They don't learn nothing with previous expansions? Everytime they created a card insanely undercosted, completely busted, out of the charts broken, OP as fuck the game is break and need to be nerfed.
It is just much more easier release the card with correct mana cost in the first place?
8 manas Call Of The Wild, 7 manas Guardian Animals and now Arbor Up for only 5 manas.
They are insane? This card is 66% another 5 manas put 3 2/2 + a permanent effect of another 5 manas shaman card, almost 10 manas value for 5 manas.
It is clear the card should cost at the absolutely bare minimum 6 manas but the correct one is 7 manas, for 5 is BS because they don't need to run any minion on the deck anymore turning the 3 manas draw spell in the top 3 draw cards in the meta.
Animals for 7 manas is pretty strong, Call Of The Wild for 8 manas too, but both prenerf cards is hot garbage, piece of crap when compared to 5 manas Arbor Up, this card maybe is the most OP undercosted card ever made in this game history, feels like 3 manas less than should be and can be played sooner with 0 manas spell, it is just insane.
Arbor Up is pretty good. I mean, when you break it down to stats/cost, it's a 5-mana, 8/6, split between two minions, which is generally better than one big minion.
And that's bare minimum, if you have even one other minion on the board, you're getting a big boost.
I just recently drafted a druid arena run, with exactly one (1) copy of Arbor Up in it, and this has been one of my best arena runs to date. I don't doubt for a second that it's partially due to this card.
Hard to say if this one is going to be nerfed, but seeing as the new token/spell druid is back in the meta, maybe...
Yeah, it's pretty good but don't forget that minions with 3 health are really easy to destroy nowadays. How many AoE's are there that deal 3 to the board? Enough.
It is the card though that pushed token Druid over the hump because this has become the card that carries this deck. It's an improved Savage Roar because it doesn't just only pushes the damage but also develops the board at the same time.
They don't learn nothing with previous expansions? Everytime they created a card insanely undercosted, completely busted, out of the charts broken, OP as fuck the game is break and need to be nerfed.
It is just much more easier release the card with correct mana cost in the first place?
8 manas Call Of The Wild, 7 manas Guardian Animals and now Arbor Up for only 5 manas.
They are insane? This card is 66% another 5 manas put 3 2/2 + a permanent effect of another 5 manas shaman card, almost 10 manas value for 5 manas.
It is clear the card should cost at the absolutely bare minimum 6 manas but the correct one is 7 manas, for 5 is BS because they don't need to run any minion on the deck anymore turning the 3 manas draw spell in the top 3 draw cards in the meta.
WHY???
I have a feeling Arbor Up will get a nerf. My guess is 7 mana from 5, or adding only +1 +1 instead of the current +2 +1.
Animals for 7 manas is pretty strong, Call Of The Wild for 8 manas too, but both prenerf cards is hot garbage, piece of crap when compared to 5 manas Arbor Up, this card maybe is the most OP undercosted card ever made in this game history, feels like 3 manas less than should be and can be played sooner with 0 manas spell, it is just insane.
Have you seen what Paladin is able to do?
No, they don't learn.
Arbor Up is pretty good. I mean, when you break it down to stats/cost, it's a 5-mana, 8/6, split between two minions, which is generally better than one big minion.
And that's bare minimum, if you have even one other minion on the board, you're getting a big boost.
I just recently drafted a druid arena run, with exactly one (1) copy of Arbor Up in it, and this has been one of my best arena runs to date. I don't doubt for a second that it's partially due to this card.
Hard to say if this one is going to be nerfed, but seeing as the new token/spell druid is back in the meta, maybe...
Yeah, it's pretty good but don't forget that minions with 3 health are really easy to destroy nowadays. How many AoE's are there that deal 3 to the board? Enough.
It is the card though that pushed token Druid over the hump because this has become the card that carries this deck. It's an improved Savage Roar because it doesn't just only pushes the damage but also develops the board at the same time.
"AhaA!"
I appreciate the free dust! :-)