I'm starting to wonder if heavy card draw isn't needed to make the Jade Golem decks work correctly, as that's what this one from Reddit did, and it looks like it should totally wreck face and dump deck to board.
I've been trying a maricle version, no aye in it because no space. However, it still beats control in a heartbeat but can outpace agro. Beat two pirate warrior and a murloc buff pali in a race to face.
Like any spell druid sometimes it just falls flat but honestly card draw is king in this deck as far as I'm experiencing Already climbed to rank 10 from 17 with it with a decent winrate even while play testing.
The deck takes a lot of concentration to play because there's an insane amount of lines to take but it's very rewarding for reading the game right. I'm going to keep tuning it and if I can hit rank 5 maintaining 50-60% wr I'll post my first deck with guide. Always wants to do that :)
I'm starting to wonder if heavy card draw isn't needed to make the Jade Golem decks work correctly, as that's what this one from Reddit did, and it looks like it should totally wreck face and dump deck to board.
I think jade spirit is a dead card in this deck. Think its situational, double nourish feels mandatory. This decks still benefits from double arcane giant, because spells and threats.
I'd also stick with double keeper instead of loot hoarder. Ramp is good if your uncontested which leads to faster deck cycling or the double bodies to help tempo back against fast decks.
I'm starting to wonder if heavy card draw isn't needed to make the Jade Golem decks work correctly, as that's what this one from Reddit did, and it looks like it should totally wreck face and dump deck to board.
**Reddit Deck**
I think jade spirit is a dead card in this deck. Think its situational, double nourish feels mandatory. This decks still benefits from double arcane giant, because spells and threats.
I'd also stick with double keeper instead of loot hoarder. Ramp is good if your uncontested which leads to faster deck cycling or the double bodies to help tempo back against fast decks.
You'd be surprised, actually. Having a metric butt-load of draw helps you get to the cards you need to get to. Jade Spirit is needed to get the Jade Golem procs up. Until you actually play the deck, it's not going to make much sense on paper because the card drawing is so central to making the Jade Golem production consistent. If you aren't hitting at least 7/7 Jade Golem, then you're either doing it wrong, or you drew a bad hand - it's just that consistent.
Having spent about 30 games with my home brew last night (not the Reddit deck), we're actually looking at a second Jade Druid archetype - one based on cycling the deck, rather than doing the usual druid thing. I have outpaced several other Jade Druids because I outdraw them, and out-token them, and I eat control decks for breakfast because I can ramp up the Jade Golem. The only thing I really had issue with is when a deck gets a god hand (like the resurrect priest that pulled a Soggoth the Slitherer with Barnes, killed it, then resurrected it three times)
The deck is decently strong, it's just most people have no clue how to play it.
Don't shuffle three jade idols into your deck on turn 1 people, that's just stupid.
Definitely! in fact, I rarely use the shuffle function, usually tempoing out jade golems is enough.
If you played maly druid, I'm not so sure how hard this deck is to play. In a lot of ways (at least at the moment) it's easier. There's more draw and more ramp, and your win condition is just spam cheap golems. You're really kind of playing solitaire. Thank god druid has no AOE.
My deck has actually shifted to be a lot closer to your deck, with the real differences being that I"m not running Living Roots or Raven Idol but running Bloodmage Thalnos, Brann Bronzebeard, and 2xNovice Engineer instead. I'm liking the extra draw, as it gives me the ability to keep my hand full while dealing with the board.
I'm on the fence about Raven Idol, though, but having the extra body has helped with keeping things in check, so I'm not sure on that point.
Either way, it feels like it needs either Naturalize or Mulch in the deck, as being able to easily take down a target would be a huge improvement when the Jade Golems aren't big enough to handle it for you.
I've tried Kolento's Jade Druid version, then try with Malygos. Good vs control deck (mostly reno deck), OK with dragon priest, but so dead vs face warrior. So I wondered if i can have early board to deal with aggro warrior, but also strong in late game, So i came up with the idea that mix tokken and jade in 1 deck. Still testing it, I'm trying to figure out the best card to put in the deck, considering putting 1 more +1/+1 buff, but it's decent now
I'm also looking into how viable doing a Jade/Dragon build actually is, as it looks like the dragon cards provide necessary coverage for the Jade cards allowing you to actually have a decent early and mid game, with the jade cards forming enough of a late game to keep things interesting.
