Hello, I'm really frustrated right now. I have gone from Rank 12 to Rank 17 with my Druid Deck . It seems like everytime I play something it gets answered. Everytime I play a Minion its dead on the next turn. My last game was basically like this: I play Sludge he polymorphs, next I play Azure Drake he Fireballs then I play Ragnaros and it gets Faceless and his Ragnaros hits mine. Is my Deck really that bad? I cant play one of the popular druids because I dont have Ancient of Lore or Ancient of War or Force of Nature.
You play coldlight + naturalize and suprised about your opponents have best answers? it's kinda funny. And yes this deck is inconsistent that means its bad.
This deck is from september, current meta is way more aggro than before, so hard to force overdraw anybody. The full list decent but not really good anymore, maybe you can reach rank 5 or legend with it if you play tons of games but i'm not suggest this deck.
This is NOT a good deck in any way. It is a MASSIVE gimmick deck and NOT something that someone that hasnt at least reached legend consistently a few seasons in a row should bother playing.
If you want a good deck to learn druid with, go with something more standard like token or ramp druid.
Druid: Draw Wild Growth, play it on turn 1 or 2. Play harvest golem or yeti on turn 3 and then taunt forever and you win. Innervates help too. thats the one way, the other has shades and things that stick (Spectral, druid of claw, harvest, etc for combo finishes. (Force + Savage roar)
Another one and less dust heavy maybe is violet teacher token druid also quite fun. Also requires 2 Force of nature but 1 with 2 savage roar is acceptable. Your deck seems alot like an attempt at a Mill Druid, If you want to go that way you need to go all in with that, crazy fun to play but need to know what you doing.
I'm running a pretty similar deck. I'd def. recommend you get another Healing Touch in there, as it's an extremely important card in this type of deck.
I felt like two Drakes was too much card draw with everything else, and the Auctioneer's are more important, so I cut 1 Drake for another Healing Touch.
I'd take out the two Sludge Belcher's because you have way too many 5 drops. Also, Ironbark Protector does not fit in this deck at all.
Finally, Mind Control Tech is an all-star in this deck due to the card draw you supply aggro with.
You should not need taunts because the best part of this deck is all the removal.
It's a little tricky of a deck to play, as you need to be sure you don't over-draw, because a lot of games go to fatigue and you'll win with that extra damage vs. your opponent. Many times I'll go to face turn 10+ and their card draw will finish them off when I end my turn.
Currently playing this deck and Malygos Rogue at Rank 3.
I cant play one of the popular druids because I dont have Ancient of Lore or Ancient of War or Force of Nature.
I feel your pain. Having all three druid-only epics be such staples is a huge issue. No other class has such a barrier to entry. Other than Warrior, I feel like Druid is the most expensive class to play.
I cant play one of the popular druids because I dont have Ancient of Lore or Ancient of War or Force of Nature.
I feel your pain. Having all three druid-only epics be such staples is a huge issue. No other class has such a barrier to entry. Other than Warrior, I feel like Druid is the most expensive class to play.
Contro warrior is expensive but aggro warrior is cheap and works just fine in lower ranks.
Rollback Post to RevisionRollBack
The difference between gimmick and sinergy is only consistency. Mrglglrglglglglglglgl!!!
i think druid is just bad right now. great as a control class, terrible against aggro unless you play as an aggro druid. But aggro druid kinda sucks against control.
If you are in the lower ranks, play an aggro deck (be it w/ druid or zoo, etc.). Not worth the time to play control unless you're still learning.
Hello, I'm really frustrated right now. I have gone from Rank 12 to Rank 17 with my Druid Deck . It seems like everytime I play something it gets answered. Everytime I play a Minion its dead on the next turn. My last game was basically like this: I play Sludge he polymorphs, next I play Azure Drake he Fireballs then I play Ragnaros and it gets Faceless and his Ragnaros hits mine. Is my Deck really that bad? I cant play one of the popular druids because I dont have Ancient of Lore or Ancient of War or Force of Nature.
