I hope you don't mind but I posted the decklist and gave you credit for it very clearly in the intro. Wanted to get more feedback but it's really fun so far!
I am obviously just not good enough to pilot it successfully, because I have terrible results with it ( the latest iteration is at the bottom of thread). Maybe you can see the way to go with it.
I'm playing the below odd druid deck with gonk. The idea is to win with gonk combo (multiple gonks due to witching hour). Until you gather your "combo" you can close out games by buffing your smaller minions with savage roar. The deck works ok, although not sure how good it really is yet.
### odd # Class: Druid # Format: Standard # Year of the Raven # # 2x (1) Acherus Veteran # 1x (1) Argent Squire # 2x (1) Claw # 1x (1) Crystallizer # 2x (1) Fire Fly # 2x (1) Lesser Jasper Spellstone # 2x (1) Spirit of the Raptor # 2x (3) Gnash # 2x (3) Hench-Clan Thug # 1x (3) Ironbeak Owl # 2x (3) Microtech Controller # 2x (3) Savage Roar # 2x (3) Witching Hour # 2x (5) Fungalmancer # 1x (5) Ixlid, Fungal Lord # 1x (5) Starfall # 1x (5) Zilliax # 1x (7) Gonk, the Raptor # 1x (9) Baku the Mooneater # AAECAZICCFaiAvUFo+YCnvgC+v4CoIADwYYDC+YFmgjrwgL8zQKVzgKY0gLR4QKm7wKN8AKMgAOYhgMA # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Only one cryatalizer cause I try to avoid to craft him ;-)
I'm going to be perfectly honest with you on this, and hopefully you don't take offense to this, but there are some cards that don't work well in this deck archetype, like Ancient of War (because of Oaken Summons), Astral Tiger, Splintergraft (because of Oaken Summons, but if you want to keep this card in the deck, go ahead, as it could be useless in late game, but I can't guarantee that), and Gloop Sprayer (because of Oaken Summons). Also Dreampetal Florist is useless once the quest is done. And some of these spells, like Starfall and Starfire, aren't really needed in a deck like this. You really need Nourish in this deck also.
What I suggest is try to make a Beast Quest Druid and adding cards like Oondasta, Amani War Bear, and Charged Devilsaur. Like imagine the possibilities of summoning Oondasta from Stampeding Roar, which then summons Tyrantus on turn 6! Also, if you have Mojomater Zihi, add it because it is a perfect counter to Maly Rogue and Mecha'Thun decks.
I'm going to be perfectly honest with you on this, and hopefully you don't take offense to this, but there are some cards that don't work well in this deck archetype, like Ancient of War (because of Oaken Summons), Astral Tiger, Splintergraft (because of Oaken Summons, but if you want to keep this card in the deck, go ahead, as it could be useless in late game, but I can't guarantee that), and Gloop Sprayer (because of Oaken Summons). Also Dreampetal Florist is useless once the quest is done. And some of these spells, like Starfall and Starfire, aren't really needed in a deck like this. You really need Nourish in this deck also.
What I suggest is try to make a Beast Quest Druid and adding cards like Oondasta, Amani War Bear, and Charged Devilsaur. Like imagine the possibilities of summoning Oondasta from Stampeding Roar, which then summons Tyrantus on turn 6! Also, if you have Mojomater Zihi, add it because it is a perfect counter to Maly Rogue and Mecha'Thun decks.
I'm going to be perfectly honest with you on this, and hopefully you don't take offense to this, but there are some cards that don't work well in this deck archetype, like Ancient of War (because of Oaken Summons), Astral Tiger, Splintergraft (because of Oaken Summons, but if you want to keep this card in the deck, go ahead, as it could be useless in late game, but I can't guarantee that), and Gloop Sprayer (because of Oaken Summons). Also Dreampetal Florist is useless once the quest is done. And some of these spells, like Starfall and Starfire, aren't really needed in a deck like this. You really need Nourish in this deck also.
What I suggest is try to make a Beast Quest Druid and adding cards like Oondasta, Amani War Bear, and Charged Devilsaur. Like imagine the possibilities of summoning Oondasta from Stampeding Roar, which then summons Tyrantus on turn 6! Also, if you have Mojomater Zihi, add it because it is a perfect counter to Maly Rogue and Mecha'Thun decks.
