Right now joust cards (eg. Master Jouster) seem to be almost good, but what makes them just below playable are ties. So when both cards revealed are same cost, you auto lose it. But that's so unfair, and punishes use of these cards so much that blizz should chanege it.
I think that flipping a coin (50/50 chance of winning) in case of a joust tie wold be fair.
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Some joust cards are unbeatable at their mana cost if jousts are won like 70%. But right now this is only possible when you're like ramp druid vs face hunter or some extreme case like it.
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This disclaimer Will cleanse any sense of innuendo or sarcasm From the comments that might actually make you think And will also insult your intelligence at the same time. So, if it sounds sarcastic, don't take it seriously. If it sounds dangerous, Do not try this at home or at all. And if it offends you, just don't read it.
Right now joust cards (eg. Master Jouster) seem to be almost good, but what makes them just below playable are ties. So when both cards revealed are same cost, you auto lose it. But that's so unfair, and punishes use of these cards so much that blizz should chanege it.
I think that flipping a coin (50/50 chance of winning) in case of a joust tie wold be fair.
I think Blizz was afraid of making Inspire and Joust too powerful upon release, and so they purposefully made them "good", but not great. Kind of a shame that Blizz has taken the stance of being unwilling to change their digital cards very often. Basically guarantees nearly all of these cards will never, ever be touched at all and we will have to wait for more powerful ones to be released.
I expect we will see more powerful Inspire/Joust effects in future expansions and adventures, similar to how they released more Dragons this expansion to help fill in for the lack of BRM's Dragons.
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Right now joust cards (eg. Master Jouster) seem to be almost good, but what makes them just below playable are ties. So when both cards revealed are same cost, you auto lose it. But that's so unfair, and punishes use of these cards so much that blizz should chanege it.
I think that flipping a coin (50/50 chance of winning) in case of a joust tie wold be fair.
This disclaimer
Will cleanse any sense of innuendo or sarcasm
From the comments that might actually make you think
And will also insult your intelligence at the same time.
So, if it sounds sarcastic, don't take it seriously.
If it sounds dangerous,
Do not try this at home or at all.
And if it offends you, just don't read it.
problem with joust is there are other cards to use for same cost that you *know* will provide just as good a benefit, if not better
Love the re-joust idea. That should have been implemented.
Some joust cards are unbeatable at their mana cost if jousts are won like 70%. But right now this is only possible when you're like ramp druid vs face hunter or some extreme case like it.
This disclaimer
Will cleanse any sense of innuendo or sarcasm
From the comments that might actually make you think
And will also insult your intelligence at the same time.
So, if it sounds sarcastic, don't take it seriously.
If it sounds dangerous,
Do not try this at home or at all.
And if it offends you, just don't read it.
I think Blizz was afraid of making Inspire and Joust too powerful upon release, and so they purposefully made them "good", but not great. Kind of a shame that Blizz has taken the stance of being unwilling to change their digital cards very often. Basically guarantees nearly all of these cards will never, ever be touched at all and we will have to wait for more powerful ones to be released.
I expect we will see more powerful Inspire/Joust effects in future expansions and adventures, similar to how they released more Dragons this expansion to help fill in for the lack of BRM's Dragons.