Facts they nerfed druid into oblivion idc about token druid i play wild and on wild druid is fucked necause of the nerfs. It was already mad bullshit they nerfed avaiana and they went ahead and nerfed wild growth??? Why?
I can see it being annoying. a friend of mine that used to play a lot of taunt druid and stuff as well is having a bad time as his decks are all terrible now.
I'm just glad i started playing more rogue than warlock, or I'd be in a similar place right now (for standard at least) I assume you can still build a classic control lock in wild.
Token druid does look pretty cool though, I wouldn't completely dismiss it. I mean if you don't like mid range decks then it might not be for you, I happen to love mid range and tempo though so it's perfect for me.
I'll be in part off-topic but i think that warlock isn't now in a bad position as it appears. I found all warlock legendaries with a lot of luck in the same pack and I tried to make a deck using the new improved auto-completion feature. After adjusting some cards (adding the new demon that heals by 4 Aranasi Broodmother and Plot Twist) I created a valid Handlock that has potential (I also added Demonic Project in order to ruin some hand strategies and it's fun to play). Returning to Druid and to the original spot, I don't think that the class is only bounded to the token variants, that are really strong at the moment providing board pressure withouth mana-efficient AOE/Removals. I'm experimenting also with Lucentbark and the Crystal Stag and i found out that with mana-cheating cards like Dreampetal Florist and [card]Flobbidinous Floop[/card] the card results playable, but for now the deck i created lack of a defined strategy (in my opinion, create infinite copies of Lucentbark is too slow and doesn't give a win condition, having the minion most of times silenced, bounced back in hand or transformed). With the current sources i think I'll try something with big minions and Wild Pyromancer in order to deal with small minions (like swarming murlocs/treants) also admitting some ramp
Facts they nerfed druid into oblivion idc about token druid i play wild and on wild druid is fucked necause of the nerfs. It was already mad bullshit they nerfed avaiana and they went ahead and nerfed wild growth??? Why?
I can see it being annoying. a friend of mine that used to play a lot of taunt druid and stuff as well is having a bad time as his decks are all terrible now.
I'm just glad i started playing more rogue than warlock, or I'd be in a similar place right now (for standard at least) I assume you can still build a classic control lock in wild.
Token druid does look pretty cool though, I wouldn't completely dismiss it. I mean if you don't like mid range decks then it might not be for you, I happen to love mid range and tempo though so it's perfect for me.
I'll be in part off-topic but i think that warlock isn't now in a bad position as now appears. I found all warlock legendaries with a lot of luck in the same pack and I tried to make a deck using the new improved auto-completion feature. After adjusting some cards (adding the new demon that heals by 4 Aranasi Broodmother and Plot Twist) I created a valid Handlock that has potential (I also added Demonic Project in order to ruin some hand strategies and it's fun to play). Returning to Druid and to the original spot, I don't think that the class is only bounded to the token variants, that are really strong at the moment providing board pressure withouth mana-efficient AOE/Removals. I'm experimenting also with Lucentbark and the Crystal Stag and i found out that with mana-cheating cards like Dreampetal Florist and [card]Flobbidinous Floop[/card] the card results playable, but for now the deck i created lack of a defined strategy (in my opinion, create infinite copies of Lucentbark is too slow and doesn't give a win condition, having the minion most of times silenced, bounced back in hand or transformed). With the current sources i think I'll try something with big minions and Wild Pyromancer in order to deal with small minions (like swarming murlocs/treants) also admitting some ramp
ah yeah dude, the new crazy deck looks amazing. I don't have any of the cards for it hardly though so I cannot play it. If I could, I would though.
I was thinking of just crafting rafaam and magic carpets for now to play some carpet zoo, then get the rest of the legendaries and stuff when I can.
It's way too expensive of a deck right now for me if it's what I'm thinking of. All my warlock cards are older ones, I neglected the collection in favour of rogue the past few expacs so have fallen behind.
Certainly would love to be able to play this new deck though as it looks awesome.
As we have all seen with Year of the Dragon and rotation that Druid is an unplayable class, can we all agree that Wild Growth and Nourish nerfs were horrible decisions?
Unplayable class....while it holds one of the best T1 decks? Lol.
2 versions as well. they both have the highest winrates according to HSreplay.
In my small experience, there is certainly a core package that I think we'll all agree is a "must include" list for Token Druid, but there's quite a bit of flexibility as well how you build outside of that shell. Mine in my signature for instance is less "all in" on the early game and has multiple ways to take advantage of the board, specifically via turning a T4 Soul of the Forest into a monster Tree Army with T5 Treespeaker.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
I'll be in part off-topic but i think that warlock isn't now in a bad position as it appears. I found all warlock legendaries with a lot of luck in the same pack and I tried to make a deck using the new improved auto-completion feature. After adjusting some cards (adding the new demon that heals by 4 Aranasi Broodmother and Plot Twist) I created a valid Handlock that has potential (I also added Demonic Project in order to ruin some hand strategies and it's fun to play). Returning to Druid and to the original spot, I don't think that the class is only bounded to the token variants, that are really strong at the moment providing board pressure withouth mana-efficient AOE/Removals. I'm experimenting also with Lucentbark and the Crystal Stag and i found out that with mana-cheating cards like Dreampetal Florist and [card]Flobbidinous Floop[/card] the card results playable, but for now the deck i created lack of a defined strategy (in my opinion, create infinite copies of Lucentbark is too slow and doesn't give a win condition, having the minion most of times silenced, bounced back in hand or transformed). With the current sources i think I'll try something with big minions and Wild Pyromancer in order to deal with small minions (like swarming murlocs/treants) also admitting some ramp
ah yeah dude, the new crazy deck looks amazing. I don't have any of the cards for it hardly though so I cannot play it. If I could, I would though.
I was thinking of just crafting rafaam and magic carpets for now to play some carpet zoo, then get the rest of the legendaries and stuff when I can.
It's way too expensive of a deck right now for me if it's what I'm thinking of. All my warlock cards are older ones, I neglected the collection in favour of rogue the past few expacs so have fallen behind.
Certainly would love to be able to play this new deck though as it looks awesome.
Unplayable class....while it holds one of the best T1 decks? Lol.
2 versions as well. they both have the highest winrates according to HSreplay.
In my small experience, there is certainly a core package that I think we'll all agree is a "must include" list for Token Druid, but there's quite a bit of flexibility as well how you build outside of that shell. Mine in my signature for instance is less "all in" on the early game and has multiple ways to take advantage of the board, specifically via turning a T4 Soul of the Forest into a monster Tree Army with T5 Treespeaker.
Kaladin's RoS Set Review
Join me at Out of Cards!