I take no offence at all but I hope you won't take any when I don't listen.
Not sure what you think Oaken Summons does but to me it removes all of my minions of 4 or less and only leaves big boys for barney to hit, with the exception of astral tiger which is to auto win in fatigue, which I have got to more than once and it's just not a bad card.
Splintergraft is for an extra Tyrantus as is Gloop Sprayer but it can hit lots of good stuff. Florist is a janky card but if I draw badly it can help me recover. Did have a Nourish originally but took it out because I either never drew it or it just sat in my hand. Starfire and Starfall have both won me games either through clearing tokens or a taunt or the last bit of face damage. Ancient of war could be easily replaced by a better taunt but I made the deck at like 6:30 am so didn't really think too much about optimization i'm afraid but over all I am happy with the deck and I am not trying to showcase some meta deck here, it's a fun deck made to make lots of Tyrantus'. That's it.
On the pepper thread there is a screenshot of me with 4 on the board with instant lethal through a massive taunt so yea. I think it does exactly what I designed it to do
Like imagine the possibilities of summoning Oondasta from Stampeding Roar, which then summons Tyrantus on turn 6!
Just cut out the middle man and get Tyrantus straight away, preferably with 24 health
I’ve climbed a rank or two with kiwiinbacon’s Wall Druid. Some SUPER long games, but pretty successful if you can make it to the late game. OTK really isn’t that much of a problem with this deck either. The only thing that you should probably autoconcede to are mechathun decks. I find that this deck also has a pretty noticeable skill cap too. You have to know what deck you’re playing against and have to be able to fish out all of their cc/board clears before you make your play. Here’s the link. http://www.hearthpwn.com/decks/1237310-the-one-true-wall
Looks pretty sweet and affordable. Have you tried running the Spellstone or just realized you have enough force to clear out obstacles whitout it/ them?
Looks pretty sweet and affordable. Have you tried running the Spellstone or just realized you have enough force to clear out obstacles whitout it/ them?
You could run spellstone but I usually find I just want to clear a taunt and if it's not upgraded in time I can't so naturalise works better for me. Between naturalise, owl and my face it's doing pretty good to keep face damage going. It's not exactly the kind of deck that goes much further than turn 8-10, if you haven't won by then your chances get less and less.
It's not the best deck to win quickly but I am tired of most decks now and I am really just playing decks I have never seen played against me (or played at all) I don't know if anyone already plays a deck like this but I made this deck so it's even more fun to win with it.
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I hope you don't mind but I posted the decklist and gave you credit for it very clearly in the intro. Wanted to get more feedback but it's really fun so far!
Oh that’s cool I hope more people like it
I've been running a Quest Druid recently and I have had tons of fun with it. Not the best deck to run ranked with though
This is my variant and damn is it fun
Wow gonk deck works
I tried this guy's deck quest druid deck: https://www.hearthpwn.com/forums/class-discussion/druid/223980-made-it-from-rank-5-to-rank-1-with-this-original
I am obviously just not good enough to pilot it successfully, because I have terrible results with it ( the latest iteration is at the bottom of thread). Maybe you can see the way to go with it.
I'm playing the below odd druid deck with gonk. The idea is to win with gonk combo (multiple gonks due to witching hour). Until you gather your "combo" you can close out games by buffing your smaller minions with savage roar. The deck works ok, although not sure how good it really is yet.
### odd
# Class: Druid
# Format: Standard
# Year of the Raven
#
# 2x (1) Acherus Veteran
# 1x (1) Argent Squire
# 2x (1) Claw
# 1x (1) Crystallizer
# 2x (1) Fire Fly
# 2x (1) Lesser Jasper Spellstone
# 2x (1) Spirit of the Raptor
# 2x (3) Gnash
# 2x (3) Hench-Clan Thug
# 1x (3) Ironbeak Owl
# 2x (3) Microtech Controller
# 2x (3) Savage Roar
# 2x (3) Witching Hour
# 2x (5) Fungalmancer
# 1x (5) Ixlid, Fungal Lord
# 1x (5) Starfall
# 1x (5) Zilliax
# 1x (7) Gonk, the Raptor
# 1x (9) Baku the Mooneater
#
AAECAZICCFaiAvUFo+YCnvgC+v4CoIADwYYDC+YFmgjrwgL8zQKVzgKY0gLR4QKm7wKN8AKMgAOYhgMA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Only one cryatalizer cause I try to avoid to craft him ;-)
I'm going to be perfectly honest with you on this, and hopefully you don't take offense to this, but there are some cards that don't work well in this deck archetype, like Ancient of War (because of Oaken Summons), Astral Tiger, Splintergraft (because of Oaken Summons, but if you want to keep this card in the deck, go ahead, as it could be useless in late game, but I can't guarantee that), and Gloop Sprayer (because of Oaken Summons). Also Dreampetal Florist is useless once the quest is done. And some of these spells, like Starfall and Starfire, aren't really needed in a deck like this. You really need Nourish in this deck also.
