The following crafting guide is only meant for pre-beta players, who thought the height of Hearthstone was around the TGT era. If you do not fulfill this requirement, tread carefully.
CRAFT: Blackhowl Gunspire. Clearly the most underrated card of the set. Mainly because as you drop this non-attacking card on Turn 7, your opponent will be so used to thinking about the 400 dust they received when they unpacked this they will try an disenchant it. This of course, is impossible, but will likely result a two turn rope while they figure things out. In the mean time you can put a minion that attacks on the board.
Disenchant: Lord Godfrey. It is a well known fact that a 4 mana 7/7 is the best stat line in the game. Logic dictates that a 7 mana 4/4 must be the worst stat line. Moreover, the battlecry effect will likely result in many misplays. Defile is a good card because the average hearthstone player can count up to 4. However, it has not been proven they will understand a two-times multiplication table. Why take the risk?
CRAFT: Toki, Time-Tinker. What better way to live the high-life of The Grand Tournament then this. If you craft this in golden your value doubles. Instant craft!
Disenchant: Baku the Mooneater and Genn Greymane. If you've been playing since pre-beta, like me, then you've spent a lot of time and money on this game and creating a large collection. Why, then, would you limit yourself to half your card collection? Ridiculous!
CRAFT: Lakkari Sacrifice. When moving into a new rotation, it's important to examine previous cards that may have been buffed. This, obviously, is not because there are any discard support cards in the Witchwood, but rather a change in mindset. No longer will warlock players be hung-up by working out whether they will get the most out of their Malchezaar Imp and Silverware Golem, or the despair when they accidentally discard Bloodreaver Gul'dan. Rather, through Cataclysm, they will know for certain what's getting dumped from their hand. And it's not a winning strategy.
If I missed anything let me know. But I doubt this will lead you too far astray.
Are you trolling us? Because it looks you are being sarcastic by saying to craft toki. And to DE Lord godrfrey.. how can I or anyone else take you serious.
I guess you are not a pre-beta player or TGT lover, otherwise you would know this is VERY serious.
Ha! Thanks, I will try it out. Although I'm still bummed that Cataclysm is even, I would pay to have it at 5 to make it work in Baku! (Seriously!) But I also love discarding my completed quest with Howlfiend so that's a plus.
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The following crafting guide is only meant for pre-beta players, who thought the height of Hearthstone was around the TGT era. If you do not fulfill this requirement, tread carefully.
CRAFT: Blackhowl Gunspire. Clearly the most underrated card of the set. Mainly because as you drop this non-attacking card on Turn 7, your opponent will be so used to thinking about the 400 dust they received when they unpacked this they will try an disenchant it. This of course, is impossible, but will likely result a two turn rope while they figure things out. In the mean time you can put a minion that attacks on the board.
Disenchant: Lord Godfrey. It is a well known fact that a 4 mana 7/7 is the best stat line in the game. Logic dictates that a 7 mana 4/4 must be the worst stat line. Moreover, the battlecry effect will likely result in many misplays. Defile is a good card because the average hearthstone player can count up to 4. However, it has not been proven they will understand a two-times multiplication table. Why take the risk?
CRAFT: Toki, Time-Tinker. What better way to live the high-life of The Grand Tournament then this. If you craft this in golden your value doubles. Instant craft!
Disenchant: Baku the Mooneater and Genn Greymane. If you've been playing since pre-beta, like me, then you've spent a lot of time and money on this game and creating a large collection. Why, then, would you limit yourself to half your card collection? Ridiculous!
CRAFT: Lakkari Sacrifice. When moving into a new rotation, it's important to examine previous cards that may have been buffed. This, obviously, is not because there are any discard support cards in the Witchwood, but rather a change in mindset. No longer will warlock players be hung-up by working out whether they will get the most out of their Malchezaar Imp and Silverware Golem, or the despair when they accidentally discard Bloodreaver Gul'dan. Rather, through Cataclysm, they will know for certain what's getting dumped from their hand. And it's not a winning strategy.
If I missed anything let me know. But I doubt this will lead you too far astray.
Gun-Spire will be a fun card.
Best post ever. LOL
To be honest, I wouldn't be upset if I unpack Gunspire or Toki! And I've been trying to make Lakkari Sacrifice work for a year now, so....
Legendary post! Haha.
HAHAHAAH +1+1+1+1+1
The first thing I will do is crafting two golden Walnut Sprite. Echo decks are gonna be OP, and this card will be core in all of them.
I like people with sense of humor ...
HS addicted
Great guide. The assessment of people struggling with multiplication and Defile & Lord Godfrey is great.
*tips hat*
Dibbity don't touch that!
Seems about right I would unpack a golden Blackhowl Gunspire and Toki, Time-Tinker from my packs after writing this shitpost. Still not mad :)
Next step: try to make Lakkari Sacrifice viable this rotation!
Here's my take on a DiscOddLock that utilizes the best legendaries ever seen (Lakkari Sacrifice and Blood Queen Lana'thel) in a futile attempt to make Baku, the Mooneater viable.
RIP @Baku lul
Proud member of the real casual play network
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/222850-new-third-game-mode-real-casual-play-network
Hit rank 15 with a homebrew back in the KOFT days.
Yaayyy...
There's all my notable achievements.
I knew this was a troll at "the height of Hearthstone was around the TGT era".
Anger is the punishment we give ourselves for someone else's mistake.