With all of the Witchwood cards announced, I decided to look at every Battlecry card that will be in standard for the first 4 months of Year of the Raven, and analyze them with respect to Shudderwock. I split them into four categories, as seen below. I understand that I probably made dozens of categorical mistakes, feel free to discuss them in the comments.
A few notes: I don’t think Evolve Shaman or Murloc Shaman will be played after the rotation, so cards that are good in those decks, but bad in other decks - such as Thrall, Deathseer and Rockpool hunter - are simply going to be bad after the rotation. I think Elemental Shaman will still be playable, although not great, so my choices reflect that as well. Regarding Witchwood cards, I made my best guess, but take my opinion with a grain of salt. Lastly, this list doesn’t take into account specific Shudderwock-centered OTK combos and whatnot; it instead focuses on decks that can generate value from Shudderwock but can still function without him.
Without further ado, here's the list!
Group 1: These cards are solid choices even without Shudderwock synergy, and their Battlecry effects will rarely, if ever, have a negative effect on you when randomly cast from Shudderwock, so they’ll likely form the core of value-oriented Shudderwock decks.
Acidic Swamp Ooze
Harrison Jones
Defender of Argus
Twilight Drake
Mind Control Tech
Kalimos, Primal Lord
Elise, The Trailblazer
Servant of Kalimos
Tol’vir Stoneshaper
Gluttonous Ooze
Stonehill Defender
Fire Fly
Bonemare
Saronite Chain Gang
Group 2: These cards are solid choices even without Shudderwock synergy, but their effects could be harmful if cast randomly, so they might have to be cut from Shudderwock decks.
Fire Elemental
Leeroy Jenkins
Blazecaller
Fire Plume Phoenix
Hot Spring Guardian
Glacial Shard
Group 3: These cards have never really been used in Shaman decks, but their Battlecry effects are consistently positive, and would contribute well to Shudderwock’s effect, so they should be considered for Shudderwock decks.
Onyxia
Darkscale Healer
Frostwolf Warlord
Nightblade
Dragonling Mechanic
Gnomish Inventor
Windspeaker
Razorfen Hunter
Shattered Sun Cleric
Murloc Tidehunter
Novice Engineer
Priestess of Elune
The Black Knight
Captain Greenskin
Silver Hand Knight
Stampeding Kodo
Ancient Mage
Spellbreaker
Coldlight Seer
Bloodsail Raider
Bloodsail Corsair
Ozruk
Stone Sentinel
Volcanosaur
Megafin (Unite the Murlocs)
Nesting Roc
Gentle Megasaur
Primalfin Lookout
Pterrodax Hatchling
Thunder Lizard
Fire Plume Harbinger
Ravasaur Runt
Rockpool Hunter
Thrall, Deathseer
Corpse Raiser
Sunborne Val’kyr
Tomb Lurker
Corpsetaker
Deathaxe Punisher
Grim Necromancer
Phantom Freebooter
Prince Valanar
Rattling Rascal
Wicked Skeleton
Deathspeaker
Fallen Sun Cleric
Price Keleseth
Tuskarr Fisherman
Acherus Veteran
Master Oakheart
Spiteful Summoner
Corrosive Sludge
Fungalmancer
Guild Recruiter
Windshear Stormcaller
Ebon Dragonsmith
Boisterous Bard
Fungal Enchanter
Kobold Apprentice
Lone Champion
Rummaging Kobold
Sewer Crawler
Zola, The Gorgon
Kobold Hermit
Murmuring Elemental
Baneful Banker
Blackwald Pixie
Chief Inspector
Countess Ashmore
Lifedrinker
Night Prowler
Ravencaller
Sandbinder
Scaleworm
Witchwood Piper
Wyrmguard
Sunfury Protector
Group 4: These cards have never really been used in Shaman decks, and their Battlecry effects could be harmful when cast randomly, so they aren’t worth considering for Shudderwock decks.
I agree with much of your list, and I’m happy someone put this together. But some of the choices of where these fell is very odd.. like for example, in what world is Marin the fox’s Effect negative? Just curious if there’s some scenario I’m not considering
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With all of the Witchwood cards announced, I decided to look at every Battlecry card that will be in standard for the first 4 months of Year of the Raven, and analyze them with respect to Shudderwock. I split them into four categories, as seen below. I understand that I probably made dozens of categorical mistakes, feel free to discuss them in the comments.
A few notes: I don’t think Evolve Shaman or Murloc Shaman will be played after the rotation, so cards that are good in those decks, but bad in other decks - such as Thrall, Deathseer and Rockpool hunter - are simply going to be bad after the rotation. I think Elemental Shaman will still be playable, although not great, so my choices reflect that as well. Regarding Witchwood cards, I made my best guess, but take my opinion with a grain of salt. Lastly, this list doesn’t take into account specific Shudderwock-centered OTK combos and whatnot; it instead focuses on decks that can generate value from Shudderwock but can still function without him.
Without further ado, here's the list!
Group 1: These cards are solid choices even without Shudderwock synergy, and their Battlecry effects will rarely, if ever, have a negative effect on you when randomly cast from Shudderwock, so they’ll likely form the core of value-oriented Shudderwock decks.
Acidic Swamp Ooze
Harrison Jones
Defender of Argus
Twilight Drake
Mind Control Tech
Kalimos, Primal Lord
Elise, The Trailblazer
Servant of Kalimos
Tol’vir Stoneshaper
Gluttonous Ooze
Stonehill Defender
Fire Fly
Bonemare
Saronite Chain Gang
Group 2: These cards are solid choices even without Shudderwock synergy, but their effects could be harmful if cast randomly, so they might have to be cut from Shudderwock decks.
Fire Elemental
Leeroy Jenkins
Blazecaller
Fire Plume Phoenix
Hot Spring Guardian
Glacial Shard
Group 3: These cards have never really been used in Shaman decks, but their Battlecry effects are consistently positive, and would contribute well to Shudderwock’s effect, so they should be considered for Shudderwock decks.
Onyxia
Darkscale Healer
Frostwolf Warlord
Nightblade
Dragonling Mechanic
Gnomish Inventor
Windspeaker
Razorfen Hunter
Shattered Sun Cleric
Murloc Tidehunter
Novice Engineer
Priestess of Elune
The Black Knight
Captain Greenskin
Silver Hand Knight
Stampeding Kodo
Ancient Mage
Spellbreaker
Coldlight Seer
Bloodsail Raