No starfall, leaving only Swipe and Wrath for buff targets and i figure the 2/1 on loot hoarder is more usefull against rush decks. The deck is made mainly to beat mage and I only lost one time to aggro mage with a double mana wyrm opener and me with no claw,wrath,swipe, innervate. I also don't have thalnos right now but loot is better against rush decks in this version. The deck is ok vs. everything but the mirror as this version is less gready. No azure drakes,ysera,starfall,thalnos,hogger,wild growth etc..
No starfall, leaving only Swipe and Wrath for buff targets and i figure the 2/1 on loot hoarder is more usefull against rush decks. The deck is made mainly to beat mage and I only lost one time to aggro mage with a double mana wyrm opener and me with no claw,wrath,swipe, innervate. I also don't have thalnos right now but loot is better against rush decks in this version. The deck is ok vs. everything but the mirror as this version is less gready. No azure drakes,ysera,starfall,thalnos,hogger,wild growth etc..
True. I think 1 starfall is necessary too though. I adjusted your deck a little bit, put in 1 starfall and thalnos and removed 1 loot hoarder and 1 farseer. I think maybe you could drop 1 ancient of lore too.. i don't think i've ever been in a game where I could drop 2 of those things in 1 match
This is not my deck, I simply took out the bite kithros had in it for big game hunter. I have run Sunwalker and against aggro it's better due to taunt but against big control decks Cairne is better. Remember all mages have to do to take down divine shield is ping and pally control can run a token into it. In addition after pally or priest pulls of there sweet board wipe you get a 4/5. Ancient of war is a big threat vs. pally and mage and also has the bonus of breaking aggro decks. The idea is to retain flexibility w/o having bad matchups vs. any one deck.
No starfall, leaving only Swipe and Wrath for buff targets and i figure the 2/1 on loot hoarder is more usefull against rush decks. The deck is made mainly to beat mage and I only lost one time to aggro mage with a double mana wyrm opener and me with no claw,wrath,swipe, innervate. I also don't have thalnos right now but loot is better against rush decks in this version. The deck is ok vs. everything but the mirror as this version is less gready. No azure drakes,ysera,starfall,thalnos,hogger,wild growth etc..
True. I think 1 starfall is necessary too though. I adjusted your deck a little bit, put in 1 starfall and thalnos and removed 1 loot hoarder and 1 farseer. I think maybe you could drop 1 ancient of lore too.. i don't think i've ever been in a game where I could drop 2 of those things in 1 match
I was thinking 1 faceless manipulator instead of 1 ancient of war or golem. You seemed to tune the deck to beat aggro better although i would rather have loot hoarder then thalnos in my opening hand. I would tune it to beat pally control which is sick at the higher rankings also since this version doesn't run the greedy legendaries at five crystals faceless manipulator is a good way to punish them. Imagine they drop Ysera or something and you Faceless then big game hunter and just win. As for thalnos it's a very slight difference. I might run him myself if i had one. I dusted him on accident. while trying to build my pally deck. I wouldn't mess with the life gain cause thats how you beat mages. I find you need it all.
If someone wastes a silence on a Harvest Golem, it makes me happy...
Yerp, at their absolute worst, Harvest Golem and Cairne cost 1 and 2 extra mana respectively to coax a Silence out of your opponent that he now can't use on something scarier. I consider that a winning trade.
If someone wastes a silence on a Harvest Golem, it makes me happy...
Yerp, at their absolute worst, Harvest Golem and Cairne cost 1 and 2 extra mana respectively to coax a Silence out of your opponent that he now can't use on something scarier. I consider that a winning trade.
^that. And if the golem isn't silenced, it's essentially a 4/4 for 3 mana...awesome value. You might want to reconsider your statement.
I really think that wild growth is not needed any more. Innervate is more than enough ramp for the deck and you need more value cards in place of the wild growth. Im a big fan of a 1 of bite in druid decks, works wonders in mine and Ancient of Lore is a great card so a swap there seems fine too, could be numerous other things, but your path seems fine.
Feel free to check out my thread for my current druid list, I tend to keep it up to date and it performs very strongly at high levels.
ive been running this with thalnos, rag and malygos instead of an novice engineer. if you get a good rng, swipe is absolutely devastating. i went 7-4 vs murloc decks today with it too (one loss they topdecked a pyroblast and killed me the other i drew out).
The patch changes have brought a few changes to this deck:
Claw has a lot more value now that it can take out Argent Commander and Shattered Sun Cleric.
Wild Growth isn't necessary anymore (although still nice in opening hand)
Starfall and +1 Swipe are better board clear than before. Keeper of the Grove is insane.
Freeze Mages are slower (which were big problems for this deck)
That means: Claw can make a comeback, taking out a lot of important minions. Wild Growth becomes player's choice. Sen'Jin was shown not good when compared to Defender of Argus + something combos.
