Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
So, Shadowboxer gets nerfed because he is "too dangerous" but Kingsbane Mill Rogue is completely fine and it is totally ok to get slapped with a 18 inches attack dick dagger. I sometimes really don't get the changes. Why do certain classes have rights to grow more powerfull in Wild/ (Warlock-Ginda+Mechwarper shennanigans, Druid-Biology Project) but other ones don't?
So, Shadowboxer gets nerfed because he is "too dangerous" but Kingsbane Mill Rogue is completely fine and it is totally ok to get slapped with a 18 inches attack dick dagger. I sometimes really don't get the changes. Why do certain classes have rights to grow more powerfull in Wild/ (Warlock-Ginda+Mechwarper shennanigans, Druid-Biology Project) but other ones don't?
I don't have much to say about the Rogue, but Shadowboxer was nerfed because attaching Zilliax is a guaranteed victory. The Lifesteal procs Shadowboxer's ability, the damage procs the Lifesteal, and on it goes forever. You can already do it if you pull the Lifesteal from Unidentified Elixir, as I said above.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Could have at least changed it to "Whenever a character is healed, deal 1 damage to an enemy minion." so it would guarantee a full clear and not be completely useless.
So, Shadowboxer gets nerfed because he is "too dangerous" but Kingsbane Mill Rogue is completely fine and it is totally ok to get slapped with a 18 inches attack dick dagger. I sometimes really don't get the changes. Why do certain classes have rights to grow more powerfull in Wild/ (Warlock-Ginda+Mechwarper shennanigans, Druid-Biology Project) but other ones don't?
I don't have much to say about the Rogue, but Shadowboxer was nerfed because attaching Zilliax is a guaranteed victory. The Lifesteal procs Shadowboxer's ability, the damage procs the Lifesteal, and on it goes forever. You can already do it if you pull the Lifesteal from Unidentified Elixir, as I said above.
I know this OTK combo and I pulled it of few times. The thing is: It is not an OTK when there are other enemy minions on board. And it is counterable. Rats,Deathlords,Mills,Burns exist in Wild format.
So, Shadowboxer gets nerfed because he is "too dangerous" but Kingsbane Mill Rogue is completely fine and it is totally ok to get slapped with a 18 inches attack dick dagger. I sometimes really don't get the changes. Why do certain classes have rights to grow more powerfull in Wild/ (Warlock-Ginda+Mechwarper shennanigans, Druid-Biology Project) but other ones don't?
I don't have much to say about the Rogue, but Shadowboxer was nerfed because attaching Zilliax is a guaranteed victory. The Lifesteal procs Shadowboxer's ability, the damage procs the Lifesteal, and on it goes forever. You can already do it if you pull the Lifesteal from Unidentified Elixir, as I said above.
Doesn't it only go on forever if you, yourself are at a very low health? I guess with the Quest you can lifesteal a little bit more and do that extra little bit of damage.
I think it sounds like a fun interaction and I kinda wish I played a Shadowboxer deck haha. Too bad I missed my chance.
Rollback Post to RevisionRollBack
Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
More killing of fun combos with bad win rates in wild to the point that they have never been a tier deck, ever, all so that we can get a new card.
Can we stop giving non-problematic cards the Dreadsteed treatment? I thought wild was supposed to more or less be safe from frequent nerfs and yet cards in meme decks keep getting nerfed.
Guess a new tier deck is more important than a fun meme deck.
So, Shadowboxer gets nerfed because he is "too dangerous" but Kingsbane Mill Rogue is completely fine and it is totally ok to get slapped with a 18 inches attack dick dagger. I sometimes really don't get the changes. Why do certain classes have rights to grow more powerfull in Wild/ (Warlock-Ginda+Mechwarper shennanigans, Druid-Biology Project) but other ones don't?
I don't have much to say about the Rogue, but Shadowboxer was nerfed because attaching Zilliax is a guaranteed victory. The Lifesteal procs Shadowboxer's ability, the damage procs the Lifesteal, and on it goes forever. You can already do it if you pull the Lifesteal from Unidentified Elixir, as I said above.
