At this point I'm convinced that this forum is full of DH fan boys that for the first time climbed to ranks that before couldn't even dream of and now don't want to see their beautiful class brought to a fair level.
At this point I'm convinced that this forum is full of DH fan boys that for the first time climbed to ranks that before couldn't even dream of and now don't want to see their beautiful class brought to a fair level.
Or, people sick the 26 new "Nerf DH" posts every day. Especially when you can find 16 unique decks on HSReplay, spanning all 10 classes with records of 55%+ winrates. If the meta is "all Demon Hunter" (no idea what level this is taking place at, because post nerf, I see maybe 1 in 6 DH decks between D5 and D1... if these decks are playing "all Demon Hunters", and "Demon Hunter is so OP", how do they have ++ winrates? I played like 3 games in casual with DH, and don't have any of the expansion legendaries, so if I'm a fanboy, it's because I win 3/4 games against DH playing Pure Paladin, Galakrond Secret Rogue, or Lackey Warlock, the most common one I use being a homebrew... I don't even think I've seen a Demon Hunter deck listed on the HSReplay main page as "best deck" at any level, for any region in quite a while..
I don't know what people are playing... Yes, DH hits hard and fast, but by turn 8, they're out of gas... Are you mad that they go face better than you?
"Sick" people better stop making fun with their selfs.. Sure game has crybabies.. But every f@cking expansions is the same, Blizz launching a power creep, to sell easy and fast packs and portraits, and then nerfs it.. Its outrageous to see anyone talking about get sick of nerf post, but not with tha same nerf motif again again every expansion, proving that cards was released deliberately unbalanced, cause there is no way, these guys to make so many mistakes, in cards' balances, every expantion, unwittingly and still have their jobs..The game survives by feeding broken stuff to kids to ladder easily for a month and back to the nerfs again..This is totaly cool for blizz pockets,but total unhealthy for the game..And yes DH is a problem, you want to know why, cause even a 10 yo can climb without struggle, their is no serious drawbacks in the class, outcast, really? We have seen hand position before, thats not even a drawback, apart from outcast DH can launch massive amounts of damage with almost no way to answer, plus the advantage of having a 1 mana hp that stacks with the majority of the cards..Also DH needs nerf asap, unless they plan to erase it next expansion, cause there is no way a class with so much damage output, draw engine, cost discount, clears, even silence to allow a lot of designing space..Class released unbalanced with only one viable competitive and op archetype, with no plans to support other archetypes at least for this expansion, this totaly wrong for game's creativity and is only targeting on easy wins for the masses, propably you will understand this after nerfs and with win rates start falling.. And then you will cry about how they kill, an already meant to be dead at that point archetype.. Its just like Shudderwock all over again..
At this point I'm convinced that this forum is full of DH fan boys that for the first time climbed to ranks that before couldn't even dream of and now don't want to see their beautiful class brought to a fair level.
LMAO says the guy who's playing Rogue (among other top decks) and opened a thread to lament that he couldn't crush DHs anymore with Zephrys-generated Sac Pacts XD Elitist gatekeeping shitpost at his finest btw, congrats.
You must have been missing the daily 5 or 6 "nerf DH!!1" threads or "fix DH" threads like this one suggesting absolutely outrageous changes. If anything, this forum is full of DH-haters, not the other way around.
Tempo DH is just a strong, very strong (and straightforward) aggro deck right now, nothing more. It can be stopped by adequate Control decks, it can be out-aggroed by other aggro decks if they draw better, usual deal. It can be beaten by Rogues that right now are jack of all trades. I'm consistently beating DHs with aggressive/tempo-based Hunter decks for example.
Tempo DH's gameplan and plays are completely straightforward and predictable (contrary to Rogue for example), you can easily predict what their next play is turn by turn. This makes it easy to tech against them or hell, even make a "fuck-you-DH" deck that crushes DH but loses to everything else, if you really wanted. And it would even be a good idea judging by people daily reporting "bohoho all I'm facing is DH 90% of my matches on ladder"... but people aren't doing it. Guess why? Because DH playrate being THAT high right now is complete bullshit, that's why. So it's not actually a smart idea to do that, not anymore. The meta is pretty diverse right now, Rogue Warrior and Hunter are about as common encounters as DH, with the occasional Warlock and Priest.
At this point I'm convinced that this forum is full of DH fan boys that for the first time climbed to ranks that before couldn't even dream of and now don't want to see their beautiful class brought to a fair level.
