Trying not to think of these as whats meta now. simply whats your rating for each quest and reward on their own. Whos got a nice quest with a nice reward? Whos got a FeelsBadMan quest with a FeelsBadMan reward?
Druid - 5. The deck may not be super good but the quest completes itself regardless of what cards are drawn and that alone is very powerful. The quest reward is also bonkers.
Hunter - 2. Bit of a clunky quest to complete and reliant on having board for the reward to be effective.
Mage - 1. Not too hard to complete but I don't want this quest reward. Kind of fun but not game winning.
Paladin - 3. Quest reward is amazing but with the number of reborn minions available it can be awkward to complete sometimes. The deck is also super one-dimensional and boring.
Priest - 2. Hard to complete if the opponent denies you much interaction and the reward isn't too stellar. Its okay, nothing more.
Rogue - 3. I really like this quest but the reward is so anti what Rogue is good at. Also interferes with Spectral Cutlass, which is a big reason to play a Burgle Rogue strategy. I honestly think this is a 2 but I bumped it up to a 3 because I love the gaming experience of playing with/against this deck. The games are always super wacky and fun with random cards from all classes flying around and impossible combos happening as standard. Still garbage though.
Shaman - 5. The conditions synergise with the reward and you get quest progress by playing Questing Explorer. The reward is insanely strong and now that the deck has a little breathing room with the last round of nerfs, I think its power is really going to show.
Warlock - 1. This is dreadful any way you peel it. The condition is long as hell unless you play Plot Twist, which locks you into a clunky, crappy deck type, and the reward isn't even that good compared to what the Plot Twist deck can already do.
Warrior - 2. Actually a decent reward, but relying mainly on weapon charges to progress the quest and to get the refresh on the hero power is both long winded and highly limiting.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Trying not to think of these as whats meta now. simply whats your rating for each quest and reward on their own. Whos got a nice quest with a nice reward? Whos got a FeelsBadMan quest with a FeelsBadMan reward?
Druid Untapped Potential > Ossirian Tear
Hunter Unseal the Vault > ramkahen roar
Mage Raid the Sky Temple > Ascendant Scroll
Paladin Making Mummies > Emperor Wraps
Priest Activate the Obelisk > Obelisk's Eye
Rogue Bazaar Burglary > Ancient Blades
Shaman Corrupt the Waters > Heart of Vir'naal
Warlock Supreme Archaeology > Tome of Origination
Warrior Hack the System > Anraphet's Core
Druid - 5. The deck may not be super good but the quest completes itself regardless of what cards are drawn and that alone is very powerful. The quest reward is also bonkers.
Hunter - 2. Bit of a clunky quest to complete and reliant on having board for the reward to be effective.
Mage - 1. Not too hard to complete but I don't want this quest reward. Kind of fun but not game winning.
Paladin - 3. Quest reward is amazing but with the number of reborn minions available it can be awkward to complete sometimes. The deck is also super one-dimensional and boring.
Priest - 2. Hard to complete if the opponent denies you much interaction and the reward isn't too stellar. Its okay, nothing more.
Rogue - 3. I really like this quest but the reward is so anti what Rogue is good at. Also interferes with Spectral Cutlass, which is a big reason to play a Burgle Rogue strategy. I honestly think this is a 2 but I bumped it up to a 3 because I love the gaming experience of playing with/against this deck. The games are always super wacky and fun with random cards from all classes flying around and impossible combos happening as standard. Still garbage though.
Shaman - 5. The conditions synergise with the reward and you get quest progress by playing Questing Explorer. The reward is insanely strong and now that the deck has a little breathing room with the last round of nerfs, I think its power is really going to show.
Warlock - 1. This is dreadful any way you peel it. The condition is long as hell unless you play Plot Twist, which locks you into a clunky, crappy deck type, and the reward isn't even that good compared to what the Plot Twist deck can already do.
Warrior - 2. Actually a decent reward, but relying mainly on weapon charges to progress the quest and to get the refresh on the hero power is both long winded and highly limiting.