Got otk'd by Druid on turn 6 and literally nothing I can do completely uninteractive game.
He used the dormant minions that reduce cost had reduced cost jopetto drew omu, played malygos into kael'thas for a dumb turn 6 otk. Literally no deck could beat that combo. You could say he just drew the nuts but a turn 6 otk shouldn't even be possible.
I don’t disagree. The mana reduction and ramp of Druid - while not necessarily producing a striking win rate - is so unfun to play against that it may warrant action. I feel the same about OTK mage. I sat frozen for 8 turns yesterday while the mage just drew his/her deck and then took me from 27 to 0 with two spells
Any deck can high roll you. There will always be games that no matter what deck you're playing, or which answers you have in your list, you will lose with no chance to win. If druid was able to consistently pull off a turn 6 win 90% of the time, then the list will likely need looked at, but for every turn 6 win the same list will struggle to draw combo pieces until their last 5 cards.
Then you should stay in that thread and get off mine.
Hahaha yesssss!!! Who are these people that spend 8 hours a day trolling all threads on this forum and complain that ANY disgruntlement and resulting conversation belongs in the salt thread??
In wild druid can otk on turn 1 if the player is fast enough
Incorrect. You have 40 or 45 second on your first turn. The animations make it impossible for you to FTK. If you could disable animations, it could be possible, but with animations, it isn't. You need to wait for the animation to have cards enter your hand and only then can you play those cards.
Also, responding to the OP's " turn 6 otk. Literally no deck could beat that combo. " Every Wild Hyper Aggro deck can beat that easily, with a strong draw they kill you as fast as turn 4.
If your deck is weak to combo in general, try to increase your win rates against other decks or put in some tech cards. No one deck can beat everything, even with a perfect draw. Look through your collection again and see if there's anything worth trying! It's a new expansion so you never know what your opponent may be up to!
Some better tech cards would be nice. Even if they are dead draws most of the time. Just having the option in your library makes this sort of thing feel less bad.
Got otk'd by Druid on turn 6 and literally nothing I can do completely uninteractive game.
He used the dormant minions that reduce cost had reduced cost jopetto drew omu, played malygos into kael'thas for a dumb turn 6 otk. Literally no deck could beat that combo. You could say he just drew the nuts but a turn 6 otk shouldn't even be possible.
Keymaster Alabaster come faster
I don’t disagree. The mana reduction and ramp of Druid - while not necessarily producing a striking win rate - is so unfun to play against that it may warrant action. I feel the same about OTK mage. I sat frozen for 8 turns yesterday while the mage just drew his/her deck and then took me from 27 to 0 with two spells
All you need is some Dirty rat love.
Stop asking for nerfs everytime you lose a game.....
There's a thread for that.
Turn 6? Probably had a bad draw. *laughs in wild*
Any deck can high roll you. There will always be games that no matter what deck you're playing, or which answers you have in your list, you will lose with no chance to win. If druid was able to consistently pull off a turn 6 win 90% of the time, then the list will likely need looked at, but for every turn 6 win the same list will struggle to draw combo pieces until their last 5 cards.
In wild druid can otk on turn 1 if the player is fast enough
Nope I don't but it was an uninteractive combo as no matter what cards I had I wouldn't be able to stop it.
Keymaster Alabaster come faster
Then you should stay in that thread and get off mine.
Keymaster Alabaster come faster
Nah - I'm good thanks.
Hahaha yesssss!!! Who are these people that spend 8 hours a day trolling all threads on this forum and complain that ANY disgruntlement and resulting conversation belongs in the salt thread??
While I agree that this things shouldn't happen, there are some cards that could have prevented it (before turn 6)
Wild: Dirty Rat, Loatheb, Kobold Monk, Animated Armor, Time Out!
Standard: Mindrender Illucia, Snipe, Counterspell, Glide, Star Student Stelina
These are cards I remember off the top of my head, there are probably more.
Turn 6 you say? Sounds like your opponent was generous and let you enjoy your deck. You should thank them by buying them 60 packs.
No because you don't want to potentially waste resources when you don't know what they are doing. Only Illucia would stop it though potentially.
But I was a mage.
Keymaster Alabaster come faster
I meant in standard
Keymaster Alabaster come faster
If your deck is weak to combo in general, try to increase your win rates against other decks or put in some tech cards. No one deck can beat everything, even with a perfect draw. Look through your collection again and see if there's anything worth trying! It's a new expansion so you never know what your opponent may be up to!
This space is intentionally blank.
Some better tech cards would be nice. Even if they are dead draws most of the time. Just having the option in your library makes this sort of thing feel less bad.
Move dirty rat to classic please.
Galavant Animation
Combo decks have to exist to counter control.
Aggro > Combo > Control > Aggro
It's a rock - paper - scissors.
Yes please!