Pretty good in arena; potentially solid enough for constructed if any tempo deck really wants the stats (and yes, while the lost attacks is lost tempo, that body isn't going away and half the time will get to attack).
I mean, if there were a vanilla 6/5 for 4 people would definitely consider running it in a true tempo deck as it's basically one free mana (5 cost stats for 4). This drawback, while occasionally being awful, is just a temporary stop - and your opponent is going to have to play some really premium removal to 1-for-1 this cost effectively. I'm usually skeptical of mostly-vanilla cards so I don't think it'd see competitive play, but stranger things have happened.
It's really boring we had cards like Eerie Statue in the past and it didn't see any play whatsoever, only a few years later a select number of silence priest players included it in their deck for the lulz and had decent results. And it had a really nice flavor, artwork and golden animation.
This card is so much worse than Eerie Statue in every aspect, I don't even know why it's in the game, it has the same desperate need for silence, worse stats, and no control over its effect if not silenced.
With that effect and mana cost it should probably have 13 total stats at least if well distributed, 15 at least if not well distributed. This has 11 not well distributed stats for potentially 0 impact in the entire game.
It's really boring we had cards like Eerie Statue in the past and it didn't see any play whatsoever, only a few years later a select number of silence priest players included it in their deck for the lulz and had decent results. And it had a really nice flavor, artwork and golden animation.
This card is so much worse than Eerie Statue in every aspect, I don't even know why it's in the game, it has the same desperate need for silence, worse stats, and no control over its effect if not silenced.
With that effect and mana cost it should probably have 13 total stats at least if well distributed, 15 at least if not well distributed. This has 11 not well distributed stats for potentially 0 impact in the entire game.
You must understand by now that each card has a gem color depicting how valuable the card is. This one is blue. It is created with the idea that it's power level should be average.
Everyone expects broken cards no matter what rarity.
It basically has a more variancy version of Frozen Crusher's effect but with worse stats for the cost. This is pack filler, but at least it's cute pack filler.
DISCUSS!
Silence priest says hello
Not sure why you'd run this willingly, especially as that effect can keep on triggering.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
Not enough stats to justify that downside
Check out my fun and innovative decks here:
Beat your opponent to a pulp with Revenant Warrior or outlast them with Demon Reno Warlock.
flavor is on point.
Well it's a creative new mechanic we haven't seen before, so you can't complain about that.
If you think about it, it would be kind of a big risk for opponent to ignore this, so it may not be as bad as it seems.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Pretty good in arena; potentially solid enough for constructed if any tempo deck really wants the stats (and yes, while the lost attacks is lost tempo, that body isn't going away and half the time will get to attack).
I mean, if there were a vanilla 6/5 for 4 people would definitely consider running it in a true tempo deck as it's basically one free mana (5 cost stats for 4). This drawback, while occasionally being awful, is just a temporary stop - and your opponent is going to have to play some really premium removal to 1-for-1 this cost effectively. I'm usually skeptical of mostly-vanilla cards so I don't think it'd see competitive play, but stranger things have happened.
Not vary good but I love the flavor
Sound's even terrible and to inconsistent for Arena...
I take it that fall asleep is like you just played the minion and it can't attack right?
Not that good then.
If you give it rush with rocket boots or the rogue weapon, it can always attack minions. It might have fringe use.
Looks like another silence priest minion but that deck has other issues than raw stats on their minions namely card draw. This wont break that deck.
For aggro it looks way to inconsistent,
Yes, every weak statted minion compared to Eerie Statue and Arcane Watcher is playable with getting silenced.
Not.
I like elementals and totems.
Me sleep me smorc
It's really boring we had cards like Eerie Statue in the past and it didn't see any play whatsoever, only a few years later a select number of silence priest players included it in their deck for the lulz and had decent results. And it had a really nice flavor, artwork and golden animation.
This card is so much worse than Eerie Statue in every aspect, I don't even know why it's in the game, it has the same desperate need for silence, worse stats, and no control over its effect if not silenced.
With that effect and mana cost it should probably have 13 total stats at least if well distributed, 15 at least if not well distributed. This has 11 not well distributed stats for potentially 0 impact in the entire game.
Very good card in arena, I liked wing 2 Violet bastion and go that jailed minions have saved me many occasions
It's not as bad as it looks is meh
arena staple
You must understand by now that each card has a gem color depicting how valuable the card is. This one is blue. It is created with the idea that it's power level should be average.
Everyone expects broken cards no matter what rarity.
It basically has a more variancy version of Frozen Crusher's effect but with worse stats for the cost. This is pack filler, but at least it's cute pack filler.
zZZzzZZZZZzZzzZZZZZZzz