Before League of Explorers, I couldn't ladder above Level 16 due to various aggro decks (Zoolock, Face Hunter and Zoo Pali) shredding my control, tempo and midrange everything. Now, with so many cards, using one of each with Reno Jackson I get a full heal!
I mulligan for it, and play it whenever I get below 12 health. With the full heal, aggro decks simply cannot survive my larger minions in later turns (which I would never reach before as I was killed by turn 5). I have played six games on the ladder and I won all six due solely to the full heal.
FINALLY. Guys like me have a chance to ladder again!
Those <snip> below rank 15 making topics about how aggro is dead, can you please shut up. Reno didn't change anything, it's good against bad rank 15 and below aggro noobs.
I've been floating between ranks 6 and 9 for a week, and aggro is definitely not dead (as much I'd like to think otherwise). I'd guess at least 70% of my games are against aggro druid, face hunter, etc.
Although, Reno is an AWESOME card! The first time I pulled it off against a face hunter when I was at 2 health was amazing. He actually tried to make a comeback topdecking while I had a full hand and full health.
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Building Quirky Decks Every Week, Loving Life at Rank 15!
Wow, the majority of the people in this specific thread is either blissfully ignorant or extremely pessimistic. To be able to make claims that you won't see Reno Jackson 90% of the time until turn 5-6 is mathematically incorrect. To play Reno correctly, you can actually choose to mulligan for him against Face Hunter matchups, as you would do for Antique Healbot, depending on your other mulligans or playstyle.
More importantly, the tradeoff of removing roughly 7 one ofs, transitioning my midrange Paladin deck into a Highlander Paladin deck, is not as consequential against control decks as you think. I'm a 3X legend player specializing in Paladin/Warrior, and my control Paladin is already sitting at rank 5 with 2 partial days of play time boasting over a 70% win rate. I have the matches recorded if you really want to examine it, but so far it's equally consistent to my midrange Paladin.
If you don't want to listen to me, then just go watch the VODS of other pro players such as Lifecoach, Savj, or Strifecro, where they all use different Reno decks to climb the ladder successfully. Keep in mind, we are still at the early phase of testing, so Reno deck may not stay by the end of the adventure, but it's certainly making quite a dent on aggro at this moment.
Wow, the majority of the people in this specific thread is either blissfully ignorant or extremely pessimistic. To be able to make claims that you won't see Reno Jackson 90% of the time until turn 5-6 is mathematically incorrect. To play Reno correctly, you can actually choose to mulligan for him against Face Hunter matchups, as you would do for Antique Healbot, depending on your other mulligans or playstyle.
More importantly, the tradeoff of removing roughly 7 one ofs, transitioning my midrange Paladin deck into a Highlander Paladin deck, is not as consequential against control decks as you think. I'm a 3X legend player specializing in Paladin/Warrior, and my control Paladin is already sitting at rank 5 with 2 partial days of play time boasting over a 70% win rate. I have the matches recorded if you really want to examine it, but so far it's equally consistent to my midrange Paladin.
If you don't want to listen to me, then just go watch the VODS of other pro players such as Lifecoach, Savj, or Strifecro, where they all use different Reno decks to climb the ladder successfully. Keep in mind, we are still at the early phase of testing, so Reno deck may not stay by the end of the adventure, but it's certainly making quite a dent on aggro at this moment.
I haven't faced much aggro at rank 11, but versus midrange and control decks my Reno Mage is just wonderful. Out of about 10 games I lost 2, only for being too risky and greedy not playing Reno when having 12-15 hp and got slap with ideal burst from Warrior and Mage.
Even if I get more aggro opponents I should be ok with Reno, Healbot and Iceblock to survive and wore them out.
Btw, I'm using double Mad scientists, they are too much of a value to scrap one with 5 secrets in the deck.
If I'm in the lower ranks 15-5, then I'd mulligan for Healbot only as a slower midrange/control Paladin. It's a personal choice in regards to my playstyle and I have never had a problem with that decision since it's reflected in my above average win rate against Hunter. I do know that it's not an automatic or popular choice though so I am not defending it as the absolute best decision.
