This card looks actually really lovely for my wild Beast Druid.
Playing the deck, I learned that doing efficient trades and boosting my beast minion's health so that they can survive potential board clears my opponent class could have is what make me win most of the time.
Basically what I see here is playing it much like I already do with Mark of Y'Shaarj : I play a stealth beast, and then the turn after I boost it so that it do efficient trade that keep me on the track and doing the pressur.
On the other hand, it could be bad for the consistency of the hand, and there is time you definitly don't want to draw it when it could have been a powerfull beast instead..
Seems to me like the armor gain is not really relevant, and it's deceving people making them look at the card with a Taunt Druid filter.
Pretty good defensive tool, but only against things like the face hunter of old that ignored your board. Against something like zoo that maintains board presence it's acceptable going on bad.
i honestly think this card may be heavily underrated. sure, in the late game it becomes a worse Earthen Scales, but in the early game it can be incredibly strong to give certain minions 3 extra health. this may be one of the strongest tools for druid to gain tempo and early boardcontrol and could make new midrange archtypes possible.
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"Knowledge, or verbal facility, is no proof that you know what you're talking about." -Terence Mckenna
If a minion costs 1 mana more, then it usually has at best 2 more stats. 2 mana 2/3, 3 mana 3/4, 4 mana 3/6, etc. This card adds 3 stats for 1 more mana, and the effect can have charge, and it adds some armor. Just imagine playing this on your Fandral or Auctioneer, or this into the spellstone for a massive tempo swing.
The downside is that it costs a card, which would probably be a big deal in most other classes, but certainly not in Druid. On the contrary, Druid is often looking for cheap cards that it can toss away to make room in their hand for Ultimate Infestation.
Pretty good defensive tool, but only against things like the face hunter of old that ignored your board. Against something like zoo that maintains board presence it's acceptable going on bad.
As someone who plays zoo I think this card is insane against zoo. The healing obviously is negligible against zoo, but giving a minion +3 health for 1 Mana is a lot of tempo.
Power word shield seems so much better. 1 less health but draw a card is 10x better than 3 armor. Then again not fair to compare 1 mana spells to power word shield.
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I want a new title, but Flux won't let me have one,
Has synergy with a lot of new stuff, but seems pretty meh on its own. I voted playable, but if the armor theme works then it could be pretty good
Enables the new taunt minion. Seems that it could do work in arena.
If some deck with Ironwood Golem Grizzled Guardian Oaken Summons is viable, then it would be good with those
Earthen Scales, but more consistent.
Light Smiles upon the Just!
Why gain 3 armor when you can gain 13? Earthen Scales
This card looks actually really lovely for my wild Beast Druid.
Playing the deck, I learned that doing efficient trades and boosting my beast minion's health so that they can survive potential board clears my opponent class could have is what make me win most of the time.
Basically what I see here is playing it much like I already do with Mark of Y'Shaarj : I play a stealth beast, and then the turn after I boost it so that it do efficient trade that keep me on the track and doing the pressur.
On the other hand, it could be bad for the consistency of the hand, and there is time you definitly don't want to draw it when it could have been a powerfull beast instead..
Seems to me like the armor gain is not really relevant, and it's deceving people making them look at the card with a Taunt Druid filter.
armor is meh but+3 health for this low cost is pretty good. could fit in token druid.
Why u hav to be mad? is only card gaem.
Pretty good defensive tool, but only against things like the face hunter of old that ignored your board. Against something like zoo that maintains board presence it's acceptable going on bad.
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Playable and that is fine
Seems better in taunt decks. Maybe a hybrid Taunt/Beast will see regular play. That would be a nice change.
wow, fits miracle-maly druid perfectly
i honestly think this card may be heavily underrated. sure, in the late game it becomes a worse Earthen Scales, but in the early game it can be incredibly strong to give certain minions 3 extra health. this may be one of the strongest tools for druid to gain tempo and early boardcontrol and could make new midrange archtypes possible.
"Knowledge, or verbal facility, is no proof that you know what you're talking about." -Terence Mckenna
This seems pretty damn good.
If a minion costs 1 mana more, then it usually has at best 2 more stats. 2 mana 2/3, 3 mana 3/4, 4 mana 3/6, etc. This card adds 3 stats for 1 more mana, and the effect can have charge, and it adds some armor. Just imagine playing this on your Fandral or Auctioneer, or this into the spellstone for a massive tempo swing.
The downside is that it costs a card, which would probably be a big deal in most other classes, but certainly not in Druid. On the contrary, Druid is often looking for cheap cards that it can toss away to make room in their hand for Ultimate Infestation.
I could see Midrange Druid making a comeback now.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Better than Earthen Scales in some situations, worse in others.
Will wait and see. (good in arena Id think though)
I missed this one originally. Actually seems quite strong and is an arena all star.
Power word shield seems so much better. 1 less health but draw a card is 10x better than 3 armor. Then again not fair to compare 1 mana spells to power word shield.
Carpe Diem - Seize the day