New to Druid? Want to see what styles there are? Want to see some decklists? Look no further! Here is a list of all the main Druid archetypes currently in the game. Not all are popular, but all are worth a try! These decklists are not optimized for any specific meta or player, but are instead designed to highlight how the decks generally are built.
Without further ado, here are the various Druid decks you can try!
Using the standard Undertaker-Deathrattle core, this deck is extremely aggressive and makes good use of Druid's mana acceleration and minion pumps alongside copious amounts of card draw to win the damage race against your opponent.
This deck is more combo oriented, designed to fill the board with weenies to get the buff from Savage Roar. It's slower, but has a LOT of burst potential.
This entire deck revolves around the Force of Nature + Savage Roar combo. Instead of relying on having little weenies (whilst more bursty are vulnerable to AoE), this deck relies on hard to remove minions like Spectral Knight and Shade of Naxxramas to guarantee Savage Roar targets.
This midrange deck is designed to be flexible, utilizing Ancient Watchers as cheap taunts against Aggro whilst acting as Pseudo-Chillwind Yetis against slower decks. Adapting to your opponent is the name of the game with this deck.
Whilst some variants of this deck are faster than others, there share one thing in common. Bludgeon your opponent to death with and endless steam of fatties utilizing Druid's mana acceleration and card draw. This type of Druid decks reaches the "late game" first and always has options due to borderline-broken minion called Ancient of Lore.
Note: I did not cover Charge/Fast Druid since it evolved into the Combo Druid we know it as today after the release of the Curse of Naxxramas.
I hope you enjoyed this brief overview, if you have any short questions about Druid in general, please post below (please make a separate thread in this subforum for long questions such as "please review my deck")!
Pretty good little resource. I just wanted to give you a heads up that the "aggro" list is the wrong list (you put combo twice). I think a few of your choices are slightly less common (naturalize, poison seeds), but not unheard of by any means.
Pretty good little resource. I just wanted to give you a heads up that the "aggro" list is the wrong list (you put combo twice). I think a few of your choices are slightly less common (naturalize, poison seeds), but not unheard of by any means.
Fixed, thanks!
Naturalize is a tech that lets you kill a taunt on the same turn as the FoN + Roar combo, and Poison Seeds is GG Handlock/Control Warrior.
Rollback Post to RevisionRollBack
Unless explicitly stated, my posts are my opinion and mine only.
This is a legit deck(in wood bracket), and I'm taking it as far as it'll get me, have had a surprising amount of success with it against people who actually knew how to control the board. Might be replacing one savage roar for a defender of argus, still testing.
I just started to play combo-Druid and it is a lot fun ! I have some questions regarding my crafting order. I am missing one Ancient of Lore, one Force of Nature and Cenarius. What should I craft first ? Is Cenarius worth to craft ?
I just started to play combo-Druid and it is a lot fun ! I have some questions regarding my crafting order. I am missing one Ancient of Lore, one Force of Nature and Cenarius. What should I craft first ? Is Cenarius worth to craft ?
craft a ancient of Lore. one force of nature is enough. cenarius is to bad for this meta. even his stats are terrible bad.
if the meta slows down he is good but right now a dead card.
I just started to play combo-Druid and it is a lot fun ! I have some questions regarding my crafting order. I am missing one Ancient of Lore, one Force of Nature and Cenarius. What should I craft first ? Is Cenarius worth to craft ?
craft a ancient of Lore. one force of nature is enough. cenarius is to bad for this meta. even his stats are terrible bad.
if the meta slows down he is good but right now a dead card.
I agree with you to craft Ancient of Lore. However, Cenarius is NOT a dead card atm. Two taunt at 2/2 are via nice against anything that is not face hunter. In addition, the 5/8 is really good because it can kill off Sludge Belchers and dodges BGH. Together, the stats are 9/12 for 9 mana, which is actually really good!
I just crafted both ! :D I really like Cenarius. Won me already some games. Some ideas of improving the combo-deck ? 2nd FoN ? Black Knight ?
If you're playing on EU atm, definitely include a single Kezan Mystic in your deck. I've faced so many mages and hunters over the last few days, it must be atleast 75%. The only way I've been able to beat tempo mages is by stealing Mirror Entity from them, since not only does it give me an additional creature for the combo, it also stops them from copying all my good cards.
It also helps with the hunters, since the 2 damage from explosive trap kills basically any minion they play. I've also destroyed a couple of freeze mages by grabbing their ice block, which is a nice bonus.
What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
Hey guys!
New to Druid? Want to see what styles there are? Want to see some decklists? Look no further! Here is a list of all the main Druid archetypes currently in the game. Not all are popular, but all are worth a try! These decklists are not optimized for any specific meta or player, but are instead designed to highlight how the decks generally are built.
Without further ado, here are the various Druid decks you can try!
Aggro Druid:
Using the standard Undertaker-Deathrattle core, this deck is extremely aggressive and makes good use of Druid's mana acceleration and minion pumps alongside copious amounts of card draw to win the damage race against your opponent.
Token Druid:
This deck is more combo oriented, designed to fill the board with weenies to get the buff from Savage Roar. It's slower, but has a LOT of burst potential.
Combo Druid:
This entire deck revolves around the Force of Nature + Savage Roar combo. Instead of relying on having little weenies (whilst more bursty are vulnerable to AoE), this deck relies on hard to remove minions like Spectral Knight and Shade of Naxxramas to guarantee Savage Roar targets.
Watcher Druid:
This midrange deck is designed to be flexible, utilizing Ancient Watchers as cheap taunts against Aggro whilst acting as Pseudo-Chillwind Yetis against slower decks. Adapting to your opponent is the name of the game with this deck.
Ramp Druid
Whilst some variants of this deck are faster than others, there share one thing in common. Bludgeon your opponent to death with and endless steam of fatties utilizing Druid's mana acceleration and card draw. This type of Druid decks reaches the "late game" first and always has options due to borderline-broken minion called Ancient of Lore.
Note: I did not cover Charge/Fast Druid since it evolved into the Combo Druid we know it as today after the release of the Curse of Naxxramas.
I hope you enjoyed this brief overview, if you have any short questions about Druid in general, please post below (please make a separate thread in this subforum for long questions such as "please review my deck")!
Unless explicitly stated, my posts are my opinion and mine only.
Pretty good little resource. I just wanted to give you a heads up that the "aggro" list is the wrong list (you put combo twice). I think a few of your choices are slightly less common (naturalize, poison seeds), but not unheard of by any means.
Brawl wrecks me 100% of the time.
Forgot Miracle Druid.
Fixed, thanks!
Naturalize is a tech that lets you kill a taunt on the same turn as the FoN + Roar combo, and Poison Seeds is GG Handlock/Control Warrior.
Unless explicitly stated, my posts are my opinion and mine only.
Np. And yeah, I get why they're there. I just thought if this was meant to be "standard" lists it should be noted that those are less common cards. :)
Brawl wrecks me 100% of the time.
Very useful... I pretty much only play Druid so having these is a nice resource. Will you be updating for GvG?
Unbowed. Unbent. Unbroken.
Of course! :D
Unless explicitly stated, my posts are my opinion and mine only.
This thread is lacking a serious amount of Murlocs.
This is a legit deck(in wood bracket), and I'm taking it as far as it'll get me, have had a surprising amount of success with it against people who actually knew how to control the board. Might be replacing one savage roar for a defender of argus, still testing.
Here's a video of it in action;
Mill/Fatigue Druid definitely deserves adding to the main post since GvG.
What do you guys think of this deck?
so i get you but i'm trying to make this deck super slow
Hey Guys,
I just started to play combo-Druid and it is a lot fun ! I have some questions regarding my crafting order. I am missing one Ancient of Lore, one Force of Nature and Cenarius. What should I craft first ? Is Cenarius worth to craft ?
craft a ancient of Lore. one force of nature is enough. cenarius is to bad for this meta. even his stats are terrible bad.
if the meta slows down he is good but right now a dead card.
I just crafted both ! :D I really like Cenarius. Won me already some games. Some ideas of improving the combo-deck ? 2nd FoN ? Black Knight ?
If you're playing on EU atm, definitely include a single Kezan Mystic in your deck. I've faced so many mages and hunters over the last few days, it must be atleast 75%. The only way I've been able to beat tempo mages is by stealing Mirror Entity from them, since not only does it give me an additional creature for the combo, it also stops them from copying all my good cards.
It also helps with the hunters, since the 2 damage from explosive trap kills basically any minion they play. I've also destroyed a couple of freeze mages by grabbing their ice block, which is a nice bonus.
You forgot a deck archetype: Mill, and the most notable example is:
This space intentionally left blank.
I think I may have some archetypes to add here hehe
Hand Druid: http://i.imgur.com/8HiW1Fc.jpg
Gazlowe Mech Druid: http://i.imgur.com/mULQWfv.jpg
Dragon Druid: http://i.imgur.com/Hrs5CTP.jpg
Volcanic Druid: http://i.imgur.com/4BHhd6F.jpg
Ultra Ramp Druid: http://i.imgur.com/YaWoU4o.jpg
Malygos Druid: http://i.imgur.com/XUPXEzj.jpg
Taunt Druid: http://i.imgur.com/wLT4mBI.jpg
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
Tinkering with this druid deck
Let the pain speak to me.
Kripps tank/mill druid
Golden Heroes(Ordered by acquired): Hunter. Paladin. Warlock. Mage. Shaman(hehe thanx blizz free-be) Warrior and Druid.
heh, time to necro this thread hard.
Anyone want to start adding C'thun druid to this post because we all know that it's gonna be the new druid mainstay
Diehard druid player ^~^
Check out my theorycrafted Blistering Rot