I feel that the Warrior Class got some bad cards (or ones that don't really fit well in competitive decks), so here are some fixes I came up with. I do not want to offend the Developers with these suggestions. I just want show that they can be better than what they are currently. Hopefully these can also be an interesting read to
"Kings Defender"
The Kings Defender's "ability" is kind of sub-par and useless. What would the limit of 3 durability actually do for a warrior? Not a whole lot. It seems like the durability limit is also impacting the potential of what this cool weapon could do. The fact that you need to have a taunt on the board forces a type of deck build that might not even be playable in the upcoming Meta (I'm really a fan of the "taunt warrior"), thus making the card "unplayable".
"You don't really ever use a weapon when you already have taunts on the board..." - Kripparrian (From "[Hearthstone] Grand Tournament Card Review 2" Video)
So, I propose, that we change the weapon from a (3) mana 3/2 "Battlecry: If you have a minion with taunt, gain +1 durability" to be a (3) mana 3/2 with the effect of "Inspire: gain +1 durability"
This could have endless possibilities. It could replace 1 of your Fiery War Axes (Definitely not all of them because this card is too slow and the mana cost of the Fiery War Axe is was makes that card great). Also this card could easily stick with your hero until you don't want It anymore or until you draw another weapon. Potential Value = OUT THE WINDOW AND BEYOND
Thanks for reading, comment your thoughts and hopefully this could reach Blizzard. Your support means a lot.
I'd rather make this a 3 mana 2/3, give every minion you play taunt / loose 1 durability or something like that. Simply because of Bolster and stuff like that they added.
I feel that the Warrior Class got some bad cards (or ones that don't really fit well in competitive decks), so here are some fixes I came up with. I do not want to offend the Developers with these suggestions. I just want show that they can be better than what they are currently. Hopefully these can also be an interesting read to
"Kings Defender"
The Kings Defender's "ability" is kind of sub-par and useless. What would the limit of 3 durability actually do for a warrior? Not a whole lot. It seems like the durability limit is also impacting the potential of what this cool weapon could do. The fact that you need to have a taunt on the board forces a type of deck build that might not even be playable in the upcoming Meta (I'm really a fan of the "taunt warrior"), thus making the card "unplayable".
"You don't really ever use a weapon when you already have taunts on the board..." - Kripparrian (From "[Hearthstone] Grand Tournament Card Review 2" Video)
So, I propose, that we change the weapon from a (3) mana 3/2 "Battlecry: If you have a minion with taunt, gain +1 durability" to be a (3) mana 3/2 with the effect of "Inspire: gain +1 durability"
This could have endless possibilities. It could replace 1 of your Fiery War Axes (Definitely not all of them because this card is too slow and the mana cost of the Fiery War Axe is was makes that card great). Also this card could easily stick with your hero until you don't want It anymore or until you draw another weapon. Potential Value = OUT THE WINDOW AND BEYOND
Thanks for reading, comment your thoughts and hopefully this could reach Blizzard. Your support means a lot.
I'd rather make this a 3 mana 2/3, give every minion you play taunt / loose 1 durability or something like that. Simply because of Bolster and stuff like that they added.
The card would of been better if it was like death's bite but without the death-rattle. (Kings defender 3 mana 4-3)