So I moved my deck more into the Chinese decklist (With Sunfury Protector and Argus Commander, although Ancient Watchers are meh).
Still, my inactivity at Hearthstone doesn't let me do a full diagnosis and prospect of a deck, so I leave that to the ones playtesting Druid in the current Meta.
Hey kdoggy any reason you aren't using Thalnos instead of a loot hoarder or farseer
No starfall, leaving only Swipe and Wrath for buff targets and i figure the 2/1 on loot hoarder is more usefull against rush decks. The deck is made mainly to beat mage and I only lost one time to aggro mage with a double mana wyrm opener and me with no claw,wrath,swipe, innervate. I also don't have thalnos right now but loot is better against rush decks in this version. The deck is ok vs. everything but the mirror as this version is less gready. No azure drakes,ysera,starfall,thalnos,hogger,wild growth etc..
I feel like Cairne is way too weak, he seems worse than Sylvanas and Sunwalkers in every aspect.
http://www.hearthlog.com/u/BanderitaUSA
Cairne is good for the same reason Harvest Golem is good.
True. I think 1 starfall is necessary too though. I adjusted your deck a little bit, put in 1 starfall and thalnos and removed 1 loot hoarder and 1 farseer. I think maybe you could drop 1 ancient of lore too.. i don't think i've ever been in a game where I could drop 2 of those things in 1 match
This is not my deck, I simply took out the bite kithros had in it for big game hunter. I have run Sunwalker and against aggro it's better due to taunt but against big control decks Cairne is better. Remember all mages have to do to take down divine shield is ping and pally control can run a token into it. In addition after pally or priest pulls of there sweet board wipe you get a 4/5. Ancient of war is a big threat vs. pally and mage and also has the bonus of breaking aggro decks. The idea is to retain flexibility w/o having bad matchups vs. any one deck.
I was thinking 1 faceless manipulator instead of 1 ancient of war or golem. You seemed to tune the deck to beat aggro better although i would rather have loot hoarder then thalnos in my opening hand. I would tune it to beat pally control which is sick at the higher rankings also since this version doesn't run the greedy legendaries at five crystals faceless manipulator is a good way to punish them. Imagine they drop Ysera or something and you Faceless then big game hunter and just win. As for thalnos it's a very slight difference. I might run him myself if i had one. I dusted him on accident. while trying to build my pally deck. I wouldn't mess with the life gain cause thats how you beat mages. I find you need it all.
Ya Faceless is pretty good in the meta right now.
Cairne is bad for the same reason Harvest Golem is bad too
Because he's vulnerable to silence like basically every card ever?
Harvest Golem being bad? Tell me more~~
hold dat silence.
If someone wastes a silence on a Harvest Golem, it makes me happy...
Yerp, at their absolute worst, Harvest Golem and Cairne cost 1 and 2 extra mana respectively to coax a Silence out of your opponent that he now can't use on something scarier. I consider that a winning trade.
^that. And if the golem isn't silenced, it's essentially a 4/4 for 3 mana...awesome value. You might want to reconsider your statement.
im still running the original list and doing well, what the consensus on Wild Growth and Nourish. I have pondered dropping the Nourish for Ancient of Lore and maybe changing the Wild Growth for Bite what yall think?
Nourish is great, Wild Growth not as much.
Is this deck still applicable? I'm also wondering if the recent changes to Argent Commander warrants changing it. Perhaps Reckless Rocketeer instead?
I really think that wild growth is not needed any more. Innervate is more than enough ramp for the deck and you need more value cards in place of the wild growth. Im a big fan of a 1 of bite in druid decks, works wonders in mine and Ancient of Lore is a great card so a swap there seems fine too, could be numerous other things, but your path seems fine.
Feel free to check out my thread for my current druid list, I tend to keep it up to date and it performs very strongly at high levels.
ive been running this with thalnos, rag and malygos instead of an novice engineer. if you get a good rng, swipe is absolutely devastating. i went 7-4 vs murloc decks today with it too (one loss they topdecked a pyroblast and killed me the other i drew out).
The patch changes have brought a few changes to this deck:
Claw has a lot more value now that it can take out Argent Commander and Shattered Sun Cleric.
Wild Growth isn't necessary anymore (although still nice in opening hand)
Starfall and +1 Swipe are better board clear than before. Keeper of the Grove is insane.
Freeze Mages are slower (which were big problems for this deck)
That means:
Claw can make a comeback, taking out a lot of important minions.
Wild Growth becomes player's choice.
Sen'Jin was shown not good when compared to Defender of Argus + something combos.
So I moved my deck more into the Chinese decklist (With Sunfury Protector and Argus Commander, although Ancient Watchers are meh).
Still, my inactivity at Hearthstone doesn't let me do a full diagnosis and prospect of a deck, so I leave that to the ones playtesting Druid in the current Meta.
http://www.hearthlog.com/u/BanderitaUSA