So I reached 5 yesterday and got pushed back to 8 today with this deck. If it's missing something I would appreciate some help. It's pretty much based on Day9 mid-range one.
I like -1 Starfall + 1 Harvest Golem. I am not feeling Ysera as much as I did before so if I were to take her out..I would probably throw another Azure Drake back in.
So I reached 5 yesterday and got pushed back to 8 today with this deck. If it's missing something I would appreciate some help. It's pretty much based on Day9 mid-range one.
Your turn 1,3,4 are extremely weak. Your ancient watcher + sunfury early game does nothing to complement FoN + Savage Roar. Ysera, Rag, Cairne are all testaments to this oddity. Skew this deck either towards late-control or token, it seems at a lost right now.
I'm running a similar deck, been hoovering between rank 4-5 since yesterday. It seems to hold out versus most classes. Against all the aggro decks it's a win most of the time, unless the draw is really unlucky.
It's just shamans who are a guaranteed loss for me. Even if I have a good draw, play aggressively in the start / mid game to establish board contral, all my late cards get silenced, hexed, faceless manipulated, whatever. It's fucking infuriating. Just faced 3 shamans in a row, almost broke some furniture :/
My problem with Ysera and Savage Roar (I know I am going to get crucified for this) in non-token based or non-beatdown Druid decks, is that they are so much of a 'go big or go home' play. At 3 mana, it's going to do little with what you'd even have in play to help the board state against early aggro.
That said, my list is close. It's fundimental changes are a few cards to handle the early game, but never be dead draws later into the game.
I advocate Power of the Wild because in the early game, it's another minion. It can be buffed or it can trade. It provides more pressure than just the class ability and I am more than okay with that. However, late game, it becomes my longer term - less punchy Savage Roar. Late game, opponent hurting, and you're left on a 2/1? Drop Force of Nature, Power of the Wild and hit for 12.
The single Claw is odd, yeah, but it gives you another early play to deal with rush, another way to build armor fast later, and always a 2-3 damage removal spell. It's like having a 3rd Wrath.
Finally, Starfall. I ran a single one for weeks. It came up consistently as (surprisingly) the most useless card to draw. I'd always want to mulligan it. In the creature ramping, I'd always be bummed to draw it. The deck kept up with early rush well enough that I was almost always looking on tapping most or all of my mana to nuke one dude. The dealing 2 (or 3) is a far cry from the cheaper Consecration, the 4 damage of Flamestrike, the residual freeze effect of Blizzard, or the huge swing of Holy Nova. Other Druids mileage may vary, but this card was absolute stains for me.
The minion core of the deck is largely the same (with some give and take on creature counts, which are always in flux for me day-to-day). But basically, I advocate -Ysera, -Savage Roar, -Starfall for +2 Power of the Wild and Claw.
As for the creature core, while I have run the Ancient Watcher Druid deck, I don't think it's necessarily BAD to run one in here. I just prefer a nice reliable 2nd Yeti or Harvest in it's place. I figure why leave anything you don't need to to RNG if you don't need to. Sure it CAN be faster, but it can also be dead. You already have enough with Pagel and Tinkmaster (who is a must because we lack Hex or Polymorph).
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So I reached 5 yesterday and got pushed back to 8 today with this deck. If it's missing something I would appreciate some help. It's pretty much based on Day9 mid-range one.
I like -1 Starfall + 1 Harvest Golem. I am not feeling Ysera as much as I did before so if I were to take her out..I would probably throw another Azure Drake back in.
i dont like how Rag runs in this deck either...cairne is just better in this case.
More importantly ur running 2 watchers, but only 5 ways to trigger it with either silence or taunt i like running 3 silences instead of 2
Your turn 1,3,4 are extremely weak. Your ancient watcher + sunfury early game does nothing to complement FoN + Savage Roar. Ysera, Rag, Cairne are all testaments to this oddity. Skew this deck either towards late-control or token, it seems at a lost right now.
Thanks FOO(The Banner God)!
I'm running a similar deck, been hoovering between rank 4-5 since yesterday. It seems to hold out versus most classes. Against all the aggro decks it's a win most of the time, unless the draw is really unlucky.
It's just shamans who are a guaranteed loss for me. Even if I have a good draw, play aggressively in the start / mid game to establish board contral, all my late cards get silenced, hexed, faceless manipulated, whatever. It's fucking infuriating. Just faced 3 shamans in a row, almost broke some furniture :/
My problem with Ysera and Savage Roar (I know I am going to get crucified for this) in non-token based or non-beatdown Druid decks, is that they are so much of a 'go big or go home' play. At 3 mana, it's going to do little with what you'd even have in play to help the board state against early aggro.
That said, my list is close. It's fundimental changes are a few cards to handle the early game, but never be dead draws later into the game.
I advocate Power of the Wild because in the early game, it's another minion. It can be buffed or it can trade. It provides more pressure than just the class ability and I am more than okay with that. However, late game, it becomes my longer term - less punchy Savage Roar. Late game, opponent hurting, and you're left on a 2/1? Drop Force of Nature, Power of the Wild and hit for 12.
The single Claw is odd, yeah, but it gives you another early play to deal with rush, another way to build armor fast later, and always a 2-3 damage removal spell. It's like having a 3rd Wrath.
Finally, Starfall. I ran a single one for weeks. It came up consistently as (surprisingly) the most useless card to draw. I'd always want to mulligan it. In the creature ramping, I'd always be bummed to draw it. The deck kept up with early rush well enough that I was almost always looking on tapping most or all of my mana to nuke one dude. The dealing 2 (or 3) is a far cry from the cheaper Consecration, the 4 damage of Flamestrike, the residual freeze effect of Blizzard, or the huge swing of Holy Nova. Other Druids mileage may vary, but this card was absolute stains for me.
The minion core of the deck is largely the same (with some give and take on creature counts, which are always in flux for me day-to-day). But basically, I advocate -Ysera, -Savage Roar, -Starfall for +2 Power of the Wild and Claw.
As for the creature core, while I have run the Ancient Watcher Druid deck, I don't think it's necessarily BAD to run one in here. I just prefer a nice reliable 2nd Yeti or Harvest in it's place. I figure why leave anything you don't need to to RNG if you don't need to. Sure it CAN be faster, but it can also be dead. You already have enough with Pagel and Tinkmaster (who is a must because we lack Hex or Polymorph).