New to the site guys, I built this deck around gaining value from almost all the cards as they have some way of boosting eachother, creating card draw or adding to your board state as much as possible.
Mm. You might want to put in a few minions that actually have Taunt and are cheap, low drop minions. That is really the only concern I would have with this build, as it'll help keep the opposing minions from attacking you directly in the early game and allow you to establish board control when you get around to bringing out Cenarius and the Ancient of Lore minions. Having more drawing power is always a great idea though, the more resources you have to choose from, the better off you'll be. Especially if you end up having to top deck with a Warlock. I've seen a few duels go like that, and it isn't pretty for the non-Warlock.
I think Druid of the Claw deserves 2 slots in the deck. Also, the Bite/Savagery combo is almost a must in Druid decks. Emperor Cobra and Nat Pagle are unreliable and I could see taking them out.
While the deck may look to have good draw power, the minions are fairly unprotected. As Longshadow suggested, a cheap taunt minion would go a long way. Perhaps and Ironfur Grizzly or two, and since you are running a 2x Defender of Argus, for taunt and buff i presume a meaty non taunt minion would work too. Chillwind Yettie, or any higher minion could do. A really good card would be the Sunwalker, taunt, divine shield. I would suggest replacing one of the dire wolf alphas and one of the emperor cobras.
I think Druid of the Claw deserves 2 slots in the deck. Also, the Bite/Savagery combo is almost a must in Druid decks. Emperor Cobra and Nat Pagle are unreliable and I could see taking them out.
Definitely agree with this. Bite/Savagery is incredibly powerful, it is certainly something you should consider. Looks solid to me though, regardless.
In most games value is determined as card advantage (You'll hear magic players talk about 2 for 1'ing a lot). In your deck you seem to have a lot ways for the opponent to gain the upperhand (such as using innervate to cheat out a big creature) or using Mark of the wild to buff a creature that just gets Assassinated anyways, and you're missing out on all of the druid cards that will let you use 1 card to kill off several enemy cards: Starfall, Swipe, and Savagery. You should definitely pick up some AoE abilties.
New to the site guys, I built this deck around gaining value from almost all the cards as they have some way of boosting eachother, creating card draw or adding to your board state as much as possible.
Edit: V2. Updated to include more board control.
Mm. You might want to put in a few minions that actually have Taunt and are cheap, low drop minions. That is really the only concern I would have with this build, as it'll help keep the opposing minions from attacking you directly in the early game and allow you to establish board control when you get around to bringing out Cenarius and the Ancient of Lore minions. Having more drawing power is always a great idea though, the more resources you have to choose from, the better off you'll be. Especially if you end up having to top deck with a Warlock. I've seen a few duels go like that, and it isn't pretty for the non-Warlock.
I think Druid of the Claw deserves 2 slots in the deck. Also, the Bite/Savagery combo is almost a must in Druid decks. Emperor Cobra and Nat Pagle are unreliable and I could see taking them out.
While the deck may look to have good draw power, the minions are fairly unprotected. As Longshadow suggested, a cheap taunt minion would go a long way. Perhaps and Ironfur Grizzly or two, and since you are running a 2x Defender of Argus, for taunt and buff i presume a meaty non taunt minion would work too. Chillwind Yettie, or any higher minion could do. A really good card would be the Sunwalker, taunt, divine shield. I would suggest replacing one of the dire wolf alphas and one of the emperor cobras.
Definitely agree with this. Bite/Savagery is incredibly powerful, it is certainly something you should consider. Looks solid to me though, regardless.
In most games value is determined as card advantage (You'll hear magic players talk about 2 for 1'ing a lot). In your deck you seem to have a lot ways for the opponent to gain the upperhand (such as using innervate to cheat out a big creature) or using Mark of the wild to buff a creature that just gets Assassinated anyways, and you're missing out on all of the druid cards that will let you use 1 card to kill off several enemy cards: Starfall, Swipe, and Savagery. You should definitely pick up some AoE abilties.
Alright good comments guys I'll revise this and repost.
I'd have to agree with slumgum, Swipe is absolutely devastating in a lot of situations.