Cancer deck, endless taunts, braindead plays, just play taunt minions in curve the play spider and gg
And pray for Witching hour summon the spider not the sheep lolz
If druid have some board clear then this deck can be OP. Lots of taunt doesnt save you vs these crazy aggro deck nowadays. Otherwise taunt warrior could be popular ages ago( and that class have shiit load of big and small boardwipe to booth, not like druid)
This deck actually stomps most tempo decks and is only really countered by aggro decks that'll finish the game before turn 7ish, I just went up against 3 of this EXACT same deck with my Tempo Rush Warrior and was doing great until turn 10 Hadronox/Naturalize Combo; then Witching Hour and Cube.
No salt at all, I honestly love this deck, it's ingenious and is finally making Taunt Druid a thing and its extremely powerful; losing to it sucks but then again losing to any deck sucks. However I will say I think this is the last straw for Carnivorous Cube, Blizzard knew there was a problem with Cubelock and now that another deck has become extremely strong with it as well I think that a nerf to the cube will be coming; which is upsetting the card is extremely fun and interesting; just makes for too many overpowered swing turns.
The issue is not summoning back a set of minions that die during the game. We saw that effect before with N'Zoth. It was fine. A perfect win condition. Hadronox summoning back the minions is not a problem. Its a win condition. You getting Hadronox back and killing it with your second Naturlize, to summon that same set of minions again, during the same game is also not an issue. You have two win conditions. The problems arises when you can do it over and over and over again. Hadronox is summoned back, you Cube it, you get your taunts back. You can deal with the second set of taunts summoned just like the case where you kill Hadronox with Naturalize.
Now you have dealt with the second set of taunt of minions. But you need to kill the Cube. You kill the Cube and you get 2 MORE Hadronoxs. That's FOUR sets of taunts. Then your opponent plays his second Witching Hour and Cube it. Thats the fifth set. Then you need to deal with 6 and 7 sets too. Talk about freaking overkill. If you want to have decks with such power, then give other classes the means to deal with it. No wonder people just play aggro and the community asks stupid questions like "why does every play braindead aggro all the time?" Because you are playing a braindead control deck. Play a bunch of taunts on curve, resummon them. You won? No? Do it again. Didn't win yet? Do it again.
Cube was never a good idea. It was stupid from the start. Cards like Cube should not exist in the game. The power level is beyond uncontrollable. People will ALWAYS find a way to abuse it.
The funny part about all this, is that I have a golden Hadronox, I got from my Arena Pack early during KotFT. Plus the entire deck is already available when I went through my collection. And pretty much the entire deck is golden when I make it. It just feels so wrong. But I wanna try it, since I haven't played a soul crushing deck in ages. Trying to craft my own decks and succeeding takes it toll (my decks are doing good, but they are nowhere near the power level we are seeing right now).
The deck is very good indeed, I'm playing it since day 1 and the late game of the deck is just insane. In my experience, even Paladin can very quickly get a HUGE board (with the Silver Sword) that can be impossible to deal with. I would say it's not a great matchup. Almost everything else is though, exept as someone stated Control Mage that destroys you pretty hard. Elemental Shaman destroys you pretty hard too, unless you get lucky with that 33% to res Hadronox.
When I think of all the people in the thread about this deck before the expansion started, that were trashtalking it :D "will never be Cubelock level" etc... Nope this is insane.
I was playing this all week last week, and though Witching hour +Hadronox was incredible, it out lived Cubelock's V.lords and Fatigue from Rin once you start Cubing Hadronox its just fun. But I can't see how players overcame SpitefulPriest's MindControl and various other tricks. Stuff like Silence and polymorph just kills play for me though, 9mana is hard to play with unless you naturalise you hadronox
I am always laughing when I face the Taunt Druid with my Quest Warrior and they queue their Cube onto the Raptor I gave them with Cornered Sentry, before they see what they got from Witching Hour. I did not lose to any of these Druids since I added the Sentry. I think it is a cool and fun deck but i also just smashed it a few times in a row with Spiteful Druid. Would not say its the best Deck ever or anything similiar.
I'm surprised you managed to go so well vs the onslaught of aggrodins, cubelocks and spiteful druids. especially considering that at least according to HSreplay, taunt druid has a bad matchup against all these 3 decks.
Tnx for the topic! I made wild version and it can outvalue cubelock (which is awesome). Now i just need to figure out how it plays against paladin and big priest :)
Druid decks without Wrath nor Spreading Plague should be easy prey for multiple paladin decks, especially normal aggro and midrange builds with access to the whole curve to run them over. Those earlygame taunts are minor speed bumps, then Divine Favor and double Spellbreaker leave little hope of survival.
This deck actually stomps most tempo decks and is only really countered by aggro decks that'll finish the game before turn 7ish, I just went up against 3 of this EXACT same deck with my Tempo Rush Warrior and was doing great until turn 10 Hadronox/Naturalize Combo; then Witching Hour and Cube.
No salt at all, I honestly love this deck, it's ingenious and is finally making Taunt Druid a thing and its extremely powerful; losing to it sucks but then again losing to any deck sucks. However I will say I think this is the last straw for Carnivorous Cube, Blizzard knew there was a problem with Cubelock and now that another deck has become extremely strong with it as well I think that a nerf to the cube will be coming; which is upsetting the card is extremely fun and interesting; just makes for too many overpowered swing turns.
