The deck really struggles against mage/lock/pala rushes that can swarm you with self-buffing minions (the best I had was a lock murlock deck that finished me off on the fifth turn). Starfall is way too expensive and Swipe becomes next to useless even if you manage to survive until then. And even then he will have probably buffed his troops into oblivion.
It's a solid deck otherwise, but it will hardly get you higher than rank 9 with some luck.
The deck really struggles against mage/lock/pala rushes that can swarm you with self-buffing minions (the best I had was a lock murlock deck that finished me off on the fifth turn). Starfall is way too expensive and Swipe becomes next to useless even if you manage to survive until then. And even then he will have probably buffed his troops into oblivion.
It's a solid deck otherwise, but it will hardly get you higher than rank 9 with some luck.
That is why I have been complaining about how stupid rush decks are in another thread. The only REAL dangers are a warlock rush and burn mage, but with some lucky draw you can outheal the mage and I was even able to beat a murloc rush with good aoe draws.
I have added more healing to the deck to be able to handle mage and rushers better:
Obviously drawing 1 or 2 Innervates very early on helps a lot.
I ended up replacing ysera for alexstraza, twilights for sen'jins and added a healing touch instead of the ancient of lore. (compared to the original deck in the first post) seems to be doing quite well.
Nah still doesn't work. Anyway, until they completely reshuffle the game and create a new master meta, there's absolutely no reason to play anything but a mage or a zerg warlock if you want to go for gigher rating.
Why not try the original deck and familiarizing yourself further with the deck rather than changing cards from the get-go? You may find yourself at a loss if you keep changing cards and losing the feel of the deck.
Just food for thought. If Druid isn't your thing, then it only takes practice to get to where you want to be.
Oh I've been trying the original deck every which way for a week now. Maybe I'm not familiar enough with it, but here's a typical situation. You have a Swiple, a Moonfire, 4 Ancients and a Keeper. Oh and 10 health.
And it's a relatively slow duel. Often you'd be dead by that time. Now it could be just a case of bad luck, but these kinds of decks are extremely common. Even if you somehow manage to draw into good removal with mana boosts, he'll rebuild his side on the very next turn.
I'm not saying it's impossible to win against these decks but you really need them to have a horrible draw and be very lucky yourself.
Oh I've been trying the original deck every which way for a week now. Maybe I'm not familiar enough with it, but here's a typical situation. You have a Swiple, a Moonfire, 4 Ancients and a Keeper. Oh and 10 health.
And it's a relatively slow duel. Often you'd be dead by that time. Now it could be just a case of bad luck, but these kinds of decks are extremely common. Even if you somehow manage to draw into good removal with mana boosts, he'll rebuild his side on the very next turn.
I'm not saying it's impossible to win against these decks but you really need them to have a horrible draw and be very lucky yourself.
The problem there is his priestess should be taken out instantly with a Wrath and his Blood Imp will die to a Swipe. I don't know if you had the cards, but that would be the solution and then you can always throw in an AoE Starfall as well as Innervate an Ancient of War.
Those decks are generally a lot slower than the Murlocs and with the right draw you can win.
I replaced ancient of lore for a healing touch. I found most times taking 8-12 damage at the first 4 turns till the taunts come in place. personally I like to slow-play and have monster twilight drake in turn 4. And as a druid you face-tank so thats come handy. And is 3mana for 8hp so can easily fit somewhere. Pyro is 10 damage for 8 mana, compare that. Also today i managed to heal an ancient of war from 2hp to 10. I think my opponent committed suicide!! P.s. Codyksp was right
I'm considering trading out both Twilight Drakes with a Dark Iron Dwarf and a Spellbreaker. Often times I find that I do not have enough cards on hand to make the Twilight Drake beefy, or when I do have a lot of cards, I need to play something else instead. A Spellbreaker would be one more silence, and frees up one of of my Keepers to deal the two damage (or I just have three silences), and the Dark Iron Dwarf gives a nice buff to a minion already at play. It takes a little consistency out of the deck, but I feel I may be able to make better use of both cards over the Twilight Drakes.
I'm considering trading out both Twilight Drakes with a Dark Iron Dwarf and a Spellbreaker. Often times I find that I do not have enough cards on hand to make the Twilight Drake beefy, or when I do have a lot of cards, I need to play something else instead. A Spellbreaker would be one more silence, and frees up one of of my Keepers to deal the two damage (or I just have three silences), and the Dark Iron Dwarf gives a nice buff to a minion already at play. It takes a little consistency out of the deck, but I feel I may be able to make better use of both cards over the Twilight Drakes.
That's a good idea, I often find the twilight drakes too slow against the faster decks.
