I think in this deck it may actually be better to not run Wild Growth with the amount of early drops you have.
been told that already, still its nice to have it. A ramped Savage Combatant makes it so you actually have a response for oposing Shredder rather than having it get traded for free
"oh, but you have the aspirant too" well, higher the odds.....
Beast druid is the first deck I wanna try... What do you thing about using Knight of the Wild instead of one FoN and Savage Roar ( cause I feel the combo is getting worse without Shades and Piloted shreders) and Mulch instead of BGH. Also 2 wild growth maybe too much as you have early drops.
I think in this deck it may actually be better to not run Wild Growth with the amount of early drops you have.
been told that already, still its nice to have it. A ramped Savage Combatant makes it so you actually have a response for oposing Shredder rather than having it get traded for free
"oh, but you have the aspirant too" well, higher the odds.....
The only problem is if you play Wild Growth on 2 you wont be playing any of those other early cards for some time so they'll be sitting in your hand dead.
Beast druid is the first deck I wanna try... What do you thing about using Knight of the Wild instead of one FoN and Savage Roar ( cause I feel the combo is getting worse without Shades and Piloted shreders) and Mulch instead of BGH. Also 2 wild growth maybe too much as you have early drops.
idk I dislike mulch a lot, its like adding unecessary RNG to the deck when you have BGH, and the aggressive nature of this deck seems to make it that if you BGH something, you won the game. the knight of the wild.. well, there isn't enough room for it, and if there were, i'd add azure drakes instead I think, but there simply isnt, and its not better than anything on the deck
Also as the deck is your only beast synergy is with Wildwaker so maybe Druid of the Flame isn't worth running if you are not using other beast synergy cards
Yea your Hand will empty pretty quickly anyway, 2x Wildgrowth and Aspire is alot to much, probably you should think about to not run even one of this ones.
By the way, your onliest Beast Synergy here is Wildwaker, where is the sense to play things like Druid of the Saber and Flame Druid, building a deck arround a 2x +3 Hp buff? Sry but thats not even close to any competive sense.
You simply have to play the other 2 Synergy to give that Deck any sense, Knight of the Wild and Druid of the Fang of course.
No bad blood Bro, but that Deck looks like you didn´t even thought about Beast Druid and the possibility just one second.
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I kill two dwarves in da morning, I kill two dwarves at night, I kill two dwarves in the afternoon, and than i feel alright. I kill two dwarves in the time of peace and two in time of war, I kill two dwarves before i kill two dwarves, and then i kill two more.
Yea your Hand will empty pretty quickly anyway, 2x Wildgrowth and Aspire is alot to much, probably you should think about to not run even one of this ones.
By the way, your onliest Beast Synergy here is Wildwaker, where is the sense to play things like Druid of the Saber and Flame Druid, building a deck arround a 2x +3 Hp buff? Sry but thats not even close to any competive sense.
You simply have to play the other 2 Synergy to give that Deck any sense, Knight of the Wild and Druid of the Fang of course.
No bad blood Bro, but that Deck looks like you didn´t even thought about Beast Druid and the possibility just one second.
why would I add bad cards to the deck just to call it "beast" deck? it doesn't make much sense if you think about it.
wildwalker is ridiculous if you are able to get value out of it on curve, which is why getting those 2 low-drop beast cards is considered
Well if there is no beast synergy then why to add Savage compatant and Druid of the Flame and Wildwaker. You can make the Classical combo deck by adding maybe the Darnasus aspirant instead of one wild growth cause Pilloted Shreder, Sludge Belcher and Shade of Naxxaramas are simply so much better cards than the three I mentioned before.!
Yea your Hand will empty pretty quickly anyway, 2x Wildgrowth and Aspire is alot to much, probably you should think about to not run even one of this ones.
By the way, your onliest Beast Synergy here is Wildwaker, where is the sense to play things like Druid of the Saber and Flame Druid, building a deck arround a 2x +3 Hp buff? Sry but thats not even close to any competive sense.
You simply have to play the other 2 Synergy to give that Deck any sense, Knight of the Wild and Druid of the Fang of course.
No bad blood Bro, but that Deck looks like you didn´t even thought about Beast Druid and the possibility just one second.
why would I add bad cards to the deck just to call it "beast" deck? it doesn't make much sense if you think about it.
wildwalker is ridiculous if you are able to get value out of it on curve, which is why getting those 2 low-drop beast cards is considered
Cause you did build your entire Deck arround Beasts, or what the fuck, did you just added em cause they´re Beasts and look cool?
