Next class I'm reviewing is hunter, which got some pretty decent stuff honestly. It's clear blizzard is pushing the beast hunter decks with these new cards, and lets just get into it. Cards will go from lowest to highest mana cost.
1= Terrible 2= Bad 3= Good 4= Great 5= Amazing
SpringpawRating: 4/5: Honestly this card is really good and it fits in most hunter decks, besides of course your spell hunter. It's just a really good 1 drop, easy board clear, and a good token. It also helps complete The Marsh Queen. It's just overall a great card that'll probably see a good amount of play.
The Beast WithinRating: 2/5: This card is alright for a 1 mana give a minion +1/+1, honestly the reward isn't that much but rather the fact that you attack again which could lead to some nice combos. I don't think this card will be included honestly, but I can see you playing it too get that "Windfury" effect.
Revenge of the WildRating: 2.5/5: Now this card can lead with some crazy combos, such as Halazzi, the Lynx token, however I feel like if people really want that great value of reviving like 3-4 beasts it's just difficult to obtain and honestly I see this much more as a maybe restoring health to a big beast that's almost dead rather than a whole board clear.
Headhunter's HatchetRating: 3/5: A good weapon for beast hunter, works really well with Springpaw, However, in my opinion, it's not better than Candleshot or Eaglehorn Bow. Now you can play all three weapons if you really want, but if per say you have cards of better value I'd suggest go with them instead of trying to squeeze in this third weapon, it's not bad though and I can see it getting played a bit.
Spirit of the LynxRating: 3/5: Really fits well into beast hunter, works well with your Unless the hounds or Greater Emerald Spellstone, and even works with Reveng of the Wild. However, I do think the cost is slightly high and I think that maybe if it was lowered to two mana it would be played alot more. Also there's the fact that you need to actually fill conditions for cards, and the odds of you actually getting a big board boost.
Bloodscalp StrategistRating: 3.5/5: Hunter is one of the classes with a few meta weapons, and with the inclusion of the new Headhunter's Hatchet I think this card can be really efficient for 3 mana. The thing is it doesn't really work in beast hunter, because you wouldn't want to have any other minions besides beasts in the deck, but it works pretty well in almost every other hunter deck.
Master's CallRating: 5/5: This card is amazing in my opinion. It gave hunter what it needed, card draw, and it's actually one of the main reasons I believe beast hunter will work. For only 3 mana you draw 3 cards that are beasts, which combo well with your Oondasta or Dire Frenzy, There isn't alot of things bad about this card, maybe the odds of you not discovering a beast and only drawing one card, but honestly a 3 mana draw a beast isn't all that bad considering all the synergy you get being in hunter class.
Halazzi, the LynxRating: 2/5: Honestly I feel like it's overhyped and I know people are saying "Oh but you can complete The Marsh Queen in one turn or Toxmonger for board clear, but honestly by turn 5 you'll want to be playing your Queen Carnassa, and a Toxmonger + board clear can't really give you much value until maybe turn 7 or 8, assuming you play it on turn 5. Really this is just a late game card that doesn't really help the late game, other than your hand will be overfilled and you can get a few board clears, which mostly won't really affect the game.
But for real, I honestly think this card was printed just to show that "oh look, Overkill gives you big advantages use overkill" But really is just a horrible card on its on. Plus a devilsaur isn't that hard to deal with if you play this on any turn that isn't turn 6 or below.
Zul'jinRating: 999999/5: YOGG-SARON HOPE'S END YOUTUBE HIGHLIGHTS
Real rating: 3.5/5: Clearly not as good as DK rexxar, but honestly the DK cards were really overpowered and I don't think it would be far to compare it to them, but anyways, It's a really good finisher, can end up with you having a full board like 5 secrets maybe even a victory at maximum value, and I can see it fitting well into Secrets or Spell Hunter. The hero power isn't grea, however, and I think it'll need a small buff, like deal 3 damage instead of 2.
I think hunter really benefitted from this set, and I can't wait to see what hunter decks people come up with. I'll definitely be trying a beast hunter deck when the expansion comes out. However, I'll have to admit the Loa is slightly disappointing, but honestly, that's ok with me. I'm glad hunter got some recognition this year, didn't see much play overall since the start of Year of the Raven, really only spell hunter, secrets hunter and deathrattle hunter which I didn't see too much in standard ladder.
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Next class I'm reviewing is hunter, which got some pretty decent stuff honestly. It's clear blizzard is pushing the beast hunter decks with these new cards, and lets just get into it. Cards will go from lowest to highest mana cost.