Alright, I have been toying around a bit with Jade Druid, and I found out a STRONG Counter to common Jade Druid. Abusing the fact that Jade Druid lacks strong removal, I came up with the deck in my signature. I found the most difficult Match-up to be Renolock (Cause Sylvanas, grrrr)
It may not have the reliable card draw from Auctioneer, but boy, it is spectacular when it works (quite often!), while Auctioneer is blblblbl me play spells me draw cards u watch meh.
Rollback Post to RevisionRollBack
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
On a different thought, maybe it's time to incoporate Sen'jin Shieldmasta and Druid of the Claw into the playlist to bring the taunt count to at least 5, which should help slow down the aggro decks.
The general feeling for Jade Druid is that the Kolento list is a bit too spell heavy without enough midrange minions to compensate, which is why we're getting demolished by aggro. That and druids don't have a good board clear >.>
I'm starting to wonder if heavy card draw isn't needed to make the Jade Golem decks work correctly, as that's what this one from Reddit did, and it looks like it should totally wreck face and dump deck to board.
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I've been trying a maricle version, no aye in it because no space. However, it still beats control in a heartbeat but can outpace agro. Beat two pirate warrior and a murloc buff pali in a race to face.
Like any spell druid sometimes it just falls flat but honestly card draw is king in this deck as far as I'm experiencing Already climbed to rank 10 from 17 with it with a decent winrate even while play testing.
The deck takes a lot of concentration to play because there's an insane amount of lines to take but it's very rewarding for reading the game right. I'm going to keep tuning it and if I can hit rank 5 maintaining 50-60% wr I'll post my first deck with guide. Always wants to do that :)
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I've been having some good luck with a more control oriented build. Only losses thus far are to RNG. Just had an amusing one vs a freeze mage.
https://imgur.com/a/6dgGW
I'll post the deck once I finish getting it loaded here.
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Here is the deck I've been playing. Its worked very well, but I've not faced a lot of ultra-agro decks yet.
From what I've seen with the warrior and pally decks, it's time to bring Keeper of the Grove out of retirement. Shame it's not still a 2/4 or a 2/3 =/
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I've tried Kolento's Jade Druid version, then try with Malygos. Good vs control deck (mostly reno deck), OK with dragon priest, but so dead vs face warrior. So I wondered if i can have early board to deal with aggro warrior, but also strong in late game, So i came up with the idea that mix tokken and jade in 1 deck. Still testing it, I'm trying to figure out the best card to put in the deck, considering putting 1 more +1/+1 buff, but it's decent now
I've been having decent luck with this variant of it:
I'm also looking into how viable doing a Jade/Dragon build actually is, as it looks like the dragon cards provide necessary coverage for the Jade cards allowing you to actually have a decent early and mid game, with the jade cards forming enough of a late game to keep things interesting.
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Hi, I maybe have stupid question.
I have all the cards except Aya. Is it worth to craft it? Is she so viable?
I'm scared that the deck won't be viable after meta settles... I have about 2.000 dust
Alright, I have been toying around a bit with Jade Druid, and I found out a STRONG Counter to common Jade Druid.
Abusing the fact that Jade Druid lacks strong removal, I came up with the deck in my signature.
I found the most difficult Match-up to be Renolock (Cause Sylvanas, grrrr)
It may not have the reliable card draw from Auctioneer, but boy, it is spectacular when it works (quite often!), while Auctioneer is blblblbl me play spells me draw cards u watch meh.
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
lol this was fun, he had no idea lol Aviana + Kun + Fandral + Ancient Brewmasters and Gadgetzan Auctioneer makes this a really fun deck to play.
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On a different thought, maybe it's time to incoporate Sen'jin Shieldmasta and Druid of the Claw into the playlist to bring the taunt count to at least 5, which should help slow down the aggro decks.
The general feeling for Jade Druid is that the Kolento list is a bit too spell heavy without enough midrange minions to compensate, which is why we're getting demolished by aggro. That and druids don't have a good board clear >.>
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