As of posting this, Deadly Arsenal has the lowest deck winrate and played winrate for Witchwood cards on hsreplay.
Can a deck make it work? What makes it worse than all other cards this expansion? What changes could fix it, if any? Discuss any aspect of the card below.
I've noticed warrior has many useful cards at 6 that seem a little pricey. Gather your party is good, but it just seems a turn too slow, and then you have to consider if you can afford to run unidentified shield, now deadly arsenal. It's like you're always trying to get into the game, but it never happens unless you're playing against a very unrefined deck.
As of posting this, Deadly Arsenal has the lowest deck winrate and played winrate for Witchwood cards on hsreplay.
Can a deck make it work? What makes it worse than all other cards this expansion? What changes could fix it, if any? Discuss any aspect of the card below.
It's been like 6 hours. Chill out.
You should probably wait a couple days before concerning yourself with any sort of stats.
Deadly arsenal was revealed on April 1st.
When I saw it, I was convinced it was an April Fools joke, because of how bad it was. But it turned out to not be a joke, just a terribly awful card.
I've noticed warrior has many useful cards at 6 that seem a little pricey. Gather your party is good, but it just seems a turn too slow, and then you have to consider if you can afford to run unidentified shield, now deadly arsenal. It's like you're always trying to get into the game, but it never happens unless you're playing against a very unrefined deck.
There are some things that are so bad that you don't need statistics to justify your opinion. Deadly arsenal is one such thing...here is another:
It's a horribly weak card.
I've had some success with mid range warrior. Only played 4 games though no losses yet and 2 cube locks beat.
There aren't enough good high attack weapons to make it good atm. If it were mana cost, we'd have something here.
I got 6 deadly arsenals in my pack opening D: