter nowadays run Doomsayer and less early game threat. As such, mana efficiency in the early game is no longer priority - the one mana used for Tracking is now fine to "pay"
More card draw never hurts. Use it to find lethal or, in some cases as a play for turn 5/6/7 if your hand is not too good. Despite it's mana cost, i would recommend to never play it in turn 1 and to hold it for as long as possible. Also very useful to get rid of low mana minions you don't want to draw into in the late game.
I'm trying out 1 tracking in my deck in place of the 1 loot border I was using. I can see this coming in handy on turns 4, 5, 7, and 9, I just haven't pulled it so far. I think I would only use it on turns 4 or 5 if I was desperate for a turn 6 play.
Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
Tracking has been fantastic in my experience... not only does it look for that answer you need... but more importantly it THINS the deck.. higher chance of later drawing a call, kill command, etc. against a control deck? Great I probalby won't need that release the hounds... etc. I think many underestimate exactly how good this card is at thinning your deck. It's like having a 26 or 22 card deck... obviously not quite as good as that... but in some ways better because you can discard the answers you don't want.
Does it? It seems useless in a deck where, from the few times I've played it, I curve out perfectly without help. The same thing seems to happen to everyhunterever.jpg
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Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
I'm trying out 1 tracking in my deck in place of the 1 loot border I was using. I can see this coming in handy on turns 4, 5, 7, and 9, I just haven't pulled it so far. I think I would only use it on turns 4 or 5 if I was desperate for a turn 6 play.
so reporting back... in my last 100 games using 1 tracking in my custom hunter deck, it's the 4th highest rated card according to my tracker that goes by number of plays and win rate. i wouldn't use two, though. would rather use that other spot on tech.
the tracking helps a lot on turn 5+ when you don't have exactly what you need, and can save you in the early game too when your mulligan fails you. turn 9 tracking into cotw has happened more than a few times.
Tracking is an exceptionally good card, the only decks that shouldn't use it is hunter decks that have to consider fatigue a very real threat (which is limited to yogg hunter in a few very select mathups) or extremely low curve hunter (face hunter typically).
Of course, to understand why it is so exceptionally good you have to understand why the discard doesn't matter. A lot of people struggle with that, as they are not used to thinking in probability and unknowns.
i found that Tracking has become a new love to many Pro players. Why ppl would add Tracking in Midrange Hunter after the WOG release?
Midrange Hunter nowadays run Doomsayer and less early game threat. As such, mana efficiency in the early game is no longer priority - the one mana used for Tracking is now fine to "pay"
My greatest achievement yet:
Not disenchanting my double Shadowbomber
You can fish for your late-game bombs such as Highmane and CotW to close out the game.
I find tracking is always good.
Turn 1: fill your early curve or get the card you didn't get with the mulligan.
Mid game: find Harrison, 2nd Call of the wild or ragno.
End: find kill command, quick shot, bow.
I use 1 tracking card, only after 5+ if needed.
Turn 9 if you know you hava CoTW left in your deck somewhere, well...
More card draw never hurts. Use it to find lethal or, in some cases as a play for turn 5/6/7 if your hand is not too good. Despite it's mana cost, i would recommend to never play it in turn 1 and to hold it for as long as possible. Also very useful to get rid of low mana minions you don't want to draw into in the late game.
I'm trying out 1 tracking in my deck in place of the 1 loot border I was using. I can see this coming in handy on turns 4, 5, 7, and 9, I just haven't pulled it so far. I think I would only use it on turns 4 or 5 if I was desperate for a turn 6 play.
I'm not sure why 2 Tracking isn't staple in all hunter deck's that play Call of the Wild.
Tracking's useless.
Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
Tracking is a fantastic card, always has been.
Tracking has been fantastic in my experience... not only does it look for that answer you need... but more importantly it THINS the deck.. higher chance of later drawing a call, kill command, etc. against a control deck? Great I probalby won't need that release the hounds... etc. I think many underestimate exactly how good this card is at thinning your deck. It's like having a 26 or 22 card deck... obviously not quite as good as that... but in some ways better because you can discard the answers you don't want.
Does it? It seems useless in a deck where, from the few times I've played it, I curve out perfectly without help. The same thing seems to happen to everyhunterever.jpg
Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
Only Fel Reaver is worse than Tracking (c) Barak Obama
Tracking is an exceptionally good card, the only decks that shouldn't use it is hunter decks that have to consider fatigue a very real threat (which is limited to yogg hunter in a few very select mathups) or extremely low curve hunter (face hunter typically).
Of course, to understand why it is so exceptionally good you have to understand why the discard doesn't matter. A lot of people struggle with that, as they are not used to thinking in probability and unknowns.