Click the deck for the full writeup. I first made a deck the day Mech-Bear-Cat was released several weeks ago, now we have all the cards, I wish to share this and receive some feed back. Be sure to read the full writeup, here is a simplified version.
It is relatively straight forward in principal, but also much more complex due to the sheer amount of ways to use your cards. The main idea is using your numerous ways to obtain Spare Parts to control the board and also abuse Violet Teacher, Gadgetzan Auctioneer, and Gazlowe to maintain board control, card advantage, and minion creation due to your numerous 1 mana spells. Listed below is a short description of all the key cards and their uses.
This is a new build and deck archetype that I have put together, it looks quite interesting and powerful. With all the new Spare Part cards, you can do a wide variety of things that are not normal to your class. This combines all the good parts of a Druid, used in a way you opponent won't expect. Be sure to read most of the writeup, and leave any suggestion down below.
This build gives you all you expect from the druid, your standard control and damage spells with your sturdy minions, but has the bonus effect of getting many different spare parts. You sacrifice very little for so much more control over the board and the ability to be less predictable.
You can use the Armor Plating and Whirling Blades to make very favorable trades that were once inefficient because you were either one damage off or your minion will now survive because of that extra health.
You also have the Rusty Horn and Emergency Coolant for that extra bit of board control. Freeze that Giant so you have an extra turn to remove him. And force them to attack what YOU want them to with a cheap and easy taunt.
Finally the Finicky Cloakfield and the Time Rewinder. Get that very important minion hidden like the Auctioneer so next turn you can use it for sure. Then the Time Rewinder, use your Ancient of Lore/War, make a trade, take him back and use the battle-cry again.
The point is, that these Spare Parts bring so much more diversity and control to your game, that the druid just doesn't naturally have. Your opponent has no way of telling what you have coming out next.
Once again, upvote if you like the idea and leave a comment either here or on the deck page if you have any suggestions or comments.
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All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
I think 1x Dark Wispers would be a great addition to this deck. Both choices the card presents could be extraordinarily useful lategame. The +5/+5 acts as a backup finisher if FoN+Savage fails, the 5x wisps acts as a slow FoN if you haven't drawn into it yet but have a Savege Roar.
Otherwise I like your deck a lot. The only criticism I have is that I think you should squeeze in a couple of more mechs to really get the tempo effect that the clearly outrageously powerful card Mechwarper gives. Seriously, that card has got to be in the top 5 of most powerful GvG cards. That said, perhaps consider Mechanical Yeti in this deck too.
I do agree that more mechs would be nice, but in all honesty Mechwarper will be killed off quickly enough he shouldn't be able to summon more than 2 minions (unless you can stealth him =), and mechanical yeti is pretty good too, but all the 4 drops are almost required for the deck, adding another 2 more would make for alot of 4 drops, plus... it's packed really tight as well.
I want the yetis... guess I'll just have to see what else can be cut out. Keep in mind also the Harvest Golems will become mechs too. While also having Gazlow, that's can draw many more mechs, over 4 a turn, so they shouldn't be in short supply. I would like Dark Whispers too, but without Wild Growth, thats alot of 6 drops. Auctioneer might be the best replacement, but the mid-late game card draw will be tough without him. If you have suggestions for what to replace for them let me know. There are just too many good cards... WTB 40 card decks, lol.
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
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Click the deck for the full writeup. I first made a deck the day Mech-Bear-Cat was released several weeks ago, now we have all the cards, I wish to share this and receive some feed back. Be sure to read the full writeup, here is a simplified version.
How this deck works:
It is relatively straight forward in principal, but also much more complex due to the sheer amount of ways to use your cards. The main idea is using your numerous ways to obtain Spare Parts to control the board and also abuse Violet Teacher, Gadgetzan Auctioneer, and Gazlowe to maintain board control, card advantage, and minion creation due to your numerous 1 mana spells. Listed below is a short description of all the key cards and their uses.
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This is a new build and deck archetype that I have put together, it looks quite interesting and powerful. With all the new Spare Part cards, you can do a wide variety of things that are not normal to your class. This combines all the good parts of a Druid, used in a way you opponent won't expect. Be sure to read most of the writeup, and leave any suggestion down below.
Spare Parts: Armor Plating, Emergency Coolant, Finicky Cloakfield, Rusty Horn, Time Rewinder, Whirling Blades, and Reversing Switch.
This build gives you all you expect from the druid, your standard control and damage spells with your sturdy minions, but has the bonus effect of getting many different spare parts. You sacrifice very little for so much more control over the board and the ability to be less predictable.
You can use the Armor Plating and Whirling Blades to make very favorable trades that were once inefficient because you were either one damage off or your minion will now survive because of that extra health.
You can use Reversing Switch to bring that Sludge Belcher down to a 5/3 for an easier kill with a smaller minion, or to switch that Twilight Drake into a 9/4 and take him out with a Chillwind Yeti or a Swipe. (So many possibilities.)
You also have the Rusty Horn and Emergency Coolant for that extra bit of board control. Freeze that Giant so you have an extra turn to remove him. And force them to attack what YOU want them to with a cheap and easy taunt.
Finally the Finicky Cloakfield and the Time Rewinder. Get that very important minion hidden like the Auctioneer so next turn you can use it for sure. Then the Time Rewinder, use your Ancient of Lore/War, make a trade, take him back and use the battle-cry again.
The point is, that these Spare Parts bring so much more diversity and control to your game, that the druid just doesn't naturally have. Your opponent has no way of telling what you have coming out next.
Once again, upvote if you like the idea and leave a comment either here or on the deck page if you have any suggestions or comments.
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
I think 1x Dark Wispers would be a great addition to this deck. Both choices the card presents could be extraordinarily useful lategame. The +5/+5 acts as a backup finisher if FoN+Savage fails, the 5x wisps acts as a slow FoN if you haven't drawn into it yet but have a Savege Roar.
Otherwise I like your deck a lot. The only criticism I have is that I think you should squeeze in a couple of more mechs to really get the tempo effect that the clearly outrageously powerful card Mechwarper gives. Seriously, that card has got to be in the top 5 of most powerful GvG cards. That said, perhaps consider Mechanical Yeti in this deck too.
I do agree that more mechs would be nice, but in all honesty Mechwarper will be killed off quickly enough he shouldn't be able to summon more than 2 minions (unless you can stealth him =), and mechanical yeti is pretty good too, but all the 4 drops are almost required for the deck, adding another 2 more would make for alot of 4 drops, plus... it's packed really tight as well.
I want the yetis... guess I'll just have to see what else can be cut out. Keep in mind also the Harvest Golems will become mechs too. While also having Gazlow, that's can draw many more mechs, over 4 a turn, so they shouldn't be in short supply. I would like Dark Whispers too, but without Wild Growth, thats alot of 6 drops. Auctioneer might be the best replacement, but the mid-late game card draw will be tough without him. If you have suggestions for what to replace for them let me know. There are just too many good cards... WTB 40 card decks, lol.
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence