This, as mentioned in my Krulzakas Warlockdeck, is one of the decks I love to play. It's a combination of Miracle Rogue and Control Warrior - It's just so much fun, and seems to be doing VERY well. Depending on how you play, you can win in the craziest of situations! Let's go over the basics.
This deck is based on Kripparian's, deck, which was created during Kobolds and Catacombs. It's lots of fun, and didn't see many changes - in fact, almost none. We removed two cards to add Ferocious Howl, and even then the removed cards were duplicates. The hardest part is figuring out when to play what - even I haven't mastered it, yet I'm faring well with the deck nonetheless. It's also that much more satisfying than Shudderwock Combo Shaman or Cubelock.
If anyone has questions, feel free to ask them. Currently, I'm testing the deck for improvements and changes for the new expansion.
Medivh + Twig (or just Twig) instead of Aviana + Kun, how viable?
That doesn't work, because we need even more Mana. That gives us 10* to play with, and, if we used that combo, we wouldn't have enough - without Aviana and Kun, the combo requires at LEAST 14 Mana, 19 for the full combo, and 21 to play the Living Roots. This is the only way it could work :P
*I originally said 12, but the extra 2 Mana after playing Medivh is lost :P
This, as mentioned in my Krulzakas Warlock deck, is one of the decks I love to play. It's a combination of Miracle Rogue and Control Warrior - It's just so much fun, and seems to be doing VERY well. Depending on how you play, you can win in the craziest of situations! Let's go over the basics.
With Malygos Druid, you always want to make sure you have ways to sustain yourself, though Armor and Removal. You're actively trying to set up for a combo - Aviana into Kun the Forgotten King into Ixlid, the Fungal Lord into Malygos into Faceless Manipulator on Malygos, followed by Moonfires and Living Roots. You can also, if necessary, not use Ixlid, Fungal Lord, but still use the other cards. You CAN use your combo pieces as removal if necessary, usually versus heavy Aggro.
This deck is based on Kripparian's, deck, which was created during Kobolds and Catacombs. It's lots of fun, and didn't see many changes - in fact, almost none. We removed two cards to add Ferocious Howl, and even then the removed cards were duplicates. The hardest part is figuring out when to play what - even I haven't mastered it, yet I'm faring well with the deck nonetheless. It's also that much more satisfying than Shudderwock Combo Shaman or Cubelock.
If anyone has questions, feel free to ask them. Currently, I'm testing the deck for improvements and changes for the new expansion.
Medivh + Twig (or just Twig) instead of Aviana + Kun, how viable?
Next up is Dragon Hunter - testing if Deathwing, Dragonlord or Emeriss are worthy inclusions, and if the deck's structure itself can hold up.
Currently testing Bewitched Guardian - not certain it'll work, but hopefully it will.
Removed a Nourish and added an Eater of Secrets. Now Mage won't be a pain in the ass.