LMAO says the guy who's playing Rogue (among other top decks) and opened a thread to lament that he couldn't crush DHs anymore with Zephrys-generated Sac Pacts XD Elitist gatekeeping shitpost at his finest btw, congrats.
Tempo DH is just a strong, very strong and straightforward aggro deck right now, nothing more. It can be stopped by adequate Control decks, it can be out-aggroed by other aggro decks if they draw better, usual deal. It can be beaten by Rogue that right now is a jack of all trades. I'm consistently beating DHs with aggressive/tempo-based Hunter decks for example.
Tempo DH's gameplan and plays are completely straightforward and predictable (contrary to Rogue for example), you can easily predict what their best play is turn by turn. You could easily tech against it or hell, even make a "fuck-you-DH" deck that crushes DH but loses to everything else, if you really wanted. And it would even be a good idea judging by people daily reporting "bohoho all I'm facing is DH 90% of my matches on ladder"... but people aren't doing it. Guess why? Because DH playrate being THAT high right now is complete bullshit, so it's not actually a good idea to do that. The meta is pretty diverse right now, Rogue Warrior Hunter are about as common encounter as DH, with the occasional Warlock and Priest.
High key, my guy @RushingMonkey has a point, I read your thread complaining about demon hunters like yesterday. Sure, it's annoying as hell right now for casual players (and people like me who still insist on playing shaman even tho it's literal garbage in standard right now), but for someone who is that high up in the legend rank? Come on dude, you of all people should have the skill level and resources to deal with Demon Hunters. I will agree that their tempo and aggro capabilities are off the charts; but rather than wasting so much time and energy complaining about them on a forum site, use that time to find strategies and techs that counter them. You're making yourself look like a fool by saying the same things over and over again and whining like a scrub. I may not be better than you at this game and I may not care as much as you do about demon hunters, but at least have some dignity man.
People who say DH can be stopped by control are bad at DH. It is generally s 48.4% vs galakrond warlock and 48.6% vs res priest (and only res priest, the deck absolutely smashes completely any other priest deck including highlander priest). So basically 50% vs their hard counters. They are also unfavoured vs spell druid. However, it rips everything else to absolute shreds. I mean it's an aggro/tempo deck which smashes faster aggro decks to pieces (zoo warlock does very badly vs it).
There is one DH list which is so unbelievably strong it's overall win rate is about 65% and its win rate against EVERY deck is over 60% and in the case of mage, shaman, warlock over 70%. The list is absolutely bonkers and absolutely broken. Some people may go on a run of people playing unoptimal DH lists and think well ok this is very strong but I guess it's ok, I can still win this. Wait until you come across a row of people playing the correct list, the one that simply does not have a bad matchup (it's also 60% vs other DH decks). I mean it's so strong its 60% vs res priest, 60% vs rogue and 55% vs face hunter. So there you have it. I am not going to tell you what the list is but its out there and it's hell broken. The stats that show people winning vs DH are including all the decks, even the bad ones. The win rate of the best list is like as good as pre-nerf since the last patch had a huge buff. The nerf to sac pac buffed DH to the extreme since you now couldn't get it off zephyr too and gala warlock now can't hard counter it.
Fortunately most people arn't using the best list. I mean some people are running imprisoned antaen and other garbage so as long as they are doing that we can still win sometimes.
Blizzard need to address the DH problem, they did several nerfs and lowered the power level but the class is still broken.
changing the hero power to 2 mana will make the class much more balanced. The 1 mana hero power is a serious issue and provides the class too much flexibility and mana efficiency, its so strong and synergies with many DH cards. this must be changed.
2 mana give hero +2 attack is very strong as well - but it is less flexible and will lower the overall power level.
Other Suggested balance changes:
twin slice (auto include in every deck) : requires outcast to get the second slice.
Chaos Strike (auto include in every DH) - requires outcast draw a a card
Warglaives of Azzinoth - 3/3 instead of 3/4
Those are pretty good suggestions honestly. I still think the hero power might be 2 strong. To be able to deal with 2 health minions just by pushing hero power is too strong. It should be like 2 mana - give 1 attack and lifesteal or something but then it would be too similar to druid. I dont know, I dont think they thought this through. Having a 1 mana hero power at all is way strong.
