I like to make decks that are not traditionally run. i test them out in casual, ranked, and in friend matches before finalizing my ideas.
recently i came across the idea for a murloc druid. i thought the synergy between the murlocs and the AOE buffs of the druid would make for some sick combos and large minions at very early turns.
could you guys give me some feedback on it? it's very strong already but i feel like it could get stronger with some tweaks, i want to see what the community thinks of it thanks for your time ^-^
I would change the novice engineer with a loot hoarder. Get that extra one damage in and he usually dies fairly quickly. He can be silenced but if someone is wasting their silences on him instead of murlocs all the better.
Sexy perfect hand though... Turn one... double innervate, tidehunter, warleader. Turn 2: PotW. That would give you 5/3, 4/3, and a 4/4 swinging on turn 2.
I would change the novice engineer with a loot hoarder. Get that extra one damage in and he usually dies fairly quickly. He can be silenced but if someone is wasting their silences on him instead of murlocs all the better.
Sexy perfect hand though... Turn one... double innervate, tidehunter, warleader. Turn 2: PotW. That would give you 5/3, 4/3, and a 4/4 swinging on turn 2.
Whilenmost of the time I would agree with you, here novice > hoarder. Like freeze mage kinda. You see, once your hand is empty, loot hoarder is useless. Novice lets you cycle immediately and play another card.
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Unless explicitly stated, my posts are my opinion and mine only.
I can see your point about the novice, but I had another thought about a card.
Leeroy might not be the best choice. The 6 damage is a nice finisher but for 4 mana you could have swipe. 2 damage less but a bunch more utility. Clear some of the opponents board or strip down a taunter. Cast it on his face for a finisher.
It doesn't have the bonus damage from savage roar or PotW but I think it will keep more of your murlocs alive.
thanks for all the feed back guys :P. and flood posted some really good modifications in the comments section im probably changing some stuff around based on that, removing swipe/claw/billy and adding in loot hoarder x1/ mulka/ cold light oracles/keeper of the grove
thanks for all the feed back guys :P. and flood posted some really good modifications in the comments section im probably changing some stuff around based on that, removing swipe/claw/billy and adding in loot hoarder x1/ mulka/ cold light oracles/keeper of the grove
Oracles and mukla are good, and actually flood said novices were fine and I concur, they're superior as topdecks. I'm also dropping Innervate as they are a most useless topdeck, Murloc has no tempo problems, CA is not worth giving up for more tempo when your main weakness in the first place is a shortage of cards in hand.
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Unless explicitly stated, my posts are my opinion and mine only.
i updated my deck list a little bit, and personally i like the naturalizes, it lets you take out large taunts like druid of the claw/ancient of war for only 1 mana and continue the onslaught XD. also with mulka+naturalize+coldlight you have yourself a bit of a mill deck, ive made some handlocks pretty angry as they burned through 2 giants and leeroy lol
You will burn through your hand, and quick. Shockadin refills with Divine Favor, aggro mage with Arcane Intellect. Nourish hits the sweetspot imho as it fills up your hand without being too late like Sprint is. Play this on turn 5 on an empty hand and you'll have 4 cards next turn, which lets you keep up the aggro nicely. Besides, it won't feed opposing aggro like the oracle will. You could prolly drop it to 1 if you really are scared of it messing you up though.
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Unless explicitly stated, my posts are my opinion and mine only.
hmm ill have to try it out :o and yea i ususally try to stay away from big mana costs on aggro, mainly because all the times when i start out with double azure drake on aggro mage zzz
i feel like this deck does have the potential to become serious it is very strong. but i feel like it needs to be tweaked and tested alot, but so far in casual im at around 70-80% win rate
i feel like this deck does have the potential to become serious it is very strong. but i feel like it needs to be tweaked and tested alot, but so far in casual im at around 70-80% win rate
Lucky, my casual meta is mostly tempo rogue. You can guess how that's going for me.
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Unless explicitly stated, my posts are my opinion and mine only.
lmao thats annoying xD. and yea i feel like any deck that runs early game conrol completely destorys this... like i had issues with zoo because you dont get time to set up
Poison seeds might be an option once Naxx drops. It's around a neutral trade for your cards but likely a good way to turn some big taunts into a vanilla 2/2. Around turn 6 is when you lose complete control and you can get a Seeds+PotW for 6 mana making sure they can't trade one for one with your minions. Other options might be a Soul of the Forest. The thing about murlocs is your pretty sure they'll be wiped, but if you have 3 or 4 out a good option might be a wipe protection spell.