1= Terrible 2= Bad 3= Good 4= Great 5= Amazing
Springpaw Rating: 4/5: Honestly this card is really good and it fits in most hunter decks, besides of course your spell hunter. It's just a really good 1 drop, easy board clear, and a good token. It also helps complete The Marsh Queen. It's just overall a great card that'll probably see a good amount of play.
The Beast Within Rating: 2/5: This card is alright for a 1 mana give a minion +1/+1, honestly the reward isn't that much but rather the fact that you attack again which could lead to some nice combos. I don't think this card will be included honestly, but I can see you playing it too get that "Windfury" effect.
Revenge of the Wild Rating: 2.5/5: Now this card can lead with some crazy combos, such as Halazzi, the Lynx token, however I feel like if people really want that great value of reviving like 3-4 beasts it's just difficult to obtain and honestly I see this much more as a maybe restoring health to a big beast that's almost dead rather than a whole board clear.
Headhunter's Hatchet Rating: 3/5: A good weapon for beast hunter, works really well with Springpaw, However, in my opinion, it's not better than Candleshot or Eaglehorn Bow. Now you can play all three weapons if you really want, but if per say you have cards of better value I'd suggest go with them instead of trying to squeeze in this third weapon, it's not bad though and I can see it getting played a bit.
Spirit of the Lynx Rating: 3/5: Really fits well into beast hunter, works well with your Unless the hounds or Greater Emerald Spellstone, and even works with Reveng of the Wild. However, I do think the cost is slightly high and I think that maybe if it was lowered to two mana it would be played alot more. Also there's the fact that you need to actually fill conditions for cards, and the odds of you actually getting a big board boost.
Bloodscalp Strategist Rating: 3.5/5: Hunter is one of the classes with a few meta weapons, and with the inclusion of the new Headhunter's Hatchet I think this card can be really efficient for 3 mana. The thing is it doesn't really work in beast hunter, because you wouldn't want to have any other minions besides beasts in the deck, but it works pretty well in almost every other hunter deck.
Master's Call Rating: 5/5: This card is amazing in my opinion. It gave hunter what it needed, card draw, and it's actually one of the main reasons I believe beast hunter will work. For only 3 mana you draw 3 cards that are beasts, which combo well with your Oondasta or Dire Frenzy, There isn't alot of things bad about this card, maybe the odds of you not discovering a beast and only drawing one card, but honestly a 3 mana draw a beast isn't all that bad considering all the synergy you get being in hunter class.
Halazzi, the Lynx Rating: 2/5: Honestly I feel like it's overhyped and I know people are saying "Oh but you can complete The Marsh Queen in one turn or Toxmonger for board clear, but honestly by turn 5 you'll want to be playing your Queen Carnassa, and a Toxmonger + board clear can't really give you much value until maybe turn 7 or 8, assuming you play it on turn 5. Really this is just a late game card that doesn't really help the late game, other than your hand will be overfilled and you can get a few board clears, which mostly won't really affect the game.
Baited Arrow Rating: 1/5: Bad card. Moving on.
But for real, I honestly think this card was printed just to show that "oh look, Overkill gives you big advantages use overkill" But really is just a horrible card on its on. Plus a devilsaur isn't that hard to deal with if you play this on any turn that isn't turn 6 or below.
Zul'jin Rating: 999999/5: YOGG-SARON HOPE'S END YOUTUBE HIGHLIGHTS
Real rating: 3.5/5: Clearly not as good as DK rexxar, but honestly the DK cards were really overpowered and I don't think it would be far to compare it to them, but anyways, It's a really good finisher, can end up with you having a full board like 5 secrets maybe even a victory at maximum value, and I can see it fitting well into Secrets or Spell Hunter. The hero power isn't grea, however, and I think it'll need a small buff, like deal 3 damage instead of 2.
RATING FOR PEOPLE WHO JUST SCROLLED TO THE BOTTOM:
Springpaw Rating: 4/5
The Beast Within Rating: 2/5
Revenge of the Wild Rating: 2.5/5
Headhunter's Hatchet Rating: 3/5
Spirit of the Lynx Rating: 3/5
Bloodscalp Strategist Rating: 3.5/5
Master's Call Rating: 5/5
Halazzi, the Lynx Rating: 2/5
Zul'jin Rating: 999999/5
Overall:
I think hunter really benefitted from this set, and I can't wait to see what hunter decks people come up with. I'll definitely be trying a beast hunter deck when the expansion comes out. However, I'll have to admit the Loa is slightly disappointing, but honestly, that's ok with me. I'm glad hunter got some recognition this year, didn't see much play overall since the start of Year of the Raven, really only spell hunter, secrets hunter and deathrattle hunter which I didn't see too much in standard ladder.