Besides this I´m just missing a Priestess of Fury nerf. That thing is way to hard to remove. Compare it to Scavenging Shivarra, which is a good card. I´m running it in my quest shaman deck. Its 6/3 for 6 mana, deal 6 damage ONCE. Priestess of Fury gains 4 (!) health for 1 more mana AND has the insane threat of doing 6 damage EVERY turn.
But you´re suggestions are good. Outcast might still be a little to easy to do with such cheap cards though.
Also I still dont think Skull of Gul'dan should be negative mana to cast. Make it 6 mana, Outcast: Cost 4 mana.
Hopefully these changes might also nerf Altruis the Outcast because he´s still stupid. This morning he cleared a board against me where I had 2x 8/8s and a 4/6 AND hit me in the face for like 5 or 6. And no, he wasnt already on the board
People who say DH can be stopped by control are bad at DH. It is generally s 48.4% vs galakrond warlock and 48.6% vs res priest (and only res priest, the deck absolutely smashes completely any other priest deck including highlander priest). So basically 50% vs their hard counters. They are also unfavoured vs spell druid. However, it rips everything else to absolute shreds. I mean it's an aggro/tempo deck which smashes faster aggro decks to pieces (zoo warlock does very badly vs it).
There is one DH list which is so unbelievably strong it's overall win rate is about 65% and its win rate against EVERY deck is over 60% and in the case of mage, shaman, warlock over 70%. The list is absolutely bonkers and absolutely broken. Some people may go on a run of people playing unoptimal DH lists and think well ok this is very strong but I guess it's ok, I can still win this. Wait until you come across a row of people playing the correct list, the one that simply does not have a bad matchup (it's also 60% vs other DH decks). I mean it's so strong its 60% vs res priest, 60% vs rogue and 55% vs face hunter. So there you have it. I am not going to tell you what the list is but its out there and it's hell broken. The stats that show people winning vs DH are including all the decks, even the bad ones. The win rate of the best list is like as good as pre-nerf since the last patch had a huge buff. The nerf to sac pac buffed DH to the extreme since you now couldn't get it off zephyr too and gala warlock now can't hard counter it.
Fortunately most people arn't using the best list. I mean some people are running imprisoned antaen and other garbage so as long as they are doing that we can still win sometimes.
Dude what the hell are you talking about. Absolutely NOBODY is running Antaens since the first wave of nerfs.
People may change 3 or 4 cards but there are 25-26 core cards that every single Tempo DH deck is running (ofc excluding people experimenting with highlanders and controll-ish DH). The best plays and possible curves up to turn 6-7 are absolutely known and predictable.
You really want us to believe that there's a super secret optimized list people are running at your elite rank, a list that is significantly better that what everybody else is running? lmao
People who say DH can be stopped by control are bad at DH. It is generally s 48.4% vs galakrond warlock and 48.6% vs res priest (and only res priest, the deck absolutely smashes completely any other priest deck including highlander priest). So basically 50% vs their hard counters. They are also unfavoured vs spell druid. However, it rips everything else to absolute shreds. I mean it's an aggro/tempo deck which smashes faster aggro decks to pieces (zoo warlock does very badly vs it).
There is one DH list which is so unbelievably strong it's overall win rate is about 65% and its win rate against EVERY deck is over 60% and in the case of mage, shaman, warlock over 70%. The list is absolutely bonkers and absolutely broken. Some people may go on a run of people playing unoptimal DH lists and think well ok this is very strong but I guess it's ok, I can still win this. Wait until you come across a row of people playing the correct list, the one that simply does not have a bad matchup (it's also 60% vs other DH decks). I mean it's so strong its 60% vs res priest, 60% vs rogue and 55% vs face hunter. So there you have it. I am not going to tell you what the list is but its out there and it's hell broken. The stats that show people winning vs DH are including all the decks, even the bad ones. The win rate of the best list is like as good as pre-nerf since the last patch had a huge buff. The nerf to sac pac buffed DH to the extreme since you now couldn't get it off zephyr too and gala warlock now can't hard counter it.
Fortunately most people arn't using the best list. I mean some people are running imprisoned antaen and other garbage so as long as they are doing that we can still win sometimes.
Dude what the hell are you talking about. Absolutely NOBODY is running Antaens since the first wave of nerfs.
People may change 3 or 4 cards but there are 25-26 core cards that every single Tempo DH deck is running (ofc excluding people experimenting with highlanders and controll-ish DH). The best plays and possible curves up to turn 6-7 are absolutely known and predictable.
