As we all know there is strong speculation that the July 22 announcement will come with new cards whether it's through tournament/adventure mode or some expansion by itself. If that isn't the case, there will be new cards somewhere down the line.
When new class cards are added, what do you guys think Druid could use most?
I would be interested in seeing more support cards that trigger via their presence as opposed to a battlecry.
For instance a card like Steamwheedle Sniper where you can give one of your minions +1/+1 for the turn, or Raid Leader that gives your minions +1 health instead of attack.
Also the Shaman needs some love. Maybe a buff of more Windfury tech would be bad a$$. like a Windspeaker thats a 2 drop, with a decent body would be awesome. Or something like Defender of Argus except it gave adjacent cards windfury. You know?? that could be cool.
More versatility. It's almost ironic, Druids are the class known for the "choose one" mechanic, yet probably have the least deck versatility/choice in the game right now. We need something to round out a half-assed attempt to give us beast-themed deck options. We need something to give us some viable early game anti-aggro options that aren't just survive and ramp. Something that gives us a win condition that doesn't rely on combo. And how about some more removal that is actually efficient.
First of all to reinforce existing sinergies, I'm talking about Dragons, Murloc, Pirate and Beast there are many types of decks that need a little push to work like Dragon Paladin, Pirate Rogue and Murloc Shaman.
Besides that I expect some deathrattle sinergy cards like Undertaker and Feign Death.
Now for each class
Warrior: More armor synergy cards, I'm not talking about Shieldmaiden, but cards like Shield Slam that require certain amounts of armor to be more effective
Paladin: More Dragon Synergy and/or more secret sinergy
Rogue: Pirate sinergy or cards that give bonus to minions with Stealth
Hunter: Big drops like Savanah Highmane, what stops hunter from having a solid control deck is lategame drops and healing cards
Warlock: A cards that makes good use of self-damage cards
Priest: A reliable 4 drop please or at least more non-reactive cards
Mage: Another armor card like Ice Barrier would be nice
Druid: I think that all druid will be happy if they get 1 good hard removal,
I think even simple cards like River Crocolisk (just not a beast obviously) that are like a 2/5, would really help the game slow down. Nothing fancy or sparkly, but just a big 2 drop that can trade with a couple face-tard meanies would be great.
You remember all the outcry about power creeping after GvG was released? Let's not give those people an actually valid reason to complain..
Seems like Druids aren't getting any love this expansion.
You mean like every expansion? So far, Druid is the only class that hasn't gotten one viable new class card from every single expansion. This time around I would at the very least like to see our Druids get just one usable card.
Seems like Druids aren't getting any love this expansion.
You mean like every expansion? So far, Druid is the only class that hasn't gotten one viable new class card from every single expansion. This time around I would at the very least like to see our Druids get just one usable card.
Well, Druid of the Flame has seen a bit of play. And I think with just a bit more of a push Beast Druid could be a thing. So I'd like to see some more solid beasts. Maybe also encourage a token/buff deck?
Rollback Post to RevisionRollBack
"I wouldn't anticipate seeing much of doctor boom" - Trump 2014
"I myself am not too hopeful about the Grim Patron deck" - Trump 2015
"(Secret Paladin) didn't work out and I don't think Mysterious Challenger will change that." - Trump 2015
"(Darkshire Councilman) takes a bit too long to get set up...bad" - Trump 2016
Seems like Druids aren't getting any love this expansion.
You mean like every expansion? So far, Druid is the only class that hasn't gotten one viable new class card from every single expansion. This time around I would at the very least like to see our Druids get just one usable card.
Well, Druid of the Flame has seen a bit of play. And I think with just a bit more of a push Beast Druid could be a thing. So I'd like to see some more solid beasts. Maybe also encourage a token/buff deck?
Rollback Post to RevisionRollBack
"I wouldn't anticipate seeing much of doctor boom" - Trump 2014
"I myself am not too hopeful about the Grim Patron deck" - Trump 2015
"(Secret Paladin) didn't work out and I don't think Mysterious Challenger will change that." - Trump 2015
"(Darkshire Councilman) takes a bit too long to get set up...bad" - Trump 2016
As we all know there is strong speculation that the July 22 announcement will come with new cards whether it's through tournament/adventure mode or some expansion by itself. If that isn't the case, there will be new cards somewhere down the line.