The issue is not summoning back a set of minions that die during the game. We saw that effect before with N'Zoth. It was fine. A perfect win condition. Hadronox summoning back the minions is not a problem. Its a win condition. You getting Hadronox back and killing it with your second Naturlize, to summon that same set of minions again, during the same game is also not an issue. You have two win conditions. The problems arises when you can do it over and over and over again. Hadronox is summoned back, you Cube it, you get your taunts back. You can deal with the second set of taunts summoned just like the case where you kill Hadronox with Naturalize.
Now you have dealt with the second set of taunt of minions. But you need to kill the Cube. You kill the Cube and you get 2 MORE Hadronoxs. That's FOUR sets of taunts. Then your opponent plays his second Witching Hour and Cube it. Thats the fifth set. Then you need to deal with 6 and 7 sets too. Talk about freaking overkill. If you want to have decks with such power, then give other classes the means to deal with it. No wonder people just play aggro and the community asks stupid questions like "why does every play braindead aggro all the time?" Because you are playing a braindead control deck. Play a bunch of taunts on curve, resummon them. You won? No? Do it again. Didn't win yet? Do it again.
Cube was never a good idea. It was stupid from the start. Cards like Cube should not exist in the game. The power level is beyond uncontrollable. People will ALWAYS find a way to abuse it.
The funny part about all this, is that I have a golden Hadronox, I got from my Arena Pack early during KotFT. Plus the entire deck is already available when I went through my collection. And pretty much the entire deck is golden when I make it. It just feels so wrong. But I wanna try it, since I haven't played a soul crushing deck in ages. Trying to craft my own decks and succeeding takes it toll (my decks are doing good, but they are nowhere near the power level we are seeing right now).
/thread
Since I opened Hadronox short after the release of KotFT I so much wanted to make Taunt Druid viable. At this time it was merely a fun deck, but now the synergy between it, Carnivorous Cube and Witching Hour is just way over the top. Very similar to Warlock (Dark Pact + Possessed Lackey/Doomguard + Cube), so the real issue is obvious even though Gul'dan's ability to restore health having gotten out of hand is another problem.
Yeh I saw all the discussion on Twitter yesterday about it. It's very good. Depending on how the Druid and Warlock tech, it appears that match up can go either way.
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Cancer deck, endless taunts, braindead plays, just play taunt minions in curve the play spider and gg
What a boring deck. It's like a big priest on steroids. To arms big mages and shadderwock shamans! :D
The deck is very good indeed, I'm playing it since day 1 and the late game of the deck is just insane. In my experience, even Paladin can very quickly get a HUGE board (with the Silver Sword) that can be impossible to deal with. I would say it's not a great matchup. Almost everything else is though, exept as someone stated Control Mage that destroys you pretty hard. Elemental Shaman destroys you pretty hard too, unless you get lucky with that 33% to res Hadronox.
When I think of all the people in the thread about this deck before the expansion started, that were trashtalking it :D "will never be Cubelock level" etc... Nope this is insane.
Yeah, this deck is super good Taunt Druid is finally a thing.
I was playing this all week last week, and though Witching hour +Hadronox was incredible, it out lived Cubelock's V.lords and Fatigue from Rin once you start Cubing Hadronox its just fun. But I can't see how players overcame SpitefulPriest's MindControl and various other tricks. Stuff like Silence and polymorph just kills play for me though, 9mana is hard to play with unless you naturalise you hadronox
I am always laughing when I face the Taunt Druid with my Quest Warrior and they queue their Cube onto the Raptor I gave them with Cornered Sentry, before they see what they got from Witching Hour. I did not lose to any of these Druids since I added the Sentry. I think it is a cool and fun deck but i also just smashed it a few times in a row with Spiteful Druid. Would not say its the best Deck ever or anything similiar.
I'm surprised you managed to go so well vs the onslaught of aggrodins, cubelocks and spiteful druids. especially considering that at least according to HSreplay, taunt druid has a bad matchup against all these 3 decks.
Why u hav to be mad? is only card gaem.
Tnx for the topic!
I made wild version and it can outvalue cubelock (which is awesome). Now i just need to figure out how it plays against paladin and big priest :)
Taunt Druid and Cubelock is the mainly reason why almost all decks are using double silence now.
Just kicked druid ass with even pally
https://hsreplay.net/replay/X7Zhzrni9QrDCxEMbFg8vg
Im not in legend but I honestly beat the same exact stuff in my experience
Twitter: @stormcrwcentrl
Druid decks without Wrath nor Spreading Plague should be easy prey for multiple paladin decks, especially normal aggro and midrange builds with access to the whole curve to run them over. Those earlygame taunts are minor speed bumps, then Divine Favor and double Spellbreaker leave little hope of survival.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
At first cubelock then nowadays cubedruid . I dunno when devs realize cube is the real problematic card lets wait.
Btw this taunt druid tbh is not weak against control mage if u manage to naturalize ur own hadronox before they polymorph
All our dreams can come true, if we have the courage to pursue them.
Yep, it's about the only deck I'm enjoying playing in Standard right now.
I just wish the minions from Malfurion the Pestilent weren't beasts, so the DK can be played without messing with Witching Hour.
Let me change ur mind
Yeh I saw all the discussion on Twitter yesterday about it. It's very good. Depending on how the Druid and Warlock tech, it appears that match up can go either way.