In my opinion, whatever you need to do to get a 75% plus win rate against aggro to get into rank 5 and beyond, and finally legend, is all that matters.
If you don't want to listen to me, then just go watch the VODS of other pro players such as Lifecoach, Savj, or Strifecro, where they all use different Reno decks to climb the ladder successfully. Keep in mind, we are still at the early phase of testing, so Reno deck may not stay by the end of the adventure, but it's certainly making quite a dent on aggro at this moment.
Yeah but even Strifecro said it was a fun deck but not serious. Trust me Reno won't see play in any tier 1-2 decks. Give it 6 weeks and nobody will even remember his name. Sorry but aggro is just too strong in Hearthstone and control doesn't yet have the tools to cope with it. So aggro is gonna be hear for a while.
Wow, the majority of the people in this specific thread is either blissfully ignorant or extremely pessimistic. To be able to make claims that you won't see Reno Jackson 90% of the time until turn 5-6 is mathematically incorrect. To play Reno correctly, you can actually choose to mulligan for him against Face Hunter matchups, as you would do for Antique Healbot, depending on your other mulligans or playstyle.
More importantly, the tradeoff of removing roughly 7 one ofs, transitioning my midrange Paladin deck into a Highlander Paladin deck, is not as consequential against control decks as you think. I'm a 3X legend player specializing in Paladin/Warrior, and my control Paladin is already sitting at rank 5 with 2 partial days of play time boasting over a 70% win rate. I have the matches recorded if you really want to examine it, but so far it's equally consistent to my midrange Paladin.
If you don't want to listen to me, then just go watch the VODS of other pro players such as Lifecoach, Savj, or Strifecro, where they all use different Reno decks to climb the ladder successfully. Keep in mind, we are still at the early phase of testing, so Reno deck may not stay by the end of the adventure, but it's certainly making quite a dent on aggro at this moment.
You mulligan for healbot against hunters?! lol
<snip> Pretty sure it's good to keep healbot as freeze mage and especially handlock.
Aggro will never be dead. Aggro is necessary in card games like this, and has to remain playable. Just like all the other deck types have to exist. The problem is that if you build your deck around Reno, your deck will suck against control decks. When that happens you change it back to the original one (or at least something closer to it) and aggro is good again. Not to mention that you may simply not draw Reno, and than you auto-lose against aggro just because your deck is much weaker than it's normal version.
The game has to be balanced between aggro/midrange/combo/control decks and changes are neccesary when one of those deck types just rule over all other types, but they must remain playable and good.
Before League of Explorers, I couldn't ladder above Level 16 due to various aggro decks (Zoolock, Face Hunter and Zoo Pali) shredding my control, tempo and midrange everything. Now, with so many cards, using one of each with Reno Jackson I get a full heal!
I mulligan for it, and play it whenever I get below 12 health. With the full heal, aggro decks simply cannot survive my larger minions in later turns (which I would never reach before as I was killed by turn 5). I have played six games on the ladder and I won all six due solely to the full heal.
FINALLY. Guys like me have a chance to ladder again!
If you are killed by turn 5, how does Reno make a difference?
Are you being sarcastic (this is the internet, so I have to ask)?
Decks only lose to aggro by turn 5 if the player has an extremely bad draw/curve, or the opponent has perfect draw/curve. Obviously Reno Jackson isn't expected to save you in the extreme situations (10% of the time?) that you, or most of the people, are suggesting.
Reno, however, lets you play with your life total and use it as a more flexible source to leverage favorable trade against aggro if you are expecting a Reno. If you aren't drawing your Reno, then as long as you can play against aggro correctly, you'll win over 50% anyways if you deck your deck correctly built. Reno simply adds more % of victory in the matchups that your opponent has an above average draw/curve.
Also, because of the amount of Expansions and Adventures added to the game, there are several classes that work with Reno far better than others because of their strong class cards. The classes I am referring to are Mage, Paladin, Warrior, and Warlock.
