No board clears, no removal, no card draw, ramp kills card advantage. This is not a list of prominent features of an OP class. Druid is good because their core cards are quite solid, and they have gotten useful cards from the 2 standard format expansions, but they are in no way deserving of more nerfing. Priest, rogue, paladin, hunter and mage are in need of 4-5 solid card to round out the class.
The problem with druid is the high rolling nature of the class. If you hit your curve and ramp, the game is pretty much an auto win. If you dont, auto loss. This type of interaction is fairly unhealthy for the game IMO, but I doubt it will change very much as all of the classes can claim similar win rates if they hit their perfect curve; the only difference for druid is that generally their perfect curve is far stronger than any other deck.
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SWCCG World Champ- Star Wars CCG, best card game ever
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No board clears, no removal, no card draw, ramp kills card advantage. This is not a list of prominent features of an OP class. Druid is good because their core cards are quite solid, and they have gotten useful cards from the 2 standard format expansions, but they are in no way deserving of more nerfing. Priest, rogue, paladin, hunter and mage are in need of 4-5 solid card to round out the class.
The problem with druid is the high rolling nature of the class. If you hit your curve and ramp, the game is pretty much an auto win. If you dont, auto loss. This type of interaction is fairly unhealthy for the game IMO, but I doubt it will change very much as all of the classes can claim similar win rates if they hit their perfect curve; the only difference for druid is that generally their perfect curve is far stronger than any other deck.
SWCCG World Champ- Star Wars CCG, best card game ever