Since I opened Hadronox short after the release of KotFT I so much wanted to make Taunt Druid viable. At this time it was merely a fun deck, but now the synergy between it, Carnivorous Cube and Witching Hour is just way over the top. Very similar to Warlock (Dark Pact + Possessed Lackey/Doomguard + Cube), so the real issue is obvious even though Gul'dan's ability to restore health having gotten out of hand is another problem.
Yep, Blizzard's solution to Cube-lock was to make another Cube deck that's just as annoying so the two decks can duke it out. Both rely heavily on self sacrifice. Both times I lost to Taunt druid it was because he survived until turn 10 and played Hadronox + Naturalize. Without that combo I would have stolen Hadronox for the easy win.
You keep gaining armor and using Hadronox in combo with Naturalize or sometimes Carnivorous Cube, spamming the board with taunt minions. If you don't find an opponent who is constantly able to clear the board, you're gonna win or your opponent is gonna lose by fatigue. I almost countered it with my Kingsbane deck, but unfortunately I didn't carry a Blade Flurry so I messed up one turn before winning
I've tried someone's list that ran Oakheart and Dragonhatcher, but there are situations where both can be dead cards. You know what I don't like in a control deck? Dead cards. You know what I like better? Consistent cards that either draw cards, remove minions, gain health, or put a taunt down. I'm playing instead with Ferocious Howl, and honestly I don't know why anyone wouldn't run that card.
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Life before death. Strength before weakness. Journey before destination.
I've been destroying this deck today with Elemental Shaman. It's so fun to see the first Hadronox resurrecting two frogs, then Witching Hour having a 80% chance of resurrecting a frog.
I've tried someone's list that ran Oakheart and Dragonhatcher, but there are situations where both can be dead cards. You know what I don't like in a control deck? Dead cards. You know what I like better? Consistent cards that either draw cards, remove minions, gain health, or put a taunt down. I'm playing instead with Ferocious Howl, and honestly I don't know why anyone wouldn't run that card.
I think it's all in the process of being refined. Like Sjow's list was running Chain Gang and no Oaken Summons/Ironbark, which just seems like a worse option . There's reasonable debate about UI in the deck at 0, 1, or 2. Should Malfurion be in the deck?
I think it's all just in the process of being ironed out.
I wouldn't have believed this 2 weeks ago (in fact I am sure I posted something to that extent), but Cube Druid is legit. I thought it needed the Tigers, Swarm, and N'Zoth. It does not apparently.
Actually i like to meet taunt druids with my control lock. They have no chance even they cube hadronox. Lord Godfrey+zola+spellbreaker is solution + 2x twisted nether.
I think the deck is good right now mostly because it stomps aggro, and is slightly favored against things like cube lock. But once the meta settles and more midrangey decks like elemental mage, spiteful druid, etc start popping up it will become weaker, although probably still tier 1.
I used it to get to rank 5. Fortunately for me I never ran into a Spiteful Priest (which i presume completely destroys this deck).
I honeslty think that the low winrates on Hsreplay come from people running non-optimized lists. I see many of them running Tar Creeper, which is neat versus aggro, nut useless agianst Control decks (or just generally in the long game). i also saw many lists not running DK Malfurion, who, while sometimes a bit awkward to play, dramatically helps against aggro and late game control.
The deck is good enough to have a realistic chance against just about any meta deck out there right now (with the except of PSiteful Priest and Even Paladin), but at the same time it's not nearly unfair enough to beat them when they are piloted by capable players.
I won a lot of games just because my opponents wasted ressources (silencing basic taunts, trying to bumrush me when i can easily stack armor). If this deck catches on and people start to remember how to play aginast it, it probably won't be nearly as good. The element of surprise is very powerful.
i just climbed from 4k legend to 900 without losing A SINGLE GAME. im failing to see why this deck is only 50% winrate on hsreplay, or why this isnt being played more.
ive beaten cubelocks, control locks, odd paladins, even paladins, murloc paladins, odd rogues, odd hunters, control quest/odd warriors, everything. absolutely everything gets annihilated by this deck.
the only counter i could see is like super heavy control jaina mage because polymorphs mess up the witching hour, but no one is playing that. atleast not right now
Probably because it dies a hard death against Even Handlock which is incredible right now.
