I got a golden Hadronox so I might as well try to make it work. It has been fun to play so far, although I don't expect it to be very good. Still, I want to make it as functional as possible and I need your help.
My recommendations based on my experience maining druid (and playing Hadronox in various decks) for the past few expansions :
-2 Druid of the Swarm - You really don't need all these small garbage taunts to make Hadronox work, especially with N'zoth, the board will be full, blocking off space for important summons like lich king or drakes. 1 attack taunts are also terrible at fighting for board
-2 Loot Hoarder - Druid has the most powerful drawing mechanics of any class in the form of UI. No need to play neutral draw minions that aren't even played in classes with weaker drawing tools
+2 Primordial Drake - A big taunt that also clears the board. Even jade druids with no taunt synergy run this
+1 Ultimate Infestation - 2 of these is a must have in any non-aggro druid. You may not always want to play both in every game but two are necessary for consistency
I think it has potential to be a really strong deck.
I'd get two Strongshell Scavenger in there for sure. I don't like loot hoarders with N'Zoth, they clutter your board and will often be a liability late game, so I'd look to replace those.
Medivh is a great option so long as you have two moonglade and one or two infestations in the deck, but with all the other high end cards in there, there might not be room.
I'd replace keeper of the grove for a spellbreaker if I were you.
Does Hadronox bring back ancient of war? In that case, I'd run one of those as well.
I'm not sure how much ramp is necessary for this strategy, but I'd consider replacing mire keepers for some more mid game taunt minions.
Does Hadronox bring back ancient of war? In that case, I'd run one of those as well.
I'm not sure how much ramp is necessary for this strategy, but I'd consider replacing mire keepers for some more mid game taunt minions.
I tested that on day 1 of the expansion and it doesn't resummon. The taunt attribute on the ancients come from a battlecry after it hits the board. It's similar to how N'zoth doesn't bring back stuff that you give deathrattle to via spikeriged steed or ancestral spirit
Ramp is very necessary for all non-aggro KFT druids. Lots of ramp means you can run UI more comfortably and UI compensates for your lack of value when you run a lot of ramp. Maybe the mire keepers are too much if you also run nourish but you'd run nourish over mire keeper for sure
I tried many Hadronox variants, but end up pretty badly. It never proceeded, it needs to be put on the board and the enemy can put cheap taunt to prevent Hadronox dying. I tried to put that 1 mana card which kills a minion and your opponent draws 2 cards, but then you need two cards in your hand for the combo to happen, never happened.\
I gave up for now. Anyway, there is a Taunt poisonous minion in the set, Tar creeper is a good protector against an aggro, and you definetely need 2x Ultimate Infestation.
I think Druid of the Swarm is OK 2 mana drop card while Moonglade portal is a terrible card unless you run Medivh.
You probably don't need many Taunts in your deck to work, I'd stick to 8 quality taunts if you want to run Hadronox. The rest could be support troops, i.e. Bonemare and situational minions (i.e. silence, the Black Night, Mind Control Tech).
However, the deck is just too slow and the whole "let's have Hadronox summon The Lich King and other taunts, then summon N'Zoth, the Corruptor so I can have Hadronox again..." never works. That big spider is just way too slow and the only times I've been able to pull off that combo I could've won without it (was still fun tho). Plus, Jade Druid just wrecks this deck.
Maybe with the upcoming nerfs I'll give it another try. Thanks for the advice!
However, the deck is just too slow and the whole "let's have Hadronox summon The Lich King and other taunts, then summon N'Zoth, the Corruptor so I can have Hadronox again..." never works. That big spider is just way too slow and the only times I've been able to pull off that combo I could've won without it (was still fun tho). Plus, Jade Druid just wrecks this deck.
Maybe with the upcoming nerfs I'll give it another try. Thanks for the advice!
Don't let your memes be dreams!
In any case, I don't think the nerfs will make this deck any better, only possibly worse. If the nerfs hit druid hard as blizzard intended, this deck no longer has an OP core. If the nerfs fail like the STB/Spirit Claws nerf, jade druid will be still rampart and beating this deck up, just like it does right now
I got a golden Hadronox so I might as well try to make it work. It has been fun to play so far, although I don't expect it to be very good. Still, I want to make it as functional as possible and I need your help.
I know it probably is terrible but I don't have much experience making my own decks.
Thanks!
Are you still looking for advice? I mean, i see a couple of things I'd change about this (like 6 cards)
My recommendations based on my experience maining druid (and playing Hadronox in various decks) for the past few expansions :
Cards to consider testing since it's a new archtype
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
I think it has potential to be a really strong deck.
I'd get two Strongshell Scavenger in there for sure. I don't like loot hoarders with N'Zoth, they clutter your board and will often be a liability late game, so I'd look to replace those.
Medivh is a great option so long as you have two moonglade and one or two infestations in the deck, but with all the other high end cards in there, there might not be room.
I'd replace keeper of the grove for a spellbreaker if I were you.
Does Hadronox bring back ancient of war? In that case, I'd run one of those as well.
I'm not sure how much ramp is necessary for this strategy, but I'd consider replacing mire keepers for some more mid game taunt minions.
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
I tried many Hadronox variants, but end up pretty badly. It never proceeded, it needs to be put on the board and the enemy can put cheap taunt to prevent Hadronox dying. I tried to put that 1 mana card which kills a minion and your opponent draws 2 cards, but then you need two cards in your hand for the combo to happen, never happened.\
I gave up for now. Anyway, there is a Taunt poisonous minion in the set, Tar creeper is a good protector against an aggro, and you definetely need 2x Ultimate Infestation.
I think Druid of the Swarm is OK 2 mana drop card while Moonglade portal is a terrible card unless you run Medivh.
You probably don't need many Taunts in your deck to work, I'd stick to 8 quality taunts if you want to run Hadronox. The rest could be support troops, i.e. Bonemare and situational minions (i.e. silence, the Black Night, Mind Control Tech).
I forgot I made this thread at all lol.
After posting I tried a couple of suggestions here like adding Malfurion the Pestilent, a second copy of Ultimate Infestation and Medivh, the Guardian. Also tried Doomsayer and Mistress of Mixtures.
However, the deck is just too slow and the whole "let's have Hadronox summon The Lich King and other taunts, then summon N'Zoth, the Corruptor so I can have Hadronox again..." never works. That big spider is just way too slow and the only times I've been able to pull off that combo I could've won without it (was still fun tho). Plus, Jade Druid just wrecks this deck.
Maybe with the upcoming nerfs I'll give it another try. Thanks for the advice!
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Play Cthun, give cthun taunt. and play hardonox
It does not work that way. You need a minion with its own taunt.