There is your issue. Had you played last week and over the weekend, you would have seen how strong it was and how many other deck had to adapt to deal with Druid and Pally.
It's not OP at all, it's very inconsistent. Most decent control decks counter it.
Consistency has nothing to do with it. Imagine situation where referee rolls the dice before the game. One dot means team A won. Two dots means team B won. Any other result means normal play. What are the chances of getting 1 or 2 dots? Not that big, but you think such a system would be fair?
It's not OP at all, it's very inconsistent. Most decent control decks counter it.
Consistency has nothing to do with it. Imagine situation where referee rolls the dice before the game. One dot means team A won. Two dots means team B won. Any other result means normal play. What are the chances of getting 1 or 2 dots? Not that big, but you think such a system would be fair?
Consistency has everything to do with making a high roll dependent deck fair. And you're suggesting that the high roll isn't counterable, which it is. Priest pretty consistently beats Druid. I'd imagine Bomb Warrior does well against it too.
It's not OP at all, it's very inconsistent. Most decent control decks counter it.
Consistency has nothing to do with it. Imagine situation where referee rolls the dice before the game. One dot means team A won. Two dots means team B won. Any other result means normal play. What are the chances of getting 1 or 2 dots? Not that big, but you think such a system would be fair?
Consistency has everything to do with making a high roll dependent deck fair. And you're suggesting that the high roll isn't counterable, which it is. Priest pretty consistently beats Druid. I'd imagine Bomb Warrior does well against it too.
So you think this (first game) is acceptable?
Druid won coin toss as early as turn 3 and the game was over. That's fine, right? So why wouldn't Blizzard just print a card with such mechanic: If you draw it before turn 4, you win the game? It's basically the same thing, game decided by RNG.
It's not OP at all, it's very inconsistent. Most decent control decks counter it.
Consistency has nothing to do with it. Imagine situation where referee rolls the dice before the game. One dot means team A won. Two dots means team B won. Any other result means normal play. What are the chances of getting 1 or 2 dots? Not that big, but you think such a system would be fair?
Consistency has everything to do with making a high roll dependent deck fair. And you're suggesting that the high roll isn't counterable, which it is. Priest pretty consistently beats Druid. I'd imagine Bomb Warrior does well against it too.
So you think this (first game) is acceptable?
Druid won coin toss as early as turn 3 and the game was over. That's fine, right? So why wouldn't Blizzard just print a card with such mechanic: If you draw it before turn 4, you win the game? It's basically the same thing, game decided by RNG.
You're using a worst case scenario and implying that it's the norm, which it isn't. There are plenty of decks that go off with seemingly nothing you can do about it if the cards come out exactly right.
I get the impression that you have made your mind up that it's especially oppressive (it's not) and no amount of logic or historical evidence to the contrary will change your mind. And I have no interest in arguing with you about it.
It's not OP at all, it's very inconsistent. Most decent control decks counter it.
Consistency has nothing to do with it. Imagine situation where referee rolls the dice before the game. One dot means team A won. Two dots means team B won. Any other result means normal play. What are the chances of getting 1 or 2 dots? Not that big, but you think such a system would be fair?
Consistency has everything to do with making a high roll dependent deck fair. And you're suggesting that the high roll isn't counterable, which it is. Priest pretty consistently beats Druid. I'd imagine Bomb Warrior does well against it too.
So you think this (first game) is acceptable?
Druid won coin toss as early as turn 3 and the game was over. That's fine, right? So why wouldn't Blizzard just print a card with such mechanic: If you draw it before turn 4, you win the game? It's basically the same thing, game decided by RNG.
You're using a worst case scenario and implying that it's the norm, which it isn't. There are plenty of decks that go off with seemingly nothing you can do about it if the cards come out exactly right.
You need to learn to recognize there's some people you shouldn't bother with. It's like trying to talk a racist into equality.
Interesting analogy, and one you have entirely backwards. In this discussion, I'm the one trying explain why black lives matter. But I can't be bothered to try anymore, they have made up their mind and there is no room for reason.
the deck is NOT OP. have many counters and is extremely dependent of drawing the right cards. most of time they dont get their key cards fast enough BUT its is indeed frustration to play against and not health for the game.
its about time for hearthpwn comunity to learn the diference between OP and Frustrating when calling for nerfs.
Paladin IS OP right now with 60% win rate and deserve soem nerf
Gardian Druid and Tortollan Mage ARE unheathy for the game and should be nerfed.
it's alright calling for nerfs but for the right reasons.
Decks that have no counterplay when highrolling should be nerfed. This happened also a few expansions back with deathrattle Rogue because of how oppresive the deck was when highrolling.
