* ramps up with Wild Growth, Nourish and the Summoner
* heals with Healing Touch
* produces effective high mana cost creatures and copies them with Faceless manipulator. Only creatures worth to copy are here (no non-permanent battlecries like Ancient of lore etc - while Druid of the claw goes nicely)
* draws a lot of cards late game
Changelog:
* Illidan Stormrage replaced with Captain Greenskin, as I realized his draw potential in this deck
* Argent commanders replaced with Wraths for better early game and another "draw 1" lately, when you want your expensive cards and Manipulators. Plus synergy with Auctioneers
p.s. Not really sure if Pint-sized Summoner will survive often enough. Maybe Innervate or Starfire just better
So it's basically ramp deck, that:
* defends early with spells and hero ability
* ramps up with Wild Growth, Nourish and the Summoner
* heals with Healing Touch
* produces effective high mana cost creatures and copies them with Faceless manipulator. Only creatures worth to copy are here (no non-permanent battlecries like Ancient of lore etc - while Druid of the claw goes nicely)
* draws a lot of cards late game
Changelog:
* Illidan Stormrage replaced with Captain Greenskin, as I realized his draw potential in this deck
* Argent commanders replaced with Wraths for better early game and another "draw 1" lately, when you want your expensive cards and Manipulators. Plus synergy with Auctioneers
p.s. Not really sure if Pint-sized Summoner will survive often enough. Maybe Innervate or Starfire just better