You really want us to believe that there's a super secret optimized list people are running at your elite rank, a list that is significantly better that what everybody else is running? lmao
It's not super secret, you can find it on twitch, I just don't want everyone to jump on the bandwagon since a lot of lists still have some odd cards in it (and highlander necessarily). There are some optimizations and tech added in specifically to deal with certain metas that occur at different ranks. Of course there are core cards though. it's the 4 or 5 cards in a 30 card deck which make up for some optimizations which can greatly add to win rate. For example, high legend players teching in a single copy of acidic swamp ooze to deal with mostly ancharr (although it's nice vs face hunter too). The warriors are out in force against DH it seems:)
At this point I'm convinced that this forum is full of DH fan boys that for the first time climbed to ranks that before couldn't even dream of and now don't want to see their beautiful class brought to a fair level.
...
I don't know what people are playing... Yes, DH hits hard and fast, but by turn 8, they're out of gas... Are you mad that they go face better than you?
What are you talking about? Tempo/aggro DH has card draw for days. Sometimes they'll blank, sure. But when hitting at least one outcasted Skull of Gul'dan (which is not rare at all), they'll pretty much keep going until they reach the bottom 8-10 cards in their deck before they start running out of gas, in my experience. Which is not OK for a deck that can also straight up murder you on turn 5.
At this point I'm convinced that this forum is full of DH fan boys that for the first time climbed to ranks that before couldn't even dream of and now don't want to see their beautiful class brought to a fair level.
...
I don't know what people are playing... Yes, DH hits hard and fast, but by turn 8, they're out of gas... Are you mad that they go face better than you?
What are you talking about? Tempo/aggro DH has card draw for days. Sometimes they'll blank, sure. But when hitting at least one outcasted Skull of Gul'dan (which is not rare at all), they'll pretty much keep going until they reach the bottom 8-10 cards in their deck before they start running out of gas, in my experience. Which is not OK for a deck that can also straight up murder you on turn 5.
Yeah this is the big problem with Demon Hunter. It has insane tempo control early game with super cheap removal and attack spells, all while generating new cards because so many tempo cards have "draw a card" attached to them. They have way WAY too much easy card draw for having such insane tempo control.
I’m seeing a lot of DH in wild, mostly odd as well. I like the two mana hero power idea but that should only be applied to the buff hero power. Otherwise there’s literally just Even Hunter on roids running around all over the place. I personally think the second round of nerfs balanced the class out to a fair degree otherwise.
Blizzard need to address the DH problem, they did several nerfs and lowered the power level but the class is still broken.
changing the hero power to 2 mana will make the class much more balanced. The 1 mana hero power is a serious issue and provides the class too much flexibility and mana efficiency, its so strong and synergies with many DH cards. this must be changed.
2 mana give hero +2 attack is very strong as well - but it is less flexible and will lower the overall power level.
Other Suggested balance changes:
twin slice (auto include in every deck) : requires outcast to get the second slice.
Chaos Strike (auto include in every DH) - requires outcast draw a a card
Warglaives of Azzinoth - 3/3 instead of 3/4
I have a good suggestion. STOP WHINING. DH is in the good state so if you losing to it you are doing something wrong so instead of crying like a kid just play better. Its just annoying already. I dont even play that class but I cant read another and another thread like yours where whiners suggest more and more stupid ideas about nerfing completly good class.
At this point I'm convinced that this forum is full of DH fan boys that for the first time climbed to ranks that before couldn't even dream of and now don't want to see their beautiful class brought to a fair level.
Or, people sick the 26 new "Nerf DH" posts every day. Especially when you can find 16 unique decks on HSReplay, spanning all 10 classes with records of 55%+ winrates. If the meta is "all Demon Hunter" (no idea what level this is taking place at, because post nerf, I see maybe 1 in 6 DH decks between D5 and D1... if these decks are playing "all Demon Hunters", and "Demon Hunter is so OP", how do they have ++ winrates? I played like 3 games in casual with DH, and don't have any of the expansion legendaries, so if I'm a fanboy, it's because I win 3/4 games against DH playing Pure Paladin, Galakrond Secret Rogue, or Lackey Warlock, the most common one I use being a homebrew... I don't even think I've seen a Demon Hunter deck listed on the HSReplay main page as "best deck" at any level, for any region in quite a while..
