I find it funny that even if they gave Rokara's weapon no durability losswhen attacking minions, I think it would still be quite below average hero card, even considering that would be a pretty big buff. If you go face, you lose durability; if you hit minions (and trigger effect) you don't lose durability. I think that could be a reasonable buff, and still wouldn't be as strong as other hero cards.
To be honest, considering how strong Cariel's hero card is, her weapon could get this hypothetical same treatment and at least lose durability when going face.
I understand that infinite direct 5 damage to the face without penalty [losing some health by hitting minions to trigger weapon's effect] would be too much [...]
That's not how the weapon works though. You don't deal 5 damage to the face but whatever the minion has as attack.
I understand that infinite direct 5 damage to the face without penalty [losing some health by hitting minions to trigger weapon's effect] would be too much [...]
That's not how the weapon works though. You don't deal 5 damage to the face but whatever the minion has as attack.
On a side note, I saw the MarkMcKz video where he did that with The Ancient One, but had a Violet Illusionist on board at the time... I wonder how it would resolve if both players were to die from that interaction? A draw, or Rokara loses?
Oh, this is getting off topic... but I agree with PetiteMouche on this, anyway. Just for aesthetics of the two weapons, I suppose.
I understand that infinite direct 5 damage to the face without penalty [losing some health by hitting minions to trigger weapon's effect] would be too much [...]
That's not how the weapon works though. You don't deal 5 damage to the face but whatever the minion has as attack.
Yeah, I know how it works, what I meant is that going full face with no durability lose could be too strong on warrior's weapon (would be 5 damage per turn). Or if this way is easier to understand: going infinite durability when hitting minions to trigger Rokara's weapon effect would be fine / while going face for free 5 damage (no triggering effect, just direct hit to enemy hero) loses 1 durability.
Edit: just to clarify, I was theorizing about how to improve Rokara's hero card/weapon, not talking about how it actually works live.
Whats the point of giving her weapon 5 durability....if it doesn't lose durability?
I think it's only to mirror the 5/2 rokara weapon
There are at least 2 cards that rely on weapon durability:
Harrison Jones
Phantom Freebooter
I think it's only to mirror the 5/2 rokara weapon
I find it funny that even if they gave Rokara's weapon no durability loss when attacking minions, I think it would still be quite below average hero card, even considering that would be a pretty big buff. If you go face, you lose durability; if you hit minions (and trigger effect) you don't lose durability. I think that could be a reasonable buff, and still wouldn't be as strong as other hero cards.
To be honest, considering how strong Cariel's hero card is, her weapon could get this hypothetical same treatment and at least lose durability when going face.
My Cariel weapon gets vipered 9/10 times right after I play the hero card.
That's not how the weapon works though. You don't deal 5 damage to the face but whatever the minion has as attack.
A Target Dummy deals 0 and a The Ancient One deals 30.
So... Target Dummy > The Unstoppable Force...?
Yikes.
On a side note, I saw the MarkMcKz video where he did that with The Ancient One, but had a Violet Illusionist on board at the time... I wonder how it would resolve if both players were to die from that interaction? A draw, or Rokara loses?
Oh, this is getting off topic... but I agree with PetiteMouche on this, anyway. Just for aesthetics of the two weapons, I suppose.
Yeah, I know how it works, what I meant is that going full face with no durability lose could be too strong on warrior's weapon (would be 5 damage per turn). Or if this way is easier to understand: going infinite durability when hitting minions to trigger Rokara's weapon effect would be fine / while going face for free 5 damage (no triggering effect, just direct hit to enemy hero) loses 1 durability.
Edit: just to clarify, I was theorizing about how to improve Rokara's hero card/weapon, not talking about how it actually works live.