Ok, hear me out. Not sure if this idea has been suggested but I was thinking and if you played Spirit of the Bat (possibly two) on one turn, then since it/they have stealth, one or both might survive.
Maybe Saronite Chain Gang, Doppelgangster, Doubling Imp, etc. Idk, sounds like it might be some fun to play out with Soul Infusion, and I really like handbuff pally (which I feel is going to get some great low-cost drops too that can be buffed).
What are your thoughts? I feel like this could be really cool!
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-It's better to have something you don't need, than to need something you don't have
Worth remembering that due to the potential for an infinite turn occurring, Defile can only cast 14 times before it just stops on its own. This combo is way too complex and inconsistent but it would all be worth it for that glorious turn when you summon 7 Hir'eek, the Bats with triple-figure stats.
it is a god idea, but you will only see it work if you opponent have a 1 and 2 health minion on the board, or if you miraculous had them from the turn before. I would say that this takes a way to big setup to be a good strategy, but I do agree that it would be really cool Alternative just have a Doomguard on hand for a big hit next turn
You will have a hard time getting into raids as a warlock/not mage. The only one that can do viable damage in PvE is Wl/Ch, and that is not a burst dps, can be useful somewhere like VoR, but a w/m in the same gear will probably do 2-3x its dps. I know you said you said you don't want to/aren't going to play mage, but I would recommend you take it as your third class at least. Can just get it to level 60/70 elites, and never touch it again. Tubemate, VideoderSnaptube
If you did pick Warlock/Rogue, then I would say its reverse side is more viable in PvE. Wl/R is not a good dps and lacks the support buffs that a wl/m has. R/Wl can be played either as a magical dps (less viable) or a physical dps (recommended). It won't be as good as a r/m in a normal party setup but it can hit quite hard with dark damage buffs and debuffs.
Wl/R/M would be a nice selection of classes in fact. You can leech join runs without much gear on Wl/m, get some gear for your other combos and then you have the option to play both r/m and r/wl. Or to make magical gear for a warlock/ch dps.
Ok, hear me out. Not sure if this idea has been suggested but I was thinking and if you played Spirit of the Bat (possibly two) on one turn, then since it/they have stealth, one or both might survive.
On the next turn you Grim Patron, then play Deathspeaker and target the immune on your Spirit of the Bat and Defile (as lots of Warlocks already do in Wild anyway). During this time you have Hir'eek, the Bat in your hand...........
Maybe Saronite Chain Gang, Doppelgangster, Doubling Imp, etc. Idk, sounds like it might be some fun to play out with Soul Infusion, and I really like handbuff pally (which I feel is going to get some great low-cost drops too that can be buffed).
What are your thoughts? I feel like this could be really cool!
-It's better to have something you don't need, than to need something you don't have
Yes that could work but Wild is for wankers
Rusty Recycler
Ironic. It could recycle others, but not itself.
Unfortunately there’s combos that use that many pieces to just outright win the game that turn
youre asking a steep price for your opponent not to be able to answer your board, despite it being very large
though it is pretty cool to make an explosive play like this
Worth remembering that due to the potential for an infinite turn occurring, Defile can only cast 14 times before it just stops on its own. This combo is way too complex and inconsistent but it would all be worth it for that glorious turn when you summon 7 Hir'eek, the Bats with triple-figure stats.
Inb4 the combo gets showcased on Trolden
it is a god idea, but you will only see it work if you opponent have a 1 and 2 health minion on the board, or if you miraculous had them from the turn before.
I would say that this takes a way to big setup to be a good strategy, but I do agree that it would be really cool
Alternative just have a Doomguard on hand for a big hit next turn
Hello
You will have a hard time getting into raids as a warlock/not mage. The only one that can do viable damage in PvE is Wl/Ch, and that is not a burst dps, can be useful somewhere like VoR, but a w/m in the same gear will probably do 2-3x its dps. I know you said you said you don't want to/aren't going to play mage, but I would recommend you take it as your third class at least. Can just get it to level 60/70 elites, and never touch it again. Tubemate, Videoder Snaptube
If you did pick Warlock/Rogue, then I would say its reverse side is more viable in PvE. Wl/R is not a good dps and lacks the support buffs that a wl/m has. R/Wl can be played either as a magical dps (less viable) or a physical dps (recommended). It won't be as good as a r/m in a normal party setup but it can hit quite hard with dark damage buffs and debuffs.
Wl/R/M would be a nice selection of classes in fact. You can leech join runs without much gear on Wl/m, get some gear for your other combos and then you have the option to play both r/m and r/wl. Or to make magical gear for a warlock/ch dps.
And then they play poison seeds
Those who are given more in life, must not cling to it, but risk it all at every moment!