Hello and welcum to my first card breakdown where I... well break them cards hnnnnngh.
What do I offer? Well I do a full review on a card and suggest possible ways in which say card could be buffed or nerfed. I'm by no means a hearthstone pro, and haven't made it legend yet so far, I do pay close attention to the competitive metagame, reviews and opinions of real pro players on certain cards and strategies and of course that I lurk the competitive reddit like a creepy old man lurk a children's playground.
What I'm trying to say here is that you should take anything that I say here with a grain of salt and that my reviews won't go have such a wide range has The_Odinson's but I do hope you find the information in this wall of text useful.
Ok let's beging this fucking party!
So the first one of a set of 2 legendaries and the second low cost legendary after Edwin VanCleef his statline is not that awesome but not bad either, if we currently value a 3 mana minion has a 3/4 worth of stats or 4/2 with stealh (Jungle Panther), however the effect of Dreadscale really makes up for his fragile body; basycally you want to run this card in a control hunter has a early board clear there are 5 possible combos with this card:
1) Play it with Hunter's Mark to remove a big minion the same turn, now you will ask, "Why don't just run Wild Pyromancer?" and the answer is "Why don't run both?" Assuming you build a control hunter that relies on a combo to win (Lock and Load or Feign Death combos)
2) Play it with Explosive Trap to have a pseudo 3 damage board clear which can be somewhat effective against tempo mage, zoolock, face hunter and shockadin.
3) Play it withAcolyte of Pain to get extra card draw and to force the enemy player to trade in to your Dreadscale and Acolyte in order to avoid futher card draw and to reduce the pressure from Dreadscale's AoE on his minions.
4) Can be useed with Explosive Sheep to deal a 3 damage early board clear, now this is clearly worse than the Explosive Trap combo but in some dire situations you might find yourself force to rely on such plays in order to catch up with your oponent. Now this wouldn't be such a big deal if Both Dreadscale and Acidmaw where 2/4 instead of 4/2.
5) Just like Explosive Sheep and Explosive Trap, Dreadscale can be comboed with Powershot for a more consistent board clear on an smaller group of minions, now in a standar control scenario, where you aren't getting run over by a 7 minion board by turn 5 Powershot will grant you an empty board most of the time.
Outside of combos Dreadscale can be played as an answer to some popular plays:
With that say I feel that Dreadscale doesn't need changes.
Acidmaw doesn't look as glamorous like his brother but the real problem isn't his stats (which are pretty redundant) but the price of his effect, ask yourself this: How much cost to have Equality runing for 1.5 turns? most people would say 2.5 or 3 mana, now how much mana would you pay for a 4/2 minion? probably 2.5 or 3 mana. However even in a world where Acidmaw cost 6 mana or 5 mana if you are daring this card ends up being a bad Wild Pyromancer + Equality combo because you still need another enable, it still needs to be a 2 combo card (or 3 or more if you have to trade your board instead of playing unleash). What I'm saying is that Acidmaw could be a 1/2 or a 0/2 and it would be equally bad. The text of this card should be on a spell, for example a 5 mana spell that read "Whenever a minion takes damage this turn destroy it" or "All minions on the board gain Poison" (The ability that Emperor Cobra and Maexxna share).
I won't go around all the combos you can pull with Acidmaw because the community has already discused them and most of them are similar to Dreadscale's... Well obviously you can't combo this with Acolyte of Pain.
If you wanted to have matching effect on the serpent brothers there are other ways to go about it:
Aggro version, as a counterpart to his brother and counter to Priest and Paladin.
A different way to enable the board clear while keeping the beast synergy that hunter loves so much.
Hello and welcum to my first card breakdown where I... well break them cards hnnnnngh.
What do I offer? Well I do a full review on a card and suggest possible ways in which say card could be buffed or nerfed. I'm by no means a hearthstone pro, and haven't made it legend yet so far, I do pay close attention to the competitive metagame, reviews and opinions of real pro players on certain cards and strategies and of course that I lurk the competitive reddit like a creepy old man lurk a children's playground.
What I'm trying to say here is that you should take anything that I say here with a grain of salt and that my reviews won't go have such a wide range has The_Odinson's but I do hope you find the information in this wall of text useful.
Ok let's beging this fucking party!
So the first one of a set of 2 legendaries and the second low cost legendary after Edwin VanCleef his statline is not that awesome but not bad either, if we currently value a 3 mana minion has a 3/4 worth of stats or 4/2 with stealh (Jungle Panther), however the effect of Dreadscale really makes up for his fragile body; basycally you want to run this card in a control hunter has a early board clear there are 5 possible combos with this card:
1) Play it with Hunter's Mark to remove a big minion the same turn, now you will ask, "Why don't just run Wild Pyromancer?" and the answer is "Why don't run both?" Assuming you build a control hunter that relies on a combo to win (Lock and Load or Feign Death combos)
2) Play it with Explosive Trap to have a pseudo 3 damage board clear which can be somewhat effective against tempo mage, zoolock, face hunter and shockadin.
3) Play it withAcolyte of Pain to get extra card draw and to force the enemy player to trade in to your Dreadscale and Acolyte in order to avoid futher card draw and to reduce the pressure from Dreadscale's AoE on his minions.
4) Can be useed with Explosive Sheep to deal a 3 damage early board clear, now this is clearly worse than the Explosive Trap combo but in some dire situations you might find yourself force to rely on such plays in order to catch up with your oponent. Now this wouldn't be such a big deal if Both Dreadscale and Acidmaw where 2/4 instead of 4/2.
5) Just like Explosive Sheep and Explosive Trap, Dreadscale can be comboed with Powershot for a more consistent board clear on an smaller group of minions, now in a standar control scenario, where you aren't getting run over by a 7 minion board by turn 5 Powershot will grant you an empty board most of the time.
Outside of combos Dreadscale can be played as an answer to some popular plays:
1) It counters turn 3 Muster for Battle and it doesn't die to Light's Justice next turn while Wild Pyromancer + Spell would.
2) It counters 1 health chargers and 1 health Pirates such has: Wolfrider, One-eyed Cheat, Buccaneer and Southsea Deckhand. It also kills instantly Abusive Sergeant, Leper Gnome, Imps (Imp-losion) and Clockwork Gnome which are all being currently run in different decks
With that say I feel that Dreadscale doesn't need changes.
Acidmaw doesn't look as glamorous like his brother but the real problem isn't his stats (which are pretty redundant) but the price of his effect, ask yourself this: How much cost to have Equality runing for 1.5 turns? most people would say 2.5 or 3 mana, now how much mana would you pay for a 4/2 minion? probably 2.5 or 3 mana. However even in a world where Acidmaw cost 6 mana or 5 mana if you are daring this card ends up being a bad Wild Pyromancer + Equality combo because you still need another enable, it still needs to be a 2 combo card (or 3 or more if you have to trade your board instead of playing unleash). What I'm saying is that Acidmaw could be a 1/2 or a 0/2 and it would be equally bad. The text of this card should be on a spell, for example a 5 mana spell that read "Whenever a minion takes damage this turn destroy it" or "All minions on the board gain Poison" (The ability that Emperor Cobra and Maexxna share).
I won't go around all the combos you can pull with Acidmaw because the community has already discused them and most of them are similar to Dreadscale's... Well obviously you can't combo this with Acolyte of Pain.
If you wanted to have matching effect on the serpent brothers there are other ways to go about it:
Aggro version, as a counterpart to his brother and counter to Priest and Paladin.
A different way to enable the board clear while keeping the beast synergy that hunter loves so much.