I don't know what people are playing... Yes, DH hits hard and fast, but by turn 8, they're out of gas... Are you mad that they go face better than you?
"Sick" people better stop making fun with their selfs.. Sure game has crybabies.. But every f@cking expansions is the same, Blizz launching a power creep, to sell easy and fast packs and portraits, and then nerfs it.. Its outrageous to see anyone talking about get sick of nerf post, but not with tha same nerf motif again again every expansion, proving that cards was released deliberately unbalanced, cause there is no way, these guys to make so many mistakes, in cards' balances, every expantion, unwittingly and still have their jobs..The game survives by feeding broken stuff to kids to ladder easily for a month and back to the nerfs again..This is totaly cool for blizz pockets,but total unhealthy for the game..And yes DH is a problem, you want to know why, cause even a 10 yo can climb without struggle, their is no serious drawbacks in the class, outcast, really? We have seen hand position before, thats not even a drawback, apart from outcast DH can launch massive amounts of damage with almost no way to answer, plus the advantage of having a 1 mana hp that stacks with the majority of the cards..Also DH needs nerf asap, unless they plan to erase it next expansion, cause there is no way a class with so much damage output, draw engine, cost discount, clears, even silence to allow a lot of designing space..Class released unbalanced with only one viable competitive and op archetype, with no plans to support other archetypes at least for this expansion, this totaly wrong for game's creativity and is only targeting on easy wins for the masses, propably you will understand this after nerfs and with win rates start falling.. And then you will cry about how they kill, an already meant to be dead at that point archetype.. Its just like Shudderwock all over again..
LMAO says the guy who's playing Rogue (among other top decks) and opened a thread to lament that he couldn't crush DHs anymore with Zephrys-generated Sac Pacts XD Elitist gatekeeping shitpost at his finest btw, congrats.
You must have been missing the daily 5 or 6 "nerf DH!!1" threads or "fix DH" threads like this one suggesting absolutely outrageous changes. If anything, this forum is full of DH-haters, not the other way around.
Tempo DH is just a strong, very strong (and straightforward) aggro deck right now, nothing more. It can be stopped by adequate Control decks, it can be out-aggroed by other aggro decks if they draw better, usual deal. It can be beaten by Rogues that right now are jack of all trades. I'm consistently beating DHs with aggressive/tempo-based Hunter decks for example.
Tempo DH's gameplan and plays are completely straightforward and predictable (contrary to Rogue for example), you can easily predict what their next play is turn by turn. This makes it easy to tech against them or hell, even make a "fuck-you-DH" deck that crushes DH but loses to everything else, if you really wanted. And it would even be a good idea judging by people daily reporting "bohoho all I'm facing is DH 90% of my matches on ladder"... but people aren't doing it. Guess why? Because DH playrate being THAT high right now is complete bullshit, that's why. So it's not actually a smart idea to do that, not anymore. The meta is pretty diverse right now, Rogue Warrior and Hunter are about as common encounters as DH, with the occasional Warlock and Priest.
High key, my guy @RushingMonkey has a point, I read your thread complaining about demon hunters like yesterday. Sure, it's annoying as hell right now for casual players (and people like me who still insist on playing shaman even tho it's literal garbage in standard right now), but for someone who is that high up in the legend rank? Come on dude, you of all people should have the skill level and resources to deal with Demon Hunters. I will agree that their tempo and aggro capabilities are off the charts; but rather than wasting so much time and energy complaining about them on a forum site, use that time to find strategies and techs that counter them. You're making yourself look like a fool by saying the same things over and over again and whining like a scrub. I may not be better than you at this game and I may not care as much as you do about demon hunters, but at least have some dignity man.
People who say DH can be stopped by control are bad at DH. It is generally s 48.4% vs galakrond warlock and 48.6% vs res priest (and only res priest, the deck absolutely smashes completely any other priest deck including highlander priest). So basically 50% vs their hard counters. They are also unfavoured vs spell druid. However, it rips everything else to absolute shreds. I mean it's an aggro/tempo deck which smashes faster aggro decks to pieces (zoo warlock does very badly vs it).