When new class cards are added, what do you guys think Druid could use most?
I would be interested in seeing more support cards that trigger via their presence as opposed to a battlecry.
For instance a card like Steamwheedle Sniper where you can give one of your minions +1/+1 for the turn, or Raid Leader that gives your minions +1 health instead of attack.
wow everyone cry about that combo.....
b2t : savagery used to be good ( deall dmg equal to your attack to all enemy minions...
so i really hope for some good removals. for example like sheep. maybe turn a minion in to a terant 2/2 for 4 mana...
I think even simple cards like [card]River Crocolisk[/card] (just not a beast obviously) that are like a 2/5, would really help the game slow down. Nothing fancy or sparkly, but just a big 2 drop that can trade with a couple face-tard meanies would be great.
Also the Shaman needs some love. Maybe a buff of more Windfury tech would be bad a$$. like a Windspeaker thats a 2 drop, with a decent body would be awesome. Or something like Defender of Argus except it gave adjacent cards windfury. You know?? that could be cool.
THIS WILD DECK IS AWESOME!!!!
I would like a small truly good and versatile beast.
Not saying it's balanced, just that I want it...
Or a card that synergizes with hero power.
Or a new ability that synergizes well with token builds.
I want to see control druid. I'm the type of person that makes custom cards for fun , so here are some control type druid cards.
http://imgur.com/a/unCs7
note: while most card ideas are mine, some are other peoples designs that I liked.
"You miss 100% of the shots you don't take. - Wayne Gretzky"
-Michael Scott
Please vote for my card, Hulking Void Terror, in week 29! http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/55403-weekly-card-design-competition-29-submission-topic?page=10#c145
More versatility. It's almost ironic, Druids are the class known for the "choose one" mechanic, yet probably have the least deck versatility/choice in the game right now. We need something to round out a half-assed attempt to give us beast-themed deck options. We need something to give us some viable early game anti-aggro options that aren't just survive and ramp. Something that gives us a win condition that doesn't rely on combo. And how about some more removal that is actually efficient.
Also, when we will get a Boomkin form/card?
First of all to reinforce existing sinergies, I'm talking about Dragons, Murloc, Pirate and Beast there are many types of decks that need a little push to work like Dragon Paladin, Pirate Rogue and Murloc Shaman.
Besides that I expect some deathrattle sinergy cards like Undertaker and Feign Death.
Now for each class
Warrior: More armor synergy cards, I'm not talking about Shieldmaiden, but cards like Shield Slam that require certain amounts of armor to be more effective
Paladin: More Dragon Synergy and/or more secret sinergy
Rogue: Pirate sinergy or cards that give bonus to minions with Stealth
Hunter: Big drops like Savanah Highmane, what stops hunter from having a solid control deck is lategame drops and healing cards
Warlock: A cards that makes good use of self-damage cards
Priest: A reliable 4 drop please or at least more non-reactive cards
Mage: Another armor card like Ice Barrier would be nice
Druid: I think that all druid will be happy if they get 1 good hard removal,
Shaman: Murloc or Totem sinergy
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Seems like Druids aren't getting any love this expansion.
You mean like every expansion? So far, Druid is the only class that hasn't gotten one viable new class card from every single expansion. This time around I would at the very least like to see our Druids get just one usable card.
What I'd like to see is some sort of viable AOE clear or a viable single target removal.
What Druids will probably get is an 8/8 for 9 mana that puts a Big Game Hunter into your opponent's deck.
Hope they nerf Savage Roar and finally give us good cards.
Well, Druid of the Flame has seen a bit of play. And I think with just a bit more of a push Beast Druid could be a thing. So I'd like to see some more solid beasts. Maybe also encourage a token/buff deck?
Well, Druid of the Flame has seen a bit of play. And I think with just a bit more of a push Beast Druid could be a thing. So I'd like to see some more solid beasts. Maybe also encourage a token/buff deck?
Minions that help with ramp.
Inspire: add one mana crystal would be awesome.
I'm going to guess Druid is going to get a 6 or 8 drop legendary.
A Jaraxxus-like legendary which changes your ability to 2 mana "Summon a 4/6 Treant with Taunt" ;)
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
That would be lovely. I'm surprised there isn't any treant synergy for druid.