I've seen dozens of situations in witch this card in combination with commanding shout and other spells like execute was able to wreck an entire board regardless of number of minions or their power and there was absolutely nothing the opponent could do about it .
I believe such non-interactive combos that punish the opponent for simply trying to put minions on the board aren't fun at all and should not be allowed to exists .
I would change Pyromancer to do damage only to friendly minions . This would allow him to still be useful in decks like Patron Warrier without being overpowered .
It's a multi-card combo which inefficiently clears the board worse than a number of individual cards. There is a reason virtually everyone disagrees with you. Advice - ignore the people who are insulting you, as it only wastes the time of the folks that have to read your "reports". Instead - reconsider why your poll has been received so poorly.
Pyro's one of the best designed cards in the game because of ow many cool interactions it causes, and high level of suboptimal plays emerge from not having the right combination. There's Pyro/Patron, Pyro/Commanding Shout, Pyro/Equality, Pyro/PW:S and healing, Pyro/Hunter's Mark. The appealing thing is that almost all of the uses are defensive at their core. The Pyro/Commanding Shout combination isn't at all the uninteractive part of the decks it's played in; it's Charge allowing kills from full health.
Pyro's one of the best designed cards in the game because of ow many cool interactions it causes, and high level of suboptimal plays emerge from not having the right combination. There's Pyro/Patron, Pyro/Commanding Shout, Pyro/Equality, Pyro/PW:S and healing, Pyro/Hunter's Mark. The appealing thing is that almost all of the uses are defensive at their core. The Pyro/Commanding Shout combination isn't at all the uninteractive part of the decks it's played in; it's Charge allowing kills from full health.
This. Charge is the problem, Pyro is completely fine, we need more AOE in this game not less.
Every player in this community loves playing control/combo decks and the general consent is that if someone is playing Aggro/Tempo/Mid-Range they have no skill .
I reached legend so I do know how to play .
I guess I just have a different view of what fun means in this game . I for example do not consider fun to keep ruining what your opponent is trying to do until he concedes or you finally get your win condition . I consider fun being proactive and trying to win the game by your moves rather than just denying whatever the opponent is doing until he has nothing left .
Pyro / Equality can be some BS I mean Druids before standard were using Explosive sheep combo'd with something else for max board clear, why did they nerf that combo but not pyro / Equality? I don't have a problem with pyro the card is fine and it's not like it's destroying the meta or in ever deck.
for the ones that didn't understand op's post i have put together a comprehensive translation of his post: "waaaaah me can no overextend with no punishment waaaaah, me hgungry waaaaaaah, me 2 years old, waaaaaaah nerf dis nao waaaaaaaaaah, waaaaaah me no win if vomit hand waaaaaaaah"
Every player in this community loves playing control/combo decks and the general consent is that if someone is playing Aggro/Tempo/Mid-Range they have no skill .
I reached legend so I do know how to play .
I guess I just have a different view of what fun means in this game . I for example do not consider fun to keep ruining what your opponent is trying to do until he concedes or you finally get your win condition . I consider fun being proactive and trying to win the game by your moves rather than just denying whatever the opponent is doing until he has nothing left .
The issue is you're asking for nerfs to deck archetypes that are already far weaker than Aggro/Tempo/Aggro Midrange.
When those said archetypes are already the top of the meta, why are you asking to weaken combo/control?
I've seen dozens of situations in witch this card in combination with commanding shout and other spells like execute was able to wreck an entire board regardless of number of minions or their power and there was absolutely nothing the opponent could do about it .
I believe such non-interactive combos that punish the opponent for simply trying to put minions on the board aren't fun at all and should not be allowed to exists .
I would change Pyromancer to do damage only to friendly minions . This would allow him to still be useful in decks like Patron Warrier without being overpowered .
What do you think ?
Never saw such combo, closest thing i saw was pyromancer equality.. i dont think board clear combos should be punished/ nerfed in any way.
Sounds like aggro shaman baby rage to me boys
It's a multi-card combo which inefficiently clears the board worse than a number of individual cards. There is a reason virtually everyone disagrees with you. Advice - ignore the people who are insulting you, as it only wastes the time of the folks that have to read your "reports". Instead - reconsider why your poll has been received so poorly.
Pyro's one of the best designed cards in the game because of ow many cool interactions it causes, and high level of suboptimal plays emerge from not having the right combination. There's Pyro/Patron, Pyro/Commanding Shout, Pyro/Equality, Pyro/PW:S and healing, Pyro/Hunter's Mark. The appealing thing is that almost all of the uses are defensive at their core. The Pyro/Commanding Shout combination isn't at all the uninteractive part of the decks it's played in; it's Charge allowing kills from full health.
CCGing since '98.
Hasn't this combo been available since the game's release? have never ever heard anybody complain about it
ITT: An aggro player crying about non-interactivity when he's playing some of the most non-interactive decks in the game.
What's fun and interactive about playing minions and going face?
Lol, this thread is ridiculous. OP, the problem is not that combo, the problem is that you need to learn to play. Now, you know the truth.
The Might of Dalaran has Arrived!
Ok I get it !
Every player in this community loves playing control/combo decks and the general consent is that if someone is playing Aggro/Tempo/Mid-Range they have no skill .
I reached legend so I do know how to play .
I guess I just have a different view of what fun means in this game . I for example do not consider fun to keep ruining what your opponent is trying to do until he concedes or you finally get your win condition . I consider fun being proactive and trying to win the game by your moves rather than just denying whatever the opponent is doing until he has nothing left .
Pyro / Equality can be some BS I mean Druids before standard were using Explosive sheep combo'd with something else for max board clear, why did they nerf that combo but not pyro / Equality? I don't have a problem with pyro the card is fine and it's not like it's destroying the meta or in ever deck.
I love when these nerf threads put a poll in them so we can see how everyone knows how wrong you are.
Minions shoul damage the friendly hero when they attack.
Wild Pyromancer love to play with fire, not commanding shout..
69
for the ones that didn't understand op's post i have put together a comprehensive translation of his post: "waaaaah me can no overextend with no punishment waaaaah, me hgungry waaaaaaah, me 2 years old, waaaaaaah nerf dis nao waaaaaaaaaah, waaaaaah me no win if vomit hand waaaaaaaah"
Just nerf Charge, then all the degenerate combos are gone.
Only thing I wanna know after this thread was made what rank is the OP on