There is one DH list which is so unbelievably strong it's overall win rate is about 65% and its win rate against EVERY deck is over 60% and in the case of mage, shaman, warlock over 70%. The list is absolutely bonkers and absolutely broken. Some people may go on a run of people playing unoptimal DH lists and think well ok this is very strong but I guess it's ok, I can still win this. Wait until you come across a row of people playing the correct list, the one that simply does not have a bad matchup (it's also 60% vs other DH decks). I mean it's so strong its 60% vs res priest, 60% vs rogue and 55% vs face hunter. So there you have it. I am not going to tell you what the list is but its out there and it's hell broken. The stats that show people winning vs DH are including all the decks, even the bad ones. The win rate of the best list is like as good as pre-nerf since the last patch had a huge buff. The nerf to sac pac buffed DH to the extreme since you now couldn't get it off zephyr too and gala warlock now can't hard counter it.
Fortunately most people arn't using the best list. I mean some people are running imprisoned antaen and other garbage so as long as they are doing that we can still win sometimes.
Hero power: 1 mana "+1 Attack this turn. Can't attack heroes this turn."
Those are pretty good suggestions honestly. I still think the hero power might be 2 strong. To be able to deal with 2 health minions just by pushing hero power is too strong. It should be like 2 mana - give 1 attack and lifesteal or something but then it would be too similar to druid. I dont know, I dont think they thought this through. Having a 1 mana hero power at all is way strong.
Besides this I´m just missing a Priestess of Fury nerf. That thing is way to hard to remove. Compare it to Scavenging Shivarra, which is a good card. I´m running it in my quest shaman deck. Its 6/3 for 6 mana, deal 6 damage ONCE. Priestess of Fury gains 4 (!) health for 1 more mana AND has the insane threat of doing 6 damage EVERY turn.
But you´re suggestions are good. Outcast might still be a little to easy to do with such cheap cards though.
Also I still dont think Skull of Gul'dan should be negative mana to cast. Make it 6 mana, Outcast: Cost 4 mana.
Hopefully these changes might also nerf Altruis the Outcast because he´s still stupid. This morning he cleared a board against me where I had 2x 8/8s and a 4/6 AND hit me in the face for like 5 or 6. And no, he wasnt already on the board
Dude what the hell are you talking about. Absolutely NOBODY is running Antaens since the first wave of nerfs.
People may change 3 or 4 cards but there are 25-26 core cards that every single Tempo DH deck is running (ofc excluding people experimenting with highlanders and controll-ish DH). The best plays and possible curves up to turn 6-7 are absolutely known and predictable.
You really want us to believe that there's a super secret optimized list people are running at your elite rank, a list that is significantly better that what everybody else is running? lmao
It's not super secret, you can find it on twitch, I just don't want everyone to jump on the bandwagon since a lot of lists still have some odd cards in it (and highlander necessarily). There are some optimizations and tech added in specifically to deal with certain metas that occur at different ranks. Of course there are core cards though. it's the 4 or 5 cards in a 30 card deck which make up for some optimizations which can greatly add to win rate. For example, high legend players teching in a single copy of acidic swamp ooze to deal with mostly ancharr (although it's nice vs face hunter too). The warriors are out in force against DH it seems:)
Dont Nerf the DH, Just Buff the other classes!!!
- Doubters do not achieve; skeptics do not contribute; cynics do not create -
Absolutely not. The power creep is already out of control.
What are you talking about? Tempo/aggro DH has card draw for days. Sometimes they'll blank, sure. But when hitting at least one outcasted Skull of Gul'dan (which is not rare at all), they'll pretty much keep going until they reach the bottom 8-10 cards in their deck before they start running out of gas, in my experience. Which is not OK for a deck that can also straight up murder you on turn 5.
Yeah this is the big problem with Demon Hunter. It has insane tempo control early game with super cheap removal and attack spells, all while generating new cards because so many tempo cards have "draw a card" attached to them. They have way WAY too much easy card draw for having such insane tempo control.
I’m seeing a lot of DH in wild, mostly odd as well. I like the two mana hero power idea but that should only be applied to the buff hero power. Otherwise there’s literally just Even Hunter on roids running around all over the place. I personally think the second round of nerfs balanced the class out to a fair degree otherwise.
DH bad, upvote me please
I have a good suggestion. STOP WHINING. DH is in the good state so if you losing to it you are doing something wrong so instead of crying like a kid just play better. Its just annoying already. I dont even play that class but I cant read another and another thread like yours where whiners suggest more and more stupid ideas about nerfing completly good class.
Ill be totally fine if they took one of the suggestions but not all 3 at once
No