As we have all seen with Year of the Dragon and rotation that Druid is an unplayable class, can we all agree that Wild Growth and Nourish nerfs were horrible decisions?
As we have all seen with Year of the Dragon and rotation that Druid is an unplayable class, can we all agree that Wild Growth and Nourish nerfs were horrible decisions?
My Syndicate Rogue is tearing the meta up, but I get stopped by swarming Druid wisps or Shaman murlocs.
This is a time of change. No more armor hoarding, Togwaggling, or Mecha'Thuning with Druids. Druid players need to adapt, just like in every meta, to the new normal.
It was obvious from the start that they were a mistake. But blizzard never nerfs problem cards, they only nerf classic/basic cards that are only tangential to the problem cards. Nourish never saw play before UI, warsong commander was only a problem because of thaurissan, etc, etc. Likewise, Naturalize never saw play outside of mill decks before hadronox (which likewise saw no play before witching hour....) and togwaggle (which is effectively a mill deck)
Token Druid is literally a "T1" deck right now...soooo, next?
(In so far as anything is tier anything this early in the meta.)
While I'm not really a fan of these kind of threads, you have to admit that the correlation between a deck doing well and nerfs being of satisfactory quality is paper thin at best.
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I think he means that 'classic' Druid is unplayable. Ya'know, gain a billion armor, Draw eighty cards, and blow you up with a sick combo or huge minions.
edit: and that feeling forced into only one archetype seems like poor design. There should, ideally, be two or so playable (maybe not competitive) decks for each class.
While I'm not really a fan of these kind of threads, you have to admit that the correlation between a deck doing well and nerfs being of satisfactory quality is paper thin at best.
He said druid is unplayable. Not that druid felt unsatisfactory.
As we have all seen with Year of the Dragon and rotation that Druid is an unplayable class, can we all agree that Wild Growth and Nourish nerfs were horrible decisions?
Token Druid is literally a "T1" deck right now...soooo, next?
(In so far as anything is tier anything this early in the meta.)
My Syndicate Rogue is tearing the meta up, but I get stopped by swarming Druid wisps or Shaman murlocs.
This is a time of change. No more armor hoarding, Togwaggling, or Mecha'Thuning with Druids. Druid players need to adapt, just like in every meta, to the new normal.
Druid overused their power and now they pay the price for it.
Druid is in ok spot right now without those 2 card so eh.
token druid is a decent deck right now so don't really agree with your statement of "druid is unplayable". lol
Rumors are carried by haters, spread by fools, and accepted by idiots.
Token druid is one of the best decks right now, what are you even talking about
It was obvious from the start that they were a mistake. But blizzard never nerfs problem cards, they only nerf classic/basic cards that are only tangential to the problem cards. Nourish never saw play before UI, warsong commander was only a problem because of thaurissan, etc, etc. Likewise, Naturalize never saw play outside of mill decks before hadronox (which likewise saw no play before witching hour....) and togwaggle (which is effectively a mill deck)
Ok, they did nerf creeper and bonemare
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
All the adapt cards went out with Un'goro.
(I hope the quote box doesn't look weird, formatting on a phone is hard)
True. They only had to aim for Kun and Ultimate Infestation, and they missed horribly.
While I'm not really a fan of these kind of threads, you have to admit that the correlation between a deck doing well and nerfs being of satisfactory quality is paper thin at best.
Token druid is one of the strongest decks atm.
And you are saying, Druid is unplayable? Silly.
I think he means that 'classic' Druid is unplayable. Ya'know, gain a billion armor, Draw eighty cards, and blow you up with a sick combo or huge minions.
edit: and that feeling forced into only one archetype seems like poor design. There should, ideally, be two or so playable (maybe not competitive) decks for each class.
This space is intentionally blank.
You should try this deck. Lot's of fun and very competitive.
Those that say the nerfs were ok because Druid has a deck, would you be ok if all classes only had one deck?
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
Token Druid is currently the 2nd best deck in standard, though? ha ha.
Link me facts to show druid is tier 1
🤮🤮🤮😴😴😴
Super early for these numbers but check out meta lists. And I won’t link, you’re the one too lazy to research.
Because non exist. Druid is weak and you have no evidence
the only Druid nerf that was a mistake was Ancient of Lore
Everything else was necessary
I tried having fun once. It was awful.
He said druid is unplayable. Not that druid felt unsatisfactory.