What´s your Point with that Deck? It will cry blood vs any Ramp druid out here, you´ve no Late Game, just 2 Taunts, less Card draw, 4x Ramp for...dunno whatever Reason.
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I kill two dwarves in da morning, I kill two dwarves at night, I kill two dwarves in the afternoon, and than i feel alright. I kill two dwarves in the time of peace and two in time of war, I kill two dwarves before i kill two dwarves, and then i kill two more.
Well if there is no beast synergy then why to add Savage compatant and Druid of the Flame and Wildwaker. You can make the Classical combo deck by adding maybe the Darnasus aspirant instead of one wild growth cause Pilloted Shreder, Sludge Belcher and Shade of Naxxaramas are simply so much better cards than the three I mentioned before.!
I dont think shredder is straight up better than comBatant, as mentioned before. And Wildwalker seems good enough to justify Shades -> Druid of the Flames.
Well if there is no beast synergy then why to add Savage compatant and Druid of the Flame and Wildwaker. You can make the Classical combo deck by adding maybe the Darnasus aspirant instead of one wild growth cause Pilloted Shreder, Sludge Belcher and Shade of Naxxaramas are simply so much better cards than the three I mentioned before.!
I dont think shredder is straight up better than comBatant, as mentioned before. And Wildwalker seems good enough to justify Shades -> Druid of the Flames.
We might have to work on the 2-drops tho.
The beast synergy that Wildwalker has with Druid of the Flames is imo worse than the synergy Savage roar offers with shades, Shreders and Belcher. If you don't have those extra sticky minions out there what is the point of playing double Savage Roar?
Also If you play Savage Combatant on curve you will not get value out of the inspire and If you play him later you will probably wait for the combo pieces to finish you opponent. In both occasions Shreder is better as later you can end up with the 2 drop to boost your combo and earlier well it is the best 4mana drop on curve.
Now I am not saying that Savage combatant is bad or the other cards are bad , I am just saying that if the beast synergies are only limited to the Wildwalker then why this deck should be better than the Classic Combo druid. I find it worse to be honest cause of the standalone value that this deck lacks in comparison to the combo deck.
So I would try to put the other beasts in the deck to see weather the synergies work and beast druid can stand in the competitive scene.
Dunno i also would say Beast druid will not become a Thing and if it does, it will probably a kind of Tempo Deck, cause you´ve Druid of the Fang, compared to the 5 mana mech 8/8, forgot the name, you´ve a card for huge Tempo swings, Knight of the Wild.
You´ve a very sick Burst with the Combo, so it will be something like a more consistant Mech Shaman.
But sry, I´m out of here, this deck makes not any competive Sense to me, never.
And the Thread Autor, dunno you called the Thread Title "Beast Druid" and your answer to my critic was "why would I add bad cards to the deck just to call it "beast" deck? it doesn't make much sense if you think about it."
This answer and the entire Deck are the onliest things that don´t make sense, if you think about it.
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I kill two dwarves in da morning, I kill two dwarves at night, I kill two dwarves in the afternoon, and than i feel alright. I kill two dwarves in the time of peace and two in time of war, I kill two dwarves before i kill two dwarves, and then i kill two more.
I'm a bit worried if you get the ramping that you don't have enough card draw to make it useful. I think the deck either needs more card draw or less ramping.
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Hello everyone, just came up with the first Druid Beast deck that seems logically competitive, would like to know opinions so we could improve this :D
Retired Hearthstone Columnist
I think in this deck it may actually be better to not run Wild Growth with the amount of early drops you have.
been told that already, still its nice to have it.
A ramped Savage Combatant makes it so you actually have a response for oposing Shredder rather than having it get traded for free
"oh, but you have the aspirant too" well, higher the odds.....
Retired Hearthstone Columnist
I made the first edit on the deck btw, took out the second copy of FoN in favor of Loatheb
Retired Hearthstone Columnist
Beast druid is the first deck I wanna try...
What do you thing about using Knight of the Wild instead of one FoN and Savage Roar ( cause I feel the combo is getting worse without Shades and Piloted shreders) and Mulch instead of BGH. Also 2 wild growth maybe too much as you have early drops.