Well, now that guys like me actually have a chance, perhaps I'll let you know when I get there. And yes, for those of you bent on staring the obvious, I'm a bad player. I lack the ability to anticipate and make good moves. So what? Who said Hearthstone was only for good players?
Clearly, Blizzard wanted to give guys like me a chance. And I'm taking it!
I have been playing with Reno alot for last 2 days in causal and It is def a win condition against Aggro. They simply run out of steam at that point. You will see a lot of streamers like StrifeCro/Savj/Kibler having huge success with Reno decks as well.
Thing about Reno deck is that there will be inconsistency but the trade off is that you get a lot of diversity within your deck where you can put tech cards in and have answers for diff situations. So I believe Reno is legit or viable and will change the meta.
Is aggro dead? No. Is it worse? Yes. That's pretty obvious, because, AT LEAST for now, the ladder is infected with Reno.. I've climbed today from rank 8 to 3 with the Reno Mage deck using only singles and it's really good against aggro. Two times I fully healed from 1HP and left my opponents pretty frustrated. So after all, you guys shouldn't make conclusions so early, as always, wait a few weeks after the LOE hype has passed. For now, all I can say is that Blizzard is going in the right direction at making the game more fun and stopping the 'cancer' :)
Anyone who wants aggro dead doesn't understand how card games work. If it actually happens you will be begging for it's return when all games last 30+ minutes, and fatigue and super heavy control decks are all you see.
Well I was responding to the silly absent minded notion of some people wanting aggro dead. Toned down? That is fine, mid range, control and aggro ideally would be equal in strength.
Before League of Explorers, I couldn't ladder above Level 16 due to various aggro decks (Zoolock, Face Hunter and Zoo Pali) shredding my control, tempo and midrange everything. Now, with so many cards, using one of each with Reno Jackson I get a full heal!
If aggro is shredding your tempo, midrange, and control, it's probably time to actually learn to play. Jackson might be a temporary solution for you, but in reality none of those 3 archetypes is even supposed to have real issues vs aggro.
I think it's better to go learn the game mechanics than try to rely on 1 card if you were actually stuck down at rank 16. People have gotten past that rank with decks of yetis, ogres, and all sorts of vanilla cards.
Before League of Explorers, I couldn't ladder above Level 16 due to various aggro decks (Zoolock, Face Hunter and Zoo Pali) shredding my control, tempo and midrange everything. Now, with so many cards, using one of each with Reno Jackson I get a full heal!
I mulligan for it, and play it whenever I get below 12 health. With the full heal, aggro decks simply cannot survive my larger minions in later turns (which I would never reach before as I was killed by turn 5). I have played six games on the ladder and I won all six due solely to the full heal.
FINALLY. Guys like me have a chance to ladder again!
Those <snip> below rank 15 making topics about how aggro is dead, can you please shut up. Reno didn't change anything, it's good against bad rank 15 and below aggro noobs.
I've been floating between ranks 6 and 9 for a week, and aggro is definitely not dead (as much I'd like to think otherwise). I'd guess at least 70% of my games are against aggro druid, face hunter, etc.
Although, Reno is an AWESOME card! The first time I pulled it off against a face hunter when I was at 2 health was amazing. He actually tried to make a comeback topdecking while I had a full hand and full health.
Building Quirky Decks Every Week, Loving Life at Rank 15!
Wow, the majority of the people in this specific thread is either blissfully ignorant or extremely pessimistic. To be able to make claims that you won't see Reno Jackson 90% of the time until turn 5-6 is mathematically incorrect. To play Reno correctly, you can actually choose to mulligan for him against Face Hunter matchups, as you would do for Antique Healbot, depending on your other mulligans or playstyle.
More importantly, the tradeoff of removing roughly 7 one ofs, transitioning my midrange Paladin deck into a Highlander Paladin deck, is not as consequential against control decks as you think. I'm a 3X legend player specializing in Paladin/Warrior, and my control Paladin is already sitting at rank 5 with 2 partial days of play time boasting over a 70% win rate. I have the matches recorded if you really want to examine it, but so far it's equally consistent to my midrange Paladin.
