This isn't an aggressive deck by any means, it's anti meta control and works best against some decks (Paladin, Priest, Warlock, Rogue, Warrior, Shaman, Druid) but has handicap against others (Mage, Hunter).
Guess I am only here to chime in for a good deck. Ran into one game where a priest enchanted his mob to rediculousness and I couldnt draw a Keeper to save my life - but apart from that one instance, been handing out the beatdown. Thanks for making a respectable Druid deck.
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Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
Not saying it's terrible deck, I appreciate someone sharing some druid decks, but calling it a 95% win rate deck is misleading at worst and deceitful otherwise.
With the amount of high cost cards, unless the top 30 play environment is different than the rest, there's no way you can achieve a 95% win rate with a deck with such a steep mana curve. It's as much bullshit as him saying he has a 306.39% win rate.
pretty good deck thanks for sharing played like 50 games today lost aroud 5 (2 to control hunters) only think different i used kobold/deathwing istead ysera/hogger since i don't have them, dunno for nourish had use for it only in 1 game of 50.
Nice Deck. Lost to a few rush decks to start it off due to horrible card draw but then won the next 3 fairly easily. I subbed in Bloodmage/Leeroy since i didn't have ysera/hogger. That works nicely since on turn 10 you can "pyroblast" them using argent commander/leeroy for 10 damage assuming there is no shields up. I also subbed out a nourish, since I think its a fairly terrible card, for a Cairne Bloodhoof. Might switch that to an ancient of lore because I find healing to be fairly important if you have a terrible start against classes like mage.
Overal though this deck is extremely annoying to fight since there is loads of taunts and good clears. Should make opponents very frustrated for a long time to come!
Lakisa, are you using Nourish to draw 3 cards too? It's great to recover from Innervate / Wild Growth card deficiency after you stabilize the board, so you are ahead in resources, probably even or better in hand, and your draws are all going to be big presences on the board lategame.
FifthBusiness, I somewhat agree, the % depends on the player, me having 95% win ratio with it doesn't imply you will be able to get the same results.
I'm pretty sure the highest echelons of Ranked are quite different from the rest of the metagame, where people still find Priests or Warriors. At the top of the Ladder, 90% of the decks are your cookie cutter, ManaGrind winner aggro deck, a few OTK Hunters and control Mage.
This deck does great against most of the cookie cutters, has a bit of trouble against control Mage and has bad matchup against OTK Hunter (<75%)
If you wanna climb the ladder, but you don't want to use the same rush Warlock / Rogue / Pally deck everyone uses, this one is a fine start. Tweak it however you like, or don't use it, but don't come here calling it doesn't work because it has too many big drops because it clearly does and did, given I made it to top 13 NA using it almost exclusively (and most loses came from testing other classes, this deck lost like 2-3 games out of 50 the week I played it).
yea only time i used it was for card draw strangely i didn't need cards in most games when i got it in, only use i found after i drop deathwing than top drawing it dunno why it is needed in other variations(without Deathwing), even when i coined + inervate sunwalker/argent commander on turn 2 was fine with card draw.
Hey mate, i was just wondering if you think the Defender of argus would be a viable/better replace for tazdingo's ?
Don't wanna speak for the op but I think the inclusion of tazdingo is so you can ramp early and get him into play a turn earlier using wild growth on turn 2 or innervating. Defender is nice when you have dudes already on the board but tazdingo is good to stop early game threats in their tracks.
You need Tazdingo for the early game stopper, it's hard for this deck to populate the board early against most decks since they have better removals intended to get their tempo going while putting many low cost minions while you have 2 Novice, 2 Harvest and 2 Tazdingos. Almost impossible to have 2 minions by turn 4 for Argus to be good.
Tbh i'm thinking of replacing wild growth, i know it's a big part of your deck but i'll give you my reasoning and see what you think.
2/30 chance of pulling it (in 10 games with your deck i've used 1 wild growth, all the other times i've used it at 10 mana to get a extra card draw)Then you need to factor into it the fact that the longer it goes without being draw the less it's worth, so at around turn 6 it's not that great.
