For one it seems, heals (from healing totem for example) would activate first and then card draw. This is based from my shaman experience. Doesn't seem to follow the order of summoning.
If someone could come up with a full list of priority for end of turn effects, it would be great.
For the matter of fact, a list of which spells and effects come first. Example, spells take effect first before Pyromancer. However, another example is that certain buff skills take effect only after the minions of Violet Teacher has been summoned. Can anyone enlighten on this?
It's the order in which they were played, however, in your example, even if Geddon would activate first, and even kill Gruul, Gruul would gain the buff before dying. So the result is same.
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Hello all. My question is very simple.
If I have two or more minions on the bf with an "end of turn" effect. How the game determines which effect goes first?
And what if both players have a card with an effect which riggers at the same time? (Grull vs Baron Geddon for example) Who has the priority?
Thx for the help :)
xapi#2543
I think its in the order of when they were played
For one it seems, heals (from healing totem for example) would activate first and then card draw. This is based from my shaman experience. Doesn't seem to follow the order of summoning.
If someone could come up with a full list of priority for end of turn effects, it would be great.
For the matter of fact, a list of which spells and effects come first. Example, spells take effect first before Pyromancer. However, another example is that certain buff skills take effect only after the minions of Violet Teacher has been summoned. Can anyone enlighten on this?
It's the order in which they were played, however, in your example, even if Geddon would activate first, and even kill Gruul, Gruul would gain the buff before dying. So the result is same.