If you don't want to listen to me, then just go watch the VODS of other pro players such as Lifecoach, Savj, or Strifecro, where they all use different Reno decks to climb the ladder successfully. Keep in mind, we are still at the early phase of testing, so Reno deck may not stay by the end of the adventure, but it's certainly making quite a dent on aggro at this moment.
I haven't faced much aggro at rank 11, but versus midrange and control decks my Reno Mage is just wonderful. Out of about 10 games I lost 2, only for being too risky and greedy not playing Reno when having 12-15 hp and got slap with ideal burst from Warrior and Mage.
Even if I get more aggro opponents I should be ok with Reno, Healbot and Iceblock to survive and wore them out.
Btw, I'm using double Mad scientists, they are too much of a value to scrap one with 5 secrets in the deck.
If I'm in the lower ranks 15-5, then I'd mulligan for Healbot only as a slower midrange/control Paladin. It's a personal choice in regards to my playstyle and I have never had a problem with that decision since it's reflected in my above average win rate against Hunter. I do know that it's not an automatic or popular choice though so I am not defending it as the absolute best decision.
In my opinion, whatever you need to do to get a 75% plus win rate against aggro to get into rank 5 and beyond, and finally legend, is all that matters.
Aggro will never be dead. Aggro is necessary in card games like this, and has to remain playable. Just like all the other deck types have to exist. The problem is that if you build your deck around Reno, your deck will suck against control decks. When that happens you change it back to the original one (or at least something closer to it) and aggro is good again. Not to mention that you may simply not draw Reno, and than you auto-lose against aggro just because your deck is much weaker than it's normal version.
The game has to be balanced between aggro/midrange/combo/control decks and changes are neccesary when one of those deck types just rule over all other types, but they must remain playable and good.
Decks only lose to aggro by turn 5 if the player has an extremely bad draw/curve, or the opponent has perfect draw/curve. Obviously Reno Jackson isn't expected to save you in the extreme situations (10% of the time?) that you, or most of the people, are suggesting.
Reno, however, lets you play with your life total and use it as a more flexible source to leverage favorable trade against aggro if you are expecting a Reno. If you aren't drawing your Reno, then as long as you can play against aggro correctly, you'll win over 50% anyways if you deck your deck correctly built. Reno simply adds more % of victory in the matchups that your opponent has an above average draw/curve.
Also, because of the amount of Expansions and Adventures added to the game, there are several classes that work with Reno far better than others because of their strong class cards. The classes I am referring to are Mage, Paladin, Warrior, and Warlock.
Well, now that guys like me actually have a chance, perhaps I'll let you know when I get there. And yes, for those of you bent on staring the obvious, I'm a bad player. I lack the ability to anticipate and make good moves. So what? Who said Hearthstone was only for good players?
Clearly, Blizzard wanted to give guys like me a chance. And I'm taking it!
I have been playing with Reno alot for last 2 days in causal and It is def a win condition against Aggro. They simply run out of steam at that point. You will see a lot of streamers like StrifeCro/Savj/Kibler having huge success with Reno decks as well.
Thing about Reno deck is that there will be inconsistency but the trade off is that you get a lot of diversity within your deck where you can put tech cards in and have answers for diff situations. So I believe Reno is legit or viable and will change the meta.
Is aggro dead? No. Is it worse? Yes. That's pretty obvious, because, AT LEAST for now, the ladder is infected with Reno.. I've climbed today from rank 8 to 3 with the Reno Mage deck using only singles and it's really good against aggro. Two times I fully healed from 1HP and left my opponents pretty frustrated. So after all, you guys shouldn't make conclusions so early, as always, wait a few weeks after the LOE hype has passed. For now, all I can say is that Blizzard is going in the right direction at making the game more fun and stopping the 'cancer' :)
Anyone who wants aggro dead doesn't understand how card games work. If it actually happens you will be begging for it's return when all games last 30+ minutes, and fatigue and super heavy control decks are all you see.
Well I was responding to the silly absent minded notion of some people wanting aggro dead. Toned down? That is fine, mid range, control and aggro ideally would be equal in strength.
I wonder if Beneath the Grounds turns Reno Jackson off.