It's not 2/30, your opening hand is 3 cards so it's : 2/30+2/29+2/28, +2/27 if you go second. That's even before mulligan. Math has been done somewhere else but if you mulligan your whole hand, you have a big chance of drawing into one. Plus it's the deck idea...
Maybe i've just been fucked by rng to many times but it's really starting to piss me off and now i'm just looking for alternatives, i survive early game fine 9/10 as a decent aggro/swarm deck is rare, and most times i play my aggro/swarm decks i get fucked by rng and by the time my murlocks are actualy out doing something (say turn 4/6) my board has been cleared 2-3 times and it's over for me, which is what i'm doing to aggro/swarm decks with your deck.
so i'm thinking replacing wild growth with either some more taunters, or spells, i've managed to get ragnaros out 3 games, 1 game he was mc'ed, 1 game he was instantly removed, the other game he won for me, so pot luck there, tryingin to think of a card to support him a bit more.
Don't play Ragnaros if it can be MC'ed unless it delivers the final blow. Instantly removed still goes for 8 damage and 1 for 1, or 2x1 if it hit a minion.
Edit - After posting this i mulliganed a druid of the claw, nourish, force of nature (my replacement for wildgrowth, got back the same 3 cards, rng at it's best....
You could've had wildgrowth into nourish if you didn't change it :(
To be honest, I am absolutely shocked Gadgetzan Auctioneer isn't a factor in these decks. If you didn't pull wild growth until turn 10 and you have one of those little guys in your deck, then let me tell you, hilarity ensues. I have been playing around with it casting my innervate and wild growth combos with him out and I haven't lost a game yet with my deck. Only played several though.
But with this deck potential and the mid/late game heavy removal/direct damage, he can be extremely potent for druids. Filled my hand up in one turn with him.
Well, my deck is still not where I want it. I need some vital cards yet. A lot of these ramp-up decks seem like they could probably benefit more from a gadgetzan auctioneer than those nourishes IMO. Even one would suffice. I have only one auctioneer in mine currently, and I have been able to pull off some pretty crazy stuff the turn he is played.
I will make a thread if/when I feel I have removed the cards performing not so great in my deck. Providing it does well in Masters 3 of course. I don't know when that will be however. I do suspect the Bloodmage could work wonders here. But that's just theory-crafting at this point, haha.
I am looking into if it's viable to replace the novice engineers though, since I like to play my innervates a bit more conservatively if the opportunity is there. To me, the engineers just seem like throwaway cards anyway. It's great they draw a card, but they rarely trade well against the other 2 cost minions.
This isn't an aggressive deck by any means, it's anti meta control and works best against some decks (Paladin, Priest, Warlock, Rogue, Warrior, Shaman, Druid) but has handicap against others (Mage, Hunter).
http://www.hearthlog.com/u/BanderitaUSA
Yep, I played this deck after reading this and I think it really is very solid.
Grats and thanks for sharing, man.
In time: I replaced Hogger for Bloodmage Thalnos and one Nourish for Ancient of Lore.
what app do u use to monitor your win/loss ratio? thats awsome
HearthLog.com
http://www.hearthlog.com/u/BanderitaUSA
Guess I am only here to chime in for a good deck. Ran into one game where a priest enchanted his mob to rediculousness and I couldnt draw a Keeper to save my life - but apart from that one instance, been handing out the beatdown. Thanks for making a respectable Druid deck.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
Not saying it's terrible deck, I appreciate someone sharing some druid decks, but calling it a 95% win rate deck is misleading at worst and deceitful otherwise.
With the amount of high cost cards, unless the top 30 play environment is different than the rest, there's no way you can achieve a 95% win rate with a deck with such a steep mana curve. It's as much bullshit as him saying he has a 306.39% win rate.
pretty good deck thanks for sharing played like 50 games today lost aroud 5 (2 to control hunters) only think different i used kobold/deathwing istead ysera/hogger since i don't have them, dunno for nourish had use for it only in 1 game of 50.
Nice Deck. Lost to a few rush decks to start it off due to horrible card draw but then won the next 3 fairly easily. I subbed in Bloodmage/Leeroy since i didn't have ysera/hogger. That works nicely since on turn 10 you can "pyroblast" them using argent commander/leeroy for 10 damage assuming there is no shields up. I also subbed out a nourish, since I think its a fairly terrible card, for a Cairne Bloodhoof. Might switch that to an ancient of lore because I find healing to be fairly important if you have a terrible start against classes like mage.
Overal though this deck is extremely annoying to fight since there is loads of taunts and good clears. Should make opponents very frustrated for a long time to come!
Lakisa, are you using Nourish to draw 3 cards too? It's great to recover from Innervate / Wild Growth card deficiency after you stabilize the board, so you are ahead in resources, probably even or better in hand, and your draws are all going to be big presences on the board lategame.
FifthBusiness, I somewhat agree, the % depends on the player, me having 95% win ratio with it doesn't imply you will be able to get the same results.
I'm pretty sure the highest echelons of Ranked are quite different from the rest of the metagame, where people still find Priests or Warriors. At the top of the Ladder, 90% of the decks are your cookie cutter, ManaGrind winner aggro deck, a few OTK Hunters and control Mage.
This deck does great against most of the cookie cutters, has a bit of trouble against control Mage and has bad matchup against OTK Hunter (<75%)
If you wanna climb the ladder, but you don't want to use the same rush Warlock / Rogue / Pally deck everyone uses, this one is a fine start. Tweak it however you like, or don't use it, but don't come here calling it doesn't work because it has too many big drops because it clearly does and did, given I made it to top 13 NA using it almost exclusively (and most loses came from testing other classes, this deck lost like 2-3 games out of 50 the week I played it).
http://www.hearthlog.com/u/BanderitaUSA
yea only time i used it was for card draw strangely i didn't need cards in most games when i got it in, only use i found after i drop deathwing than top drawing it dunno why it is needed in other variations(without Deathwing), even when i coined + inervate sunwalker/argent commander on turn 2 was fine with card draw.
Don't wanna speak for the op but I think the inclusion of tazdingo is so you can ramp early and get him into play a turn earlier using wild growth on turn 2 or innervating. Defender is nice when you have dudes already on the board but tazdingo is good to stop early game threats in their tracks.
You need Tazdingo for the early game stopper, it's hard for this deck to populate the board early against most decks since they have better removals intended to get their tempo going while putting many low cost minions while you have 2 Novice, 2 Harvest and 2 Tazdingos. Almost impossible to have 2 minions by turn 4 for Argus to be good.
http://www.hearthlog.com/u/BanderitaUSA
What does top 13 even mean? As far as I know this game gives no sort of ranking at the moment.
Blizzard releases top 50 ranking every few weeks. They did it about this time last week.
This deck is good, however I strongly recommend removing Hogger. I find that card to be very useless in almost all situations.
http://www.hearthlog.com/u/BanderitaUSA
To be honest, I am absolutely shocked Gadgetzan Auctioneer isn't a factor in these decks. If you didn't pull wild growth until turn 10 and you have one of those little guys in your deck, then let me tell you, hilarity ensues. I have been playing around with it casting my innervate and wild growth combos with him out and I haven't lost a game yet with my deck. Only played several though.
But with this deck potential and the mid/late game heavy removal/direct damage, he can be extremely potent for druids. Filled my hand up in one turn with him.
Well, my deck is still not where I want it. I need some vital cards yet. A lot of these ramp-up decks seem like they could probably benefit more from a gadgetzan auctioneer than those nourishes IMO. Even one would suffice. I have only one auctioneer in mine currently, and I have been able to pull off some pretty crazy stuff the turn he is played.
I will make a thread if/when I feel I have removed the cards performing not so great in my deck. Providing it does well in Masters 3 of course. I don't know when that will be however. I do suspect the Bloodmage could work wonders here. But that's just theory-crafting at this point, haha.
I am looking into if it's viable to replace the novice engineers though, since I like to play my innervates a bit more conservatively if the opportunity is there. To me, the engineers just seem like throwaway cards anyway. It's great they draw a card, but they rarely trade well against the other 2 cost minions.
First good deck I have seen in a while that isn't a rush deck :)
Good deck finally for druid. So far so good. Ive replaced Hogger with Thalanos rest is same. Great control
EDIT - I dont know why 2 sunwalkers, so replaced 1 with Gubarashi I think..