So after Naxx I would go with -Starfire + Poison Seeds, -2 nourish, +2 SotF
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I like to make decks that are not traditionally run. i test them out in casual, ranked, and in friend matches before finalizing my ideas.
recently i came across the idea for a murloc druid. i thought the synergy between the murlocs and the AOE buffs of the druid would make for some sick combos and large minions at very early turns.
could you guys give me some feedback on it? it's very strong already but i feel like it could get stronger with some tweaks, i want to see what the community thinks of it thanks for your time ^-^
Swampy Swamp (Murloc Druid)
This is hilarious, as I tried the same thing tonight, here's my current lineup:
I'm okay with having a dead turn 5, as I'll have 4 cards the next turn.
Would definitely put mukla in if I had him though.
3-1 in casual atm, beat an aggro warrior, an aggro mage, a tempo rogue, lost to another aggro mage.
Oh, I'm pretty sure I've topped the turn 1 yeti deal too.
Unless explicitly stated, my posts are my opinion and mine only.
I would change the novice engineer with a loot hoarder. Get that extra one damage in and he usually dies fairly quickly. He can be silenced but if someone is wasting their silences on him instead of murlocs all the better.
Sexy perfect hand though... Turn one... double innervate, tidehunter, warleader. Turn 2: PotW. That would give you 5/3, 4/3, and a 4/4 swinging on turn 2.
Whilenmost of the time I would agree with you, here novice > hoarder. Like freeze mage kinda. You see, once your hand is empty, loot hoarder is useless. Novice lets you cycle immediately and play another card.
Unless explicitly stated, my posts are my opinion and mine only.
I can see your point about the novice, but I had another thought about a card.
Leeroy might not be the best choice. The 6 damage is a nice finisher but for 4 mana you could have swipe. 2 damage less but a bunch more utility. Clear some of the opponents board or strip down a taunter. Cast it on his face for a finisher.
It doesn't have the bonus damage from savage roar or PotW but I think it will keep more of your murlocs alive.
Here's my version.
thanks for all the feed back guys :P. and flood posted some really good modifications in the comments section im probably changing some stuff around based on that, removing swipe/claw/billy and adding in loot hoarder x1/ mulka/ cold light oracles/keeper of the grove
Oracles and mukla are good, and actually flood said novices were fine and I concur, they're superior as topdecks. I'm also dropping Innervate as they are a most useless topdeck, Murloc has no tempo problems, CA is not worth giving up for more tempo when your main weakness in the first place is a shortage of cards in hand.
Unless explicitly stated, my posts are my opinion and mine only.
i updated my deck list a little bit, and personally i like the naturalizes, it lets you take out large taunts like druid of the claw/ancient of war for only 1 mana and continue the onslaught XD. also with mulka+naturalize+coldlight you have yourself a bit of a mill deck, ive made some handlocks pretty angry as they burned through 2 giants and leeroy lol
I dropped Innervate not Naturalize, I like it too!
Unless explicitly stated, my posts are my opinion and mine only.
i have to ask though why the nourish? i would be devastated to draw one of those in my opening hand lol
You will burn through your hand, and quick. Shockadin refills with Divine Favor, aggro mage with Arcane Intellect. Nourish hits the sweetspot imho as it fills up your hand without being too late like Sprint is. Play this on turn 5 on an empty hand and you'll have 4 cards next turn, which lets you keep up the aggro nicely. Besides, it won't feed opposing aggro like the oracle will. You could prolly drop it to 1 if you really are scared of it messing you up though.
Unless explicitly stated, my posts are my opinion and mine only.
hmm ill have to try it out :o and yea i ususally try to stay away from big mana costs on aggro, mainly because all the times when i start out with double azure drake on aggro mage zzz
Either of you trying this in ranked? Curious if you think this could be a serious deck or just for fun.
Would love for this to be serious, casual only right now.
Unless explicitly stated, my posts are my opinion and mine only.
Dang. Id like to see results if either of you start ranked that would be awesome!
i feel like this deck does have the potential to become serious it is very strong. but i feel like it needs to be tweaked and tested alot, but so far in casual im at around 70-80% win rate
Lucky, my casual meta is mostly tempo rogue. You can guess how that's going for me.
Unless explicitly stated, my posts are my opinion and mine only.
lmao thats annoying xD. and yea i feel like any deck that runs early game conrol completely destorys this... like i had issues with zoo because you dont get time to set up
Poison seeds might be an option once Naxx drops. It's around a neutral trade for your cards but likely a good way to turn some big taunts into a vanilla 2/2. Around turn 6 is when you lose complete control and you can get a Seeds+PotW for 6 mana making sure they can't trade one for one with your minions. Other options might be a Soul of the Forest. The thing about murlocs is your pretty sure they'll be wiped, but if you have 3 or 4 out a good option might be a wipe protection spell.
So after Naxx I would go with -Starfire + Poison Seeds, -2 nourish, +2 SotF