what they meant by "limiting design space" was that now they can release the new card "Unleash the SMOrcs: Summon a 1/1 Orc with charge for each enemy minion" and change the warrior hero power from "gain 2 armor" to "deal 2 damage to the enemy hero". never fear guys, Blizz knows exactly what they're doing, and what they want this game to be. after all, they can't make things that would confuse our poor simple brains, like more deck slots, or deck archetypes that don't revolve around mindlessly vomiting out cheap minions and going face. Because er'rybody got faces, but ain't no one got time for brains.
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"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
I feel like that would be good, but instead of the whole +1 Charge bullcrap, the card could read "Your minions with 3 or less attack have charge." Instead of giving the cards charge, they would only have the charge while they were under 3 health, keeping the viability of the patron combo but taking away the one-shot potential of the Frothing Berserker. It would also make the player think about when to use their Inner Rage on the patron and plan ahead, because the minute they use it would cause the patron to lose charge. It would also let people decide whether they wanted to take out a card draw card like gnomish and put in charge. Just a thought. Your idea is a good one for making Warsong at least kinda good as well.
A tribute song:
https://www.youtube.com/watch?v=oGNEy3x1p38
Chaaaaaaaaaaaaaaaaaaaaaaaaaarge
I say we add charge to The Commanders ability to make it worth the 3 mana.
Since its a sort of tribal charge leader now - would make sense for it to also have charge itself, thus making it less useless.
Naa that would make tha card wayyyyy to complicated for new players....----> Brode Logic
what they meant by "limiting design space" was that now they can release the new card "Unleash the SMOrcs: Summon a 1/1 Orc with charge for each enemy minion" and change the warrior hero power from "gain 2 armor" to "deal 2 damage to the enemy hero". never fear guys, Blizz knows exactly what they're doing, and what they want this game to be. after all, they can't make things that would confuse our poor simple brains, like more deck slots, or deck archetypes that don't revolve around mindlessly vomiting out cheap minions and going face. Because er'rybody got faces, but ain't no one got time for brains.
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
I feel like that would be good, but instead of the whole +1 Charge bullcrap, the card could read "Your minions with 3 or less attack have charge." Instead of giving the cards charge, they would only have the charge while they were under 3 health, keeping the viability of the patron combo but taking away the one-shot potential of the Frothing Berserker. It would also make the player think about when to use their Inner Rage on the patron and plan ahead, because the minute they use it would cause the patron to lose charge. It would also let people decide whether they wanted to take out a card draw card like gnomish and put in charge. Just a thought. Your idea is a good one for making Warsong at least kinda good as well.
Trying to think of a more complicated card but can only think of the windlord alakir :b