Certainly not the best, and nowhere near as stupid as i COULD make it, but i wanted to make a deck that would win games and make my opponent say "WTF" when i play two tree's of life. Would like to know what you all think of the idea.
How exactly would you "win" with Tree of Life? This list looks more or less like a stock Druid list, except with 2 Tree of Lifes that have little to nothing to do with Druid's overall gameplan.
the concept is to drag the game on while slowly demeaning your opponent. when they are close to killing you, heal up. when you are close to killing them, heal everything. over and over until you can't anymore :D
Looks extremely weak to zoo, mages and tempo decks in general. Cutting that many midgame minions and Big Game Hunter is going to hurt a lot. Druids are not good at coming back from a lost board-battle, so the heal is not going make up for it.
Looks extremely weak to zoo, mages and tempo decks in general. Cutting that many midgame minions and Big Game Hunter is going to hurt a lot. Druids are not good at coming back from a lost board-battle, so the heal is not going make up for it.
Just too many other ways to tech a druid that just seems strictly better to me. Try to make a mill deck instead as suggested.
again, this is very much so a semi-troll deck. just something fun for the sake of running two tree of lifes while still winning games. the malorne addition seems nice. after everything is spent and we've both healed up i can summon a deer over and over.
I recommend making a workable version (that could get above a 50% win rate) and also a stupid version consisting of all the heals possible in the game including spells, minions and yes, two trees of life. But running two trees of life is a very odd thing to do, unless you can be sure to get your opponent to fatigue a good 5 cards before you
You need Naturalize, Deathlords, maybe Dancing Swords. That puts them at 8 fatigue behind you. The fun in using tree of life is the fact that they will be taking 8-9-10 damage per turn and you won't.
I've used a single Tree of Life with a Ramp/Control deck to great effect especially against face decks. They burn much of their card materials getting me down and after Tree of Life just don't have enough left to punch me down or fend off my big minions.
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Certainly not the best, and nowhere near as stupid as i COULD make it, but i wanted to make a deck that would win games and make my opponent say "WTF" when i play two tree's of life. Would like to know what you all think of the idea.
Would probably work better in a mill deck.
How exactly would you "win" with Tree of Life? This list looks more or less like a stock Druid list, except with 2 Tree of Lifes that have little to nothing to do with Druid's overall gameplan.
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the concept is to drag the game on while slowly demeaning your opponent. when they are close to killing you, heal up. when you are close to killing them, heal everything. over and over until you can't anymore :D
BUT you need a solid deck to still semi-ensure you win. hence where the stock druid part of the deck comes in.
also, not sure i made this clear. although two tree's of life is... well... it's a gimmick deck hahaha.
Toss in a Malorne and you actually have a nice secondary win condition....and Malorne needs some love in this kind of deck especially. XD
Looks extremely weak to zoo, mages and tempo decks in general. Cutting that many midgame minions and Big Game Hunter is going to hurt a lot. Druids are not good at coming back from a lost board-battle, so the heal is not going make up for it.
-2 Tree of Life, -1 Healing Touch
+1 Piloted Shredder, +1Sludge Belcher or +1Ancient of War or Azure Drake or Savage Roar or Mind Control Tech or Big Game Hunter or Kezan Mystic or...
Just too many other ways to tech a druid that just seems strictly better to me. Try to make a mill deck instead as suggested.
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again, this is very much so a semi-troll deck. just something fun for the sake of running two tree of lifes while still winning games. the malorne addition seems nice. after everything is spent and we've both healed up i can summon a deer over and over.
I recommend making a workable version (that could get above a 50% win rate) and also a stupid version consisting of all the heals possible in the game including spells, minions and yes, two trees of life. But running two trees of life is a very odd thing to do, unless you can be sure to get your opponent to fatigue a good 5 cards before you
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Check out my theorycrafted Blistering Rot
You need Naturalize, Deathlords, maybe Dancing Swords. That puts them at 8 fatigue behind you. The fun in using tree of life is the fact that they will be taking 8-9-10 damage per turn and you won't.
I've used a single Tree of Life with a Ramp/Control deck to great effect especially against face decks. They burn much of their card materials getting me down and after Tree of Life just don't have enough left to punch me down or fend off my big minions.