I've tried someone's list that ran Oakheart and Dragonhatcher, but there are situations where both can be dead cards. You know what I don't like in a control deck? Dead cards. You know what I like better? Consistent cards that either draw cards, remove minions, gain health, or put a taunt down. I'm playing instead with Ferocious Howl, and honestly I don't know why anyone wouldn't run that card.
I have Ferocious Howl x2 in my version of this deck also and it's fantastic!
I think that ultimately, Taunt Druid will be a very solid T2 deck, with a pretty even match-up against all decks...really, not unlike Jade Druid was at the end of KnC. For the last few days, I think it has capitalized on a lot of players not prepared for it (Warlocks in particular), because it is for all intents and purposes, a new archetype.
Control priest with burst is also pretty good against it.
Max burst from any Priest I've seen is 48 damage. Druid can armor up way out of range of that. If you're talking about Dragon versions, how are you going face against a board full of taunts?
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Life before death. Strength before weakness. Journey before destination.
Control priest with burst is also pretty good against it.
Max burst from any Priest I've seen is 48 damage. Druid can armor up way out of range of that. If you're talking about Dragon versions, how are you going face against a board full of taunts?
Apply board clears, pressure, and psychic screams at the right time, pressure keeps the armor down. Also pressure forced naturalizes making it impossible to pop the hadronox, and giving me more control. Most games I mind blasted out, one game I shadowvisioned into 3 mindcontrols, controlling 2 big taunts, and finally the hadronox. Not sure if he didn't have a second naturalize or wasn't able to draw into it due to the 2 fairly big psychic screams. But, it's definitely not an "easy" game against druid. I had to carefully measure when to use the board clears, etc.
With Quest warrior, I have Cornered Sentry, that completly counter that deck :p
I play taunt Druid right now. Not on ladder but casual to learn the deck. I played against 3 quest Warriors but they were odd quest Warriors so they don't play that card.
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Yeah, it’s really good. A healthy counterbalance to the aggro infestation, imho.
Release the Kraken!
I've been destroying this deck today with Elemental Shaman. It's so fun to see the first Hadronox resurrecting two frogs, then Witching Hour having a 80% chance of resurrecting a frog.
Actually i like to meet taunt druids with my control lock. They have no chance even they cube hadronox. Lord Godfrey+zola+spellbreaker is solution + 2x twisted nether.
I think the deck is good right now mostly because it stomps aggro, and is slightly favored against things like cube lock. But once the meta settles and more midrangey decks like elemental mage, spiteful druid, etc start popping up it will become weaker, although probably still tier 1.
I used it to get to rank 5. Fortunately for me I never ran into a Spiteful Priest (which i presume completely destroys this deck).
I honeslty think that the low winrates on Hsreplay come from people running non-optimized lists. I see many of them running Tar Creeper, which is neat versus aggro, nut useless agianst Control decks (or just generally in the long game). i also saw many lists not running DK Malfurion, who, while sometimes a bit awkward to play, dramatically helps against aggro and late game control.
The deck is good enough to have a realistic chance against just about any meta deck out there right now (with the except of PSiteful Priest and Even Paladin), but at the same time it's not nearly unfair enough to beat them when they are piloted by capable players.
I won a lot of games just because my opponents wasted ressources (silencing basic taunts, trying to bumrush me when i can easily stack armor). If this deck catches on and people start to remember how to play aginast it, it probably won't be nearly as good. The element of surprise is very powerful.
I tried having fun once. It was awful.
I beat in my second game with this deck the super heavy control jaina deck lol
I think that ultimately, Taunt Druid will be a very solid T2 deck, with a pretty even match-up against all decks...really, not unlike Jade Druid was at the end of KnC. For the last few days, I think it has capitalized on a lot of players not prepared for it (Warlocks in particular), because it is for all intents and purposes, a new archetype.
Control priest with burst is also pretty good against it.
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With Quest warrior, I have Cornered Sentry, that completly counter that deck :p
Where's your decklist?
Please don't tell my girlfriend about my card collection...
Kaladin's RoS Set Review
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