Long time lurker here to share what i think is a very unique deck I created and have been playing with some success in rank 3-6. I'm NOT a pro player (I haven't even played Hearthstone enough to get any Golden Portraits or the 1000 win award) so don't expect this to be the second coming, in fact there's probably some pro i don't know about streaming right now with a version of this deck that's 1000x better. Nevertheless i've been working on this deck a little while and its both unique and really cool in use.
Do you believe in Miracles?
I'm a F2P player whose horrible at remembering to do Daily Quests, so imagine how little dust i have, and imagine my sadness when i gotMalygos/Preperation/Gadgetzan Auctioneerjust before the GvG release, only for Blizzard (everyone's best friend of course) to nerf an entire archetype into oblivion. I've been on a mission since to come up with a deck that uses Gadgetzan at 6 mana. I think I'm on the cusp of making it happen with Druid.
The Yeti - In a standard ramp Druid, Chillwind Yeti was always great, so now you get a Yeti that gives you 1 mana spells for free card draw later.
The Cat - A turn 6 minion that drops 1 mana spells is perfect for Gadgetzan to hit the field turn 7 and spend a 1 mana spell, especially when that 1 mana spell is the spare part version of conceal.
Tried and True
The core support cards in this deck have not changed, therefore, the deck is still solid with a good mixture of taunt creatures/silence/removal and now, slightly earlier minions that give you some spells for card draw later.
You try to play to the strength of Druid in its ability to get big minions out faster. Mech Warper really fits this concept by accelerating big minions into play at an earlier turn. Since most of the minions in your deck are mech, the Mech Warper almost functions as another "ramp" card in your deck. Smaller mechs like Annodized Robo Cub don't fit the larger curve as comfortably. Same goes for clockwork gnome, etc.
Because Mech Warper, Innervate, and Wild Growth effectively all help get minions out at a faster pace, you now have a higher statistical chance of "ramping" out a strong mech when you add the two Mech Warpers. I currently substitute Piloted Skygolem and Lotheb in the last slots because I simply don't have all the cards. I would imagine that Force of Nature fits really well to finish off the opponent after you have cycled through your deck and found your traditional game ending turn 9 combo. I also think that Gaslow and Toshley would synergize really well but alas I'm a "Have-not" when it comes to the Hearthstone card collection.
This is my first post on Hearthpwn so forgive me if I've violated some posting guidelines. I'd love to hear peoples suggestions and thoughts, perhaps people can try it out and put their own spin on it to see if this concept in general is a strong one.
Long time lurker here to share what i think is a very unique deck I created and have been playing with some success in rank 3-6. I'm NOT a pro player (I haven't even played Hearthstone enough to get any Golden Portraits or the 1000 win award) so don't expect this to be the second coming, in fact there's probably some pro i don't know about streaming right now with a version of this deck that's 1000x better. Nevertheless i've been working on this deck a little while and its both unique and really cool in use.
Do you believe in Miracles?
I'm a F2P player whose horrible at remembering to do Daily Quests, so imagine how little dust i have, and imagine my sadness when i gotMalygos/Preperation/Gadgetzan Auctioneerjust before the GvG release, only for Blizzard (everyone's best friend of course) to nerf an entire archetype into oblivion. I've been on a mission since to come up with a deck that uses Gadgetzan at 6 mana. I think I'm on the cusp of making it happen with Druid.
The keys are Mech-Bear-Cat and Mechanical Yeti
The Yeti - In a standard ramp Druid, Chillwind Yeti was always great, so now you get a Yeti that gives you 1 mana spells for free card draw later.
The Cat - A turn 6 minion that drops 1 mana spells is perfect for Gadgetzan to hit the field turn 7 and spend a 1 mana spell, especially when that 1 mana spell is the spare part version of conceal.
Tried and True
The core support cards in this deck have not changed, therefore, the deck is still solid with a good mixture of taunt creatures/silence/removal and now, slightly earlier minions that give you some spells for card draw later.
The Decklist
(2) Wild Growth
(2) Innervate
(2) Wrath
(2) Mechwarper
(2) Antique Healbot and/or Spider Tank - Depending on preference/Meta
(2) Harvest Golem
(2) Tinkertown Technician
(2) Savage Roar
(2) Swipe
(2) Keeper of the Grove
(2) Mechanical Yeti
(2) Druid of the Claw
(2) Mech-Bear-Cat
(2) Gadgetzan Auctioneer
(2) Open slots - Gazlowe and Toshley OR Two Force of Nature
You try to play to the strength of Druid in its ability to get big minions out faster. Mech Warper really fits this concept by accelerating big minions into play at an earlier turn. Since most of the minions in your deck are mech, the Mech Warper almost functions as another "ramp" card in your deck. Smaller mechs like Annodized Robo Cub don't fit the larger curve as comfortably. Same goes for clockwork gnome, etc.
Because Mech Warper, Innervate, and Wild Growth effectively all help get minions out at a faster pace, you now have a higher statistical chance of "ramping" out a strong mech when you add the two Mech Warpers. I currently substitute Piloted Skygolem and Lotheb in the last slots because I simply don't have all the cards. I would imagine that Force of Nature fits really well to finish off the opponent after you have cycled through your deck and found your traditional game ending turn 9 combo. I also think that Gaslow and Toshley would synergize really well but alas I'm a "Have-not" when it comes to the Hearthstone card collection.
This is my first post on Hearthpwn so forgive me if I've violated some posting guidelines. I'd love to hear peoples suggestions and thoughts, perhaps people can try it out and put their own spin on it to see if this concept in general is a strong one.
Long live Miracel!