Doesn't it only go on forever if you, yourself are at a very low health? I guess with the Quest you can lifesteal a little bit more and do that extra little bit of damage.
I think it sounds like a fun interaction and I kinda wish I played a Shadowboxer deck haha. Too bad I missed my chance.
You just need to have as much health missing as your opponent (plus their board) have health.
Meme before the introduction of Defile. Same thing with the Shadowboxer - the card is fine by its own, but kinda problematic in combination with others. The mech legendary would have been a guaranteed lifesteal buff for it in every match. Clearly the devs wanted to remove the 2-turn card OTK combo and can you blame them? This combo sounds like the pre-nerfed Warsong Commander giants deck, where the warrior player just waited to lose a lot of health and then to burst down the opponent with the Molten Giants and Youthful Brewmasters. Same here - getting lifesteal out of the elixir wasn't always guaranteed. With the new mech it would have been.
Meme before Defile. Same thing with the Shadowboxer. The mech legendary is a guaranteed life steal buff in every match. Clearly the devs wanted to remove the 2-turn card combo and can you blame them? This combo sounds like the pre-nerfed Warsong Commander giants deck, which just waited to lose a lot of health and then to burst down the opponent with the giants and brewmasters. Same here - getting lifesteal out of the elixir isn't always guaranteed. With the mech legendary it would have been.
I've used this combo before. You need to be almost dead and the opponent needs to have no board just for the combo to work. This would not have been a legitimate threat in wild.
You know you're on hearthpwn when a card that never sees play, in the format very few people play, is nerfed to prevent an unfun, cheap OTK and people still complain.
So they changed a near useless card because of interactions with upcoming cards that might actually ve playable and people cry like babies? This community is a sad joke at times...
I'm familiar with it since the start of K&K, but Zilliax would have made the combo a bit too consistent and thus problematic. I purposely mentioned the pre-nerfed Warsong Commander as an example. It's really stupid to lose a game just because you put your opponent low on health, but couldn't kill them immediately, and they punish you for it. Mortal Strike and Hooked Reaver are one thing, but a full heal and potential board clear/OTK burst are another. I'm going to agree, that this combo wouldn't have been as strong as the pre-nerfed Warson commander deck was, but it's still kinda annoying nevertheless.
Look, similar interactions are being nerfed mainly due to the fact, that they are limiting space design. Remember when the lifesteal mechanic was introduced? Before that if there was an Auchenai Soulpriest with a Mistress of Pain/Wickerflame Burnbristle on the board, the latter cards would have created an "infinite" loop, which would have ended the game on the spot. Dreadsteed would have also caused an "infinite" loop when activating the Defile's (14) triggers over and over again, which would have led to a super board clear with a free body for only 6 mana. The Shadowboxer-Zilliax combo is still pretty strong even it's not an OTK on its own. The ability to fully heal your hero and to impact the board for 9 mana (2+5+HP) and making a board presence is still pretty darn good. Such combos are just problematic. Fun, but problematic.
The ability to fully heal your hero and to impact the board for 9 mana (2+5+HP) and making a board presence is still pretty darn good. Such combos are just problematic. Fun, but problematic.
Unless I'm mistaken you don't need the Hero Power, because Zilliax has Rush on it. Attach it to Shadowboxer and attack a minion on the table; two cards + 7 mana is all you need. The Divine Shield will protect the SB from a lethal trade.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
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Discuss!
Edited: Hopefully the image is fixed. Sorry about that.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
There goes my thoughtsteal into healing rain win condition. Back to the drawing board.
Anger is the punishment we give ourselves for someone else's mistake.