9/10 times I'm probably using the 2 damage with Keeper, the amount of control between TBK/Transforms/heavy single target damage is gives way to less of a need for a silence. The great part with Keeper is that it's always there. A second silence may make your deck even slower compared to a Twilight Drake if you consider the 4/3 body of the card.
Dark Iron Dwarf needs some targets to actually buff, which ends up fruitless if you're getting overwhelmed early game. The attack buff is difficult to justify early game, it supplements an early game based around minions but doesn't do much more after. There's also the issue of accidentally bumping the many 5 attack cards up into Big Game range in this deck, but that's a bit more of a minor side effect.
If you can somehow integrate two Novice Engineers into your early game, I can see Dark Iron Dwarf gaining his full worth as an excellent card. Don't have to be Novice, but you get the idea that it's something along those lines. You just need to be able to get a good target to up the damage up if you're using him.
I've been playing this deck for about a week now and have enjoyed it.
This afternoon I crafted Alexstraza and added her.... BIG difference to me. She lets me turtle the first 8 turns, and then on t9 I drop my opponent to 15 and start burning them.
I've been running StrifeCro's deck for now, I have to agree that Ancient of War is just too easy to kill with The Black Knight or a silence and you lose an entire turn on it...
Other than that his deck is sorta the same, a turn 2 Nat Pagle on an empty board is awesome sometimes. The only card I don't own is Cenarius so I added Cairne Bloodhoof.
The only thing I still hate about druid is their lack of hard removal which leaves them open to giants decks.
I am also considering removing Starfall completely in favor of a 2nd Healing Touch. Another thing I was thinking about is somehow adding in Force of Nature and 2x Savage Roar as a finisher in place of some of the larger minions, but it relies on having a combo which kind of sucks.
I've tweaked Aishi's ever so slightly to include a BGH as another big remove. Loving it at the moment. I think I'm about 10 wins 2 losses for my last dozen ranked games. One of the losses was just my pure bad play making silly mistakes. The other I just got stuck in an awkward place where somehow all my draw cards were at the back of the deck. Couldn't get access to enough cards to counter what was coming at me.
In general I find that between BGH, Argent Com, the silences from KotG and Tinkermaster Overspark, you have enough removes to counter the big legendaries or giants that people are using.
I have also changed my deck, currently I am at rank 4 with this:
I really love the double Savage Roar because it allows you to either clear the board when behind while still having a second one or you can use Innervate to combo 2 of them with Force of Nature.
Keep in mind that double Savage Roar + Force of Nature is 22 damage (including hero) meaning if you have only one 4 damage minion up you can one shot someone with that combo.
So basically, your deck looks like the StrifeCro deck, -2 Sunfury Protector +1 Savage Roar +1 Big Game Hunter. It seems pretty interesting, and I'm definitely gonna try it out!
The deck really struggles against mage/lock/pala rushes that can swarm you with self-buffing minions (the best I had was a lock murlock deck that finished me off on the fifth turn). Starfall is way too expensive and Swipe becomes next to useless even if you manage to survive until then. And even then he will have probably buffed his troops into oblivion.
It's a solid deck otherwise, but it will hardly get you higher than rank 9 with some luck.
That is why I have been complaining about how stupid rush decks are in another thread. The only REAL dangers are a warlock rush and burn mage, but with some lucky draw you can outheal the mage and I was even able to beat a murloc rush with good aoe draws.
I have added more healing to the deck to be able to handle mage and rushers better:
Obviously drawing 1 or 2 Innervates very early on helps a lot.
I ended up replacing ysera for alexstraza, twilights for sen'jins and added a healing touch instead of the ancient of lore. (compared to the original deck in the first post) seems to be doing quite well.
Nah still doesn't work. Anyway, until they completely reshuffle the game and create a new master meta, there's absolutely no reason to play anything but a mage or a zerg warlock if you want to go for gigher rating.
Why not try the original deck and familiarizing yourself further with the deck rather than changing cards from the get-go? You may find yourself at a loss if you keep changing cards and losing the feel of the deck.
Just food for thought. If Druid isn't your thing, then it only takes practice to get to where you want to be.
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
Oh I've been trying the original deck every which way for a week now. Maybe I'm not familiar enough with it, but here's a typical situation. You have a Swiple, a Moonfire, 4 Ancients and a Keeper. Oh and 10 health.
And it's a relatively slow duel. Often you'd be dead by that time. Now it could be just a case of bad luck, but these kinds of decks are extremely common. Even if you somehow manage to draw into good removal with mana boosts, he'll rebuild his side on the very next turn.
I'm not saying it's impossible to win against these decks but you really need them to have a horrible draw and be very lucky yourself.