Highrolling is one thing but making feel the opponent helpless is too much.
For druid the big problem is lightning bloom and this cards must be nerfed.
The deck isn't broken winrate wise, the deck is broken that *IF* it does work there's very little you can do against it. It's just not fun to play. Like, hypothetically: "2 mana 4/5 battlecry: flip a coin, if it's tails, die" is blanced because it wins/loses games on a 50/50, but it's broken because it's dumb highroll stuff you cn barely do anything about.
If all Guardian Druid had was this highroll play it would be fine, one trick pony decks never last long in an evolving meta. The problem is it has great highroll potential + Kael'Thas, the most broken neutral legendary ever.
They could have, i dont know, made it so Kael has to be ON BOARD when you play the cheap spells to get the discount, they could perhaps make its effect happen ONLY ONCE PER TURN, but no.. making it cost 7 mana should be enough, right?! *facepalm*
This easily won the most pointless nerf ever award, very disappointed in how Team 5 handled such an obvious broken card.
I have 1-14 with this deck, started today. I am a multiple legend player, playing for 6 y now, several 12 win arena runs, 11x multiplier etc blabla it doesnt really matter tbh, right?
This deck is not consistent at all and I'm facing counter decks with nut draws non stop.
Even when I managed to get a swingy KT Turn, they just remove it or freeze it (Mage is so much fun to playagainst /sigh).
I feel like I'm getting reeeeaaaally unlucky, every 6th game or so I'm seeing KT or Ysera and I rarely see my ramp, but honestly you have to get so damn lucky consistently to be ranking up fast with deck.
Anyone got similar experiences?
PS: I've never had such a bad loss streak, not even with meme decks.
There's a minion 3 mana - ur minions can't be frozen. He's very useful and not totally useles as a 3 3/4 body
It's not OP at all, it's very inconsistent. Most decent control decks counter it.
Consistency has nothing to do with it. Imagine situation where referee rolls the dice before the game. One dot means team A won. Two dots means team B won. Any other result means normal play. What are the chances of getting 1 or 2 dots? Not that big, but you think such a system would be fair?
Consistency has everything to do with making a high roll dependent deck fair. And you're suggesting that the high roll isn't counterable, which it is. Priest pretty consistently beats Druid. I'd imagine Bomb Warrior does well against it too.
So you think this (first game) is acceptable?
Druid won coin toss as early as turn 3 and the game was over. That's fine, right? So why wouldn't Blizzard just print a card with such mechanic: If you draw it before turn 4, you win the game? It's basically the same thing, game decided by RNG.
Bad deck...need stop to cry and go back to deck builder...look more in the collection and u can counter most plays - also...really greed deck...wtf? Really low defenses. This video shows anything wrong, it was just a good turn to druid against a greed bad deck xD Also the guy is all tilted, dumpster legend.
Dude, it's not me and it's not my deck... Besides, despite the fact that I personally like Chump, I posted this video here not to promote him or his Warlock's deck, but to show how gross Druid can be as early as turn 3. This is not something that is statistically problematic, but it certainly shouldn't happen in the game, even very rarely.
On top of that, I don't think there's any "good deck" in the game right now, that could potentially handle something like this on turn 3...
It's not OP at all, it's very inconsistent. Most decent control decks counter it.
Consistency has nothing to do with it. Imagine situation where referee rolls the dice before the game. One dot means team A won. Two dots means team B won. Any other result means normal play. What are the chances of getting 1 or 2 dots? Not that big, but you think such a system would be fair?
Consistency has everything to do with making a high roll dependent deck fair. And you're suggesting that the high roll isn't counterable, which it is. Priest pretty consistently beats Druid. I'd imagine Bomb Warrior does well against it too.
So you think this (first game) is acceptable?
Druid won coin toss as early as turn 3 and the game was over. That's fine, right? So why wouldn't Blizzard just print a card with such mechanic: If you draw it before turn 4, you win the game? It's basically the same thing, game decided by RNG.
You're using a worst case scenario and implying that it's the norm, which it isn't. There are plenty of decks that go off with seemingly nothing you can do about it if the cards come out exactly right.
I get the impression that you have made your mind up that it's especially oppressive (it's not) and no amount of logic or historical evidence to the contrary will change your mind. And I have no interest in arguing with you about it.
Just like a 12/12 Edwin on turn 2
It doesn't happen every day, yet it could happen, just need to have the perfect combination of cards to do that
Dude, it's not me and it's not my deck... Besides, despite the fact that I personally like Chump, I posted this video here not to promote him or his Warlock's deck, but to show how gross Druid can be as early as turn 3. This is not something that is statistically problematic, but it certainly shouldn't happen in the game, even very rarely.