You don't even need to luck into a Healing Rain: it's a lot simpler to roll Lifesteal from Unidentified Elixir.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
So, Shadowboxer gets nerfed because he is "too dangerous" but Kingsbane Mill Rogue is completely fine and it is totally ok to get slapped with a 18
inchesattackdickdagger. I sometimes really don't get the changes. Why do certain classes have rights to grow more powerfull in Wild/ (Warlock-Ginda+Mechwarper shennanigans, Druid-Biology Project) but other ones don't?Moving into https://outof.cards/members/firepaladinhs/decks
I don't have much to say about the Rogue, but Shadowboxer was nerfed because attaching Zilliax is a guaranteed victory. The Lifesteal procs Shadowboxer's ability, the damage procs the Lifesteal, and on it goes forever. You can already do it if you pull the Lifesteal from Unidentified Elixir, as I said above.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Could have at least changed it to "Whenever a character is healed, deal 1 damage to an enemy minion." so it would guarantee a full clear and not be completely useless.
I know this OTK combo and I pulled it of few times. The thing is: It is not an OTK when there are other enemy minions on board. And it is counterable. Rats,Deathlords,Mills,Burns exist in Wild format.
Moving into https://outof.cards/members/firepaladinhs/decks
Doesn't it only go on forever if you, yourself are at a very low health? I guess with the Quest you can lifesteal a little bit more and do that extra little bit of damage.
I think it sounds like a fun interaction and I kinda wish I played a Shadowboxer deck haha. Too bad I missed my chance.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
Whats the change?
poison mach or combo no mech ? why the change ?
More killing of fun combos with bad win rates in wild to the point that they have never been a tier deck, ever, all so that we can get a new card.
Can we stop giving non-problematic cards the Dreadsteed treatment? I thought wild was supposed to more or less be safe from frequent nerfs and yet cards in meme decks keep getting nerfed.
Guess a new tier deck is more important than a fun meme deck.
You just need to have as much health missing as your opponent (plus their board) have health.
Fuck you blizzard.
Dreadsteed
Meme before the introduction of Defile. Same thing with the Shadowboxer - the card is fine by its own, but kinda problematic in combination with others. The mech legendary would have been a guaranteed lifesteal buff for it in every match. Clearly the devs wanted to remove the 2-turn card OTK combo and can you blame them? This combo sounds like the pre-nerfed Warsong Commander giants deck, where the warrior player just waited to lose a lot of health and then to burst down the opponent with the Molten Giants and Youthful Brewmasters. Same here - getting lifesteal out of the elixir wasn't always guaranteed. With the new mech it would have been.
I've used this combo before. You need to be almost dead and the opponent needs to have no board just for the combo to work. This would not have been a legitimate threat in wild.
am i the only one getting a broken imgur link?
You know you're on hearthpwn when a card that never sees play, in the format very few people play, is nerfed to prevent an unfun, cheap OTK and people still complain.
So they changed a near useless card because of interactions with upcoming cards that might actually ve playable and people cry like babies? This community is a sad joke at times...
I'm familiar with it since the start of K&K, but Zilliax would have made the combo a bit too consistent and thus problematic. I purposely mentioned the pre-nerfed Warsong Commander as an example. It's really stupid to lose a game just because you put your opponent low on health, but couldn't kill them immediately, and they punish you for it. Mortal Strike and Hooked Reaver are one thing, but a full heal and potential board clear/OTK burst are another. I'm going to agree, that this combo wouldn't have been as strong as the pre-nerfed Warson commander deck was, but it's still kinda annoying nevertheless.
Look, similar interactions are being nerfed mainly due to the fact, that they are limiting space design. Remember when the lifesteal mechanic was introduced? Before that if there was an Auchenai Soulpriest with a Mistress of Pain/Wickerflame Burnbristle on the board, the latter cards would have created an "infinite" loop, which would have ended the game on the spot. Dreadsteed would have also caused an "infinite" loop when activating the Defile's (14) triggers over and over again, which would have led to a super board clear with a free body for only 6 mana. The Shadowboxer-Zilliax combo is still pretty strong even it's not an OTK on its own. The ability to fully heal your hero and to impact the board for 9 mana (2+5+HP) and making a board presence is still pretty darn good. Such combos are just problematic. Fun, but problematic.
Dunno, this is just my opinion.
Unless I'm mistaken you don't need the Hero Power, because Zilliax has Rush on it. Attach it to Shadowboxer and attack a minion on the table; two cards + 7 mana is all you need. The Divine Shield will protect the SB from a lethal trade.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3