What I suggest is try to make a Beast Quest Druid and adding cards like Oondasta, Amani War Bear, and Charged Devilsaur. Like imagine the possibilities of summoning Oondasta from Stampeding Roar, which then summons Tyrantus on turn 6! Also, if you have Mojomater Zihi, add it because it is a perfect counter to Maly Rogue and Mecha'Thun decks.
How is Zihi a counter to maly rogue?
I take no offence at all but I hope you won't take any when I don't listen.
Not sure what you think Oaken Summons does but to me it removes all of my minions of 4 or less and only leaves big boys for barney to hit, with the exception of astral tiger which is to auto win in fatigue, which I have got to more than once and it's just not a bad card.
Splintergraft is for an extra Tyrantus as is Gloop Sprayer but it can hit lots of good stuff. Florist is a janky card but if I draw badly it can help me recover. Did have a Nourish originally but took it out because I either never drew it or it just sat in my hand. Starfire and Starfall have both won me games either through clearing tokens or a taunt or the last bit of face damage. Ancient of war could be easily replaced by a better taunt but I made the deck at like 6:30 am so didn't really think too much about optimization i'm afraid but over all I am happy with the deck and I am not trying to showcase some meta deck here, it's a fun deck made to make lots of Tyrantus'. That's it.
On the pepper thread there is a screenshot of me with 4 on the board with instant lethal through a massive taunt so yea. I think it does exactly what I designed it to do
Like imagine the possibilities of summoning Oondasta from Stampeding Roar, which then summons Tyrantus on turn 6!
Just cut out the middle man and get Tyrantus straight away, preferably with 24 health
Let me know how it goes, Ive noticed that currently you can make almost any class work with dragons, because there is so many of them.
Of course Im not speaking about climbing to legend but it does what it should do at ranks 20-15, and can probably do better if you have time.
I’ve climbed a rank or two with kiwiinbacon’s Wall Druid. Some SUPER long games, but pretty successful if you can make it to the late game. OTK really isn’t that much of a problem with this deck either. The only thing that you should probably autoconcede to are mechathun decks. I find that this deck also has a pretty noticeable skill cap too. You have to know what deck you’re playing against and have to be able to fish out all of their cc/board clears before you make your play. Here’s the link. http://www.hearthpwn.com/decks/1237310-the-one-true-wall
Well, I've been having fun with token mech druid. It comes as a surprise to most players and can win very quickly, but it's not really consistent.
Key cards are Savage Roar, Branching Paths, Power of the Wild of to buff your minions, and Whirliglider, Replicating Menace, Explodinator and Microtech Controller to make multiple minions at once. Then make sure you also have a couple of sturdy 1-drops like Mecharoo, Argent Squire and Dire Mole
You can also include cards like Zilliax and Wargear, but they have not helped me much.
I'm current climbing with Odd Druid and gone from rank 5 to rank 3 currently.
It's working for me and I find the upgraded hero power fantastic.
Looks pretty sweet and affordable. Have you tried running the Spellstone or just realized you have enough force to clear out obstacles whitout it/ them?
You could run spellstone but I usually find I just want to clear a taunt and if it's not upgraded in time I can't so naturalise works better for me. Between naturalise, owl and my face it's doing pretty good to keep face damage going. It's not exactly the kind of deck that goes much further than turn 8-10, if you haven't won by then your chances get less and less.
It's not the best deck to win quickly but I am tired of most decks now and I am really just playing decks I have never seen played against me (or played at all) I don't know if anyone already plays a deck like this but I made this deck so it's even more fun to win with it.