Ok but you didn't basically answer anything with that...
First off you aren't running any Keeper of the Grove, and that's is plainly terrible, include x2 of those asap.
Anyway assuming you want a ramp control deck your biggest problem is the lack of a 2nd Ancient of Lore. That alone is forcing weird card inclusions, such as Nourish or Antique Healbot.
To be honest taunts should be enough to defend your face against anything besides Hunter and Freeze Mage (and similar decks), so maybe you should consider cutting the Healbot. As for Nourish as a ramp card it's only useful if you manage to play it very early, in combo with Innervate (for instance turn 3 Innervate + Nourish (mana crystals) + Darnassus Aspirant/Wrath is pretty solid); as a drawing source it's only affordable lategame and Ancient of Lore would still be a way better alternative. Besides I think that 2ble Wild Growth + 1 Darnassus Aspirant is enough to have a reliable ramp overall.
Personally I would cut both Nourish and either Antique Healbot or Faceless Manipulator to add x1-2 Azure Drakes, then switch to x1 Zombie Chow and x2 Living Roots (which is a better card lategame); if you add only x1 Azure Drake consider keeping the x2 Chow though. Since you own Malygos and your list includes Emperor Thaurissan you might as well consider adding x1 Moonfire (if you're running also 2ble Living Roots). I'm not that much of a fan of Faceless Manipulator in this list there because there are only a couple of targets on which he could be really efficient, so I would definitely cut him. x1 Mulch could be appropriate as well for a control list but I've seen you don't have it. If for some reason you get dissatisfied with Ironbark Protector (an Ancient of War is so much better because it's not BGH-able) or you find yourself with a free slot consider the always strong Sludge Belcher.
I don't have keeper of the grove but I'll consider crafting him. And maybe I'll craft another ancient also thanks for the help
That's why both of us that gave him suggestions, said to take Zombie Chow out to some extent. It could potentially be good for a sticky early game minion, but that's only if you draw into it. Personally, I recommended taking both out.
Yes you usually run them with most Druid decks as they provide a good early game board, or 2 damage if you need it. I don't know what the "big taunt minions" you are referring to are, but often times it's better to draw a (1) card instead of a (8) Ironbark Protector that will sit in your hand for a while unless you have extra mana crystals.