On top of that, I don't think there's any "good deck" in the game right now, that could potentially handle something like this on turn 3...
Ruin
But still. Thats only one class.
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Fun > Meta
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There is your issue. Had you played last week and over the weekend, you would have seen how strong it was and how many other deck had to adapt to deal with Druid and Pally.
Consistency has nothing to do with it. Imagine situation where referee rolls the dice before the game. One dot means team A won. Two dots means team B won. Any other result means normal play. What are the chances of getting 1 or 2 dots? Not that big, but you think such a system would be fair?
Consistency has everything to do with making a high roll dependent deck fair. And you're suggesting that the high roll isn't counterable, which it is. Priest pretty consistently beats Druid. I'd imagine Bomb Warrior does well against it too.
So you think this (first game) is acceptable?
Druid won coin toss as early as turn 3 and the game was over. That's fine, right? So why wouldn't Blizzard just print a card with such mechanic: If you draw it before turn 4, you win the game? It's basically the same thing, game decided by RNG.
God, that video was fucking stupid. Lightning bloom was a such a stupid addition. You can do some nasty crap in aggro/ol shaman with that as well.
Fun > Meta
You're using a worst case scenario and implying that it's the norm, which it isn't. There are plenty of decks that go off with seemingly nothing you can do about it if the cards come out exactly right.
I get the impression that you have made your mind up that it's especially oppressive (it's not) and no amount of logic or historical evidence to the contrary will change your mind. And I have no interest in arguing with you about it.
its just not fun to play nor is it fun to play against. Draw variance is a standard of card games but this is too swingy
On turn 1-3?
You need to learn to recognize there's some people you shouldn't bother with. It's like trying to talk a racist into equality.
Fun > Meta
Interesting analogy, and one you have entirely backwards. In this discussion, I'm the one trying explain why black lives matter. But I can't be bothered to try anymore, they have made up their mind and there is no room for reason.
the deck is NOT OP. have many counters and is extremely dependent of drawing the right cards. most of time they dont get their key cards fast enough
BUT its is indeed frustration to play against and not health for the game.
its about time for hearthpwn comunity to learn the diference between OP and Frustrating when calling for nerfs.
Paladin IS OP right now with 60% win rate and deserve soem nerf
Gardian Druid and Tortollan Mage ARE unheathy for the game and should be nerfed.
it's alright calling for nerfs but for the right reasons.
I think it's more of the design than whether or not it's op. It's not fun to auto lose because the deck curved out ramp.
Decks that have no counterplay when highrolling should be nerfed. This happened also a few expansions back with deathrattle Rogue because of how oppresive the deck was when highrolling.
Highrolling is one thing but making feel the opponent helpless is too much.
For druid the big problem is lightning bloom and this cards must be nerfed.
The deck isn't broken winrate wise, the deck is broken that *IF* it does work there's very little you can do against it. It's just not fun to play. Like, hypothetically: "2 mana 4/5 battlecry: flip a coin, if it's tails, die" is blanced because it wins/loses games on a 50/50, but it's broken because it's dumb highroll stuff you cn barely do anything about.
If all Guardian Druid had was this highroll play it would be fine, one trick pony decks never last long in an evolving meta. The problem is it has great highroll potential + Kael'Thas, the most broken neutral legendary ever.
They could have, i dont know, made it so Kael has to be ON BOARD when you play the cheap spells to get the discount, they could perhaps make its effect happen ONLY ONCE PER TURN, but no.. making it cost 7 mana should be enough, right?! *facepalm*
This easily won the most pointless nerf ever award, very disappointed in how Team 5 handled such an obvious broken card.
There's a minion 3 mana - ur minions can't be frozen. He's very useful and not totally useles as a 3 3/4 body
*also avoid Rogue discover bullshit
Bad deck...need stop to cry and go back to deck builder...look more in the collection and u can counter most plays - also...really greed deck...wtf? Really low defenses. This video shows anything wrong, it was just a good turn to druid against a greed bad deck xD
Also the guy is all tilted, dumpster legend.
@Pr1ncipe4i20
Dude, it's not me and it's not my deck... Besides, despite the fact that I personally like Chump, I posted this video here not to promote him or his Warlock's deck, but to show how gross Druid can be as early as turn 3. This is not something that is statistically problematic, but it certainly shouldn't happen in the game, even very rarely.
On top of that, I don't think there's any "good deck" in the game right now, that could potentially handle something like this on turn 3...
Just like a 12/12 Edwin on turn 2
It doesn't happen every day, yet it could happen, just need to have the perfect combination of cards to do that
Ruin
But still. Thats only one class.
Fun > Meta