You play coldlight + naturalize and suprised about your opponents have best answers? it's kinda funny. And yes this deck is inconsistent that means its bad.
I got this deck from here http://www.hearthpwn.com/decks/59641-reynads-malygos-druid-super-dennis-a-k-a-draw-to Its supposed to work but I dont know how, maybe its not working because I dont have Alexstrasza or any of the other cards like Bloodmage or ETC. Is there any Druid Deck without Ancient of Lore/War /Force of Nature?
You have to get rid of the 2 coldlights and naturalize cards put in a silence card or 2 and a couple of early game minions.
So 2 Keeper of the Grove and 2 Harvest Golems?
This deck is from september, current meta is way more aggro than before, so hard to force overdraw anybody. The full list decent but not really good anymore, maybe you can reach rank 5 or legend with it if you play tons of games but i'm not suggest this deck.
This is NOT a good deck in any way. It is a MASSIVE gimmick deck and NOT something that someone that hasnt at least reached legend consistently a few seasons in a row should bother playing.
If you want a good deck to learn druid with, go with something more standard like token or ramp druid.
Druid: Draw Wild Growth, play it on turn 1 or 2. Play harvest golem or yeti on turn 3 and then taunt forever and you win. Innervates help too. thats the one way, the other has shades and things that stick (Spectral, druid of claw, harvest, etc for combo finishes. (Force + Savage roar)
Another one and less dust heavy maybe is violet teacher token druid also quite fun. Also requires 2 Force of nature but 1 with 2 savage roar is acceptable. Your deck seems alot like an attempt at a Mill Druid, If you want to go that way you need to go all in with that, crazy fun to play but need to know what you doing.
To be good at druid you draw wildgrowth, innervate, and always have combo on turn 9 :)
I'm running a pretty similar deck. I'd def. recommend you get another Healing Touch in there, as it's an extremely important card in this type of deck.
I felt like two Drakes was too much card draw with everything else, and the Auctioneer's are more important, so I cut 1 Drake for another Healing Touch.
I'd take out the two Sludge Belcher's because you have way too many 5 drops. Also, Ironbark Protector does not fit in this deck at all.
Finally, Mind Control Tech is an all-star in this deck due to the card draw you supply aggro with.
You should not need taunts because the best part of this deck is all the removal.
It's a little tricky of a deck to play, as you need to be sure you don't over-draw, because a lot of games go to fatigue and you'll win with that extra damage vs. your opponent. Many times I'll go to face turn 10+ and their card draw will finish them off when I end my turn.
Currently playing this deck and Malygos Rogue at Rank 3.
my live stream;
http://www.twitch.tv/fortheundercity
I feel your pain. Having all three druid-only epics be such staples is a huge issue. No other class has such a barrier to entry. Other than Warrior, I feel like Druid is the most expensive class to play.
That parrot is full of snakes!
There are many problems, but what bothers me the most: Banana boy has no place in any deck right now. Especially not a druid.
I really want Pirates to be a playable theme.
Mukla? He's great in a few niche roles.
my live stream;
http://www.twitch.tv/fortheundercity
Contro warrior is expensive but aggro warrior is cheap and works just fine in lower ranks.
The difference between gimmick and sinergy is only consistency. Mrglglrglglglglglglgl!!!
i think druid is just bad right now. great as a control class, terrible against aggro unless you play as an aggro druid. But aggro druid kinda sucks against control.
If you are in the lower ranks, play an aggro deck (be it w/ druid or zoo, etc.). Not worth the time to play control unless you're still learning.
step 1: wild growth turn 2
step 2: ???
step 3: profit.
but druid isnt to good right now overall. its more of a tournament deck than a ladder one until the zoo clears out a little.
i personally play token druid and it seems to work alright but theres better decks/classes you can ladder with
Without Beast affinity purposes with a large amount of Giants and Auctioneers being used? It's way too risky right now.
I really want Pirates to be a playable theme.