The only problem is if you play Wild Growth on 2 you wont be playing any of those other early cards for some time so they'll be sitting in your hand dead.
idk I dislike mulch a lot, its like adding unecessary RNG to the deck when you have BGH, and the aggressive nature of this deck seems to make it that if you BGH something, you won the game.
the knight of the wild.. well, there isn't enough room for it, and if there were, i'd add azure drakes instead I think, but there simply isnt, and its not better than anything on the deck
Retired Hearthstone Columnist
Also as the deck is your only beast synergy is with Wildwaker so maybe Druid of the Flame isn't worth running if you are not using other beast synergy cards
Yea your Hand will empty pretty quickly anyway, 2x Wildgrowth and Aspire is alot to much, probably you should think about to not run even one of this ones.
By the way, your onliest Beast Synergy here is Wildwaker, where is the sense to play things like Druid of the Saber and Flame Druid, building a deck arround a 2x +3 Hp buff? Sry but thats not even close to any competive sense.
You simply have to play the other 2 Synergy to give that Deck any sense, Knight of the Wild and Druid of the Fang of course.
No bad blood Bro, but that Deck looks like you didn´t even thought about Beast Druid and the possibility just one second.
I kill two dwarves in da morning, I kill two dwarves at night, I kill two dwarves in the afternoon, and than i feel alright. I kill two dwarves in the time of peace and two in time of war, I kill two dwarves before i kill two dwarves, and then i kill two more.
why would I add bad cards to the deck just to call it "beast" deck? it doesn't make much sense if you think about it.
wildwalker is ridiculous if you are able to get value out of it on curve, which is why getting those 2 low-drop beast cards is considered
Retired Hearthstone Columnist
Well if there is no beast synergy then why to add Savage compatant and Druid of the Flame and Wildwaker. You can make the Classical combo deck by adding maybe the Darnasus aspirant instead of one wild growth cause Pilloted Shreder, Sludge Belcher and Shade of Naxxaramas are simply so much better cards than the three I mentioned before.!
Cause you did build your entire Deck arround Beasts, or what the fuck, did you just added em cause they´re Beasts and look cool?
What´s your Point with that Deck? It will cry blood vs any Ramp druid out here, you´ve no Late Game, just 2 Taunts, less Card draw, 4x Ramp for...dunno whatever Reason.
I kill two dwarves in da morning, I kill two dwarves at night, I kill two dwarves in the afternoon, and than i feel alright. I kill two dwarves in the time of peace and two in time of war, I kill two dwarves before i kill two dwarves, and then i kill two more.
I dont think shredder is straight up better than comBatant, as mentioned before. And Wildwalker seems good enough to justify Shades -> Druid of the Flames.
We might have to work on the 2-drops tho.
Retired Hearthstone Columnist
The beast synergy that Wildwalker has with Druid of the Flames is imo worse than the synergy Savage roar offers with shades, Shreders and Belcher. If you don't have those extra sticky minions out there what is the point of playing double Savage Roar?
Also If you play Savage Combatant on curve you will not get value out of the inspire and If you play him later you will probably wait for the combo pieces to finish you opponent. In both occasions Shreder is better as later you can end up with the 2 drop to boost your combo and earlier well it is the best 4mana drop on curve.
Now I am not saying that Savage combatant is bad or the other cards are bad , I am just saying that if the beast synergies are only limited to the Wildwalker then why this deck should be better than the Classic Combo druid. I find it worse to be honest cause of the standalone value that this deck lacks in comparison to the combo deck.
So I would try to put the other beasts in the deck to see weather the synergies work and beast druid can stand in the competitive scene.
Dunno i also would say Beast druid will not become a Thing and if it does, it will probably a kind of Tempo Deck, cause you´ve Druid of the Fang, compared to the 5 mana mech 8/8, forgot the name, you´ve a card for huge Tempo swings, Knight of the Wild.
You´ve a very sick Burst with the Combo, so it will be something like a more consistant Mech Shaman.
But sry, I´m out of here, this deck makes not any competive Sense to me, never.
And the Thread Autor, dunno you called the Thread Title "Beast Druid" and your answer to my critic was "why would I add bad cards to the deck just to call it "beast" deck? it doesn't make much sense if you think about it."
This answer and the entire Deck are the onliest things that don´t make sense, if you think about it.
I kill two dwarves in da morning, I kill two dwarves at night, I kill two dwarves in the afternoon, and than i feel alright. I kill two dwarves in the time of peace and two in time of war, I kill two dwarves before i kill two dwarves, and then i kill two more.
I'm a bit worried if you get the ramping that you don't have enough card draw to make it useful. I think the deck either needs more card draw or less ramping.