The problem there is his priestess should be taken out instantly with a Wrath and his Blood Imp will die to a Swipe. I don't know if you had the cards, but that would be the solution and then you can always throw in an AoE Starfall as well as Innervate an Ancient of War.
Those decks are generally a lot slower than the Murlocs and with the right draw you can win.
Nope, no wraths. Besides, they usually play the priestess straight into the imp, and that's it for swipe.
In that case you would have to use spell power or just try to work around the Blood Imp until you can Starfall it. But as I said I do hate rush decks.
I replaced ancient of lore for a healing touch. I found most times taking 8-12 damage at the first 4 turns till the taunts come in place. personally I like to slow-play and have monster twilight drake in turn 4. And as a druid you face-tank so thats come handy. And is 3mana for 8hp so can easily fit somewhere. Pyro is 10 damage for 8 mana, compare that. Also today i managed to heal an ancient of war from 2hp to 10. I think my opponent committed suicide!! P.s. Codyksp was right
I'm considering trading out both Twilight Drakes with a Dark Iron Dwarf and a Spellbreaker. Often times I find that I do not have enough cards on hand to make the Twilight Drake beefy, or when I do have a lot of cards, I need to play something else instead. A Spellbreaker would be one more silence, and frees up one of of my Keepers to deal the two damage (or I just have three silences), and the Dark Iron Dwarf gives a nice buff to a minion already at play. It takes a little consistency out of the deck, but I feel I may be able to make better use of both cards over the Twilight Drakes.
http://www.twitch.tv/allerahk
Mostly playing Druid/Priest in ranked, and arena when I have the gold.
That's a good idea, I often find the twilight drakes too slow against the faster decks.
9/10 times I'm probably using the 2 damage with Keeper, the amount of control between TBK/Transforms/heavy single target damage is gives way to less of a need for a silence. The great part with Keeper is that it's always there. A second silence may make your deck even slower compared to a Twilight Drake if you consider the 4/3 body of the card.
Dark Iron Dwarf needs some targets to actually buff, which ends up fruitless if you're getting overwhelmed early game. The attack buff is difficult to justify early game, it supplements an early game based around minions but doesn't do much more after. There's also the issue of accidentally bumping the many 5 attack cards up into Big Game range in this deck, but that's a bit more of a minor side effect.
If you can somehow integrate two Novice Engineers into your early game, I can see Dark Iron Dwarf gaining his full worth as an excellent card. Don't have to be Novice, but you get the idea that it's something along those lines. You just need to be able to get a good target to up the damage up if you're using him.
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
I've been playing this deck for about a week now and have enjoyed it.
This afternoon I crafted Alexstraza and added her.... BIG difference to me. She lets me turtle the first 8 turns, and then on t9 I drop my opponent to 15 and start burning them.
I've been running StrifeCro's deck for now, I have to agree that Ancient of War is just too easy to kill with The Black Knight or a silence and you lose an entire turn on it...
Other than that his deck is sorta the same, a turn 2 Nat Pagle on an empty board is awesome sometimes. The only card I don't own is Cenarius so I added Cairne Bloodhoof.
http://i.imgur.com/opo7sUQ.jpg
With the current hunter rush meta I have decided to give this a whirl (I know, many legendaries):
The only thing I still hate about druid is their lack of hard removal which leaves them open to giants decks.
I am also considering removing Starfall completely in favor of a 2nd Healing Touch.
Another thing I was thinking about is somehow adding in Force of Nature and 2x Savage Roar as a finisher in place of some of the larger minions, but it relies on having a combo which kind of sucks.
I've tweaked Aishi's ever so slightly to include a BGH as another big remove. Loving it at the moment. I think I'm about 10 wins 2 losses for my last dozen ranked games. One of the losses was just my pure bad play making silly mistakes. The other I just got stuck in an awkward place where somehow all my draw cards were at the back of the deck. Couldn't get access to enough cards to counter what was coming at me.
In general I find that between BGH, Argent Com, the silences from KotG and Tinkermaster Overspark, you have enough removes to counter the big legendaries or giants that people are using.
I have also changed my deck, currently I am at rank 4 with this:
I really love the double Savage Roar because it allows you to either clear the board when behind while still having a second one or you can use Innervate to combo 2 of them with Force of Nature.
Keep in mind that double Savage Roar + Force of Nature is 22 damage (including hero) meaning if you have only one 4 damage minion up you can one shot someone with that combo.
So basically, your deck looks like the StrifeCro deck, -2 Sunfury Protector +1 Savage Roar +1 Big Game Hunter. It seems pretty interesting, and I'm definitely gonna try it out!
how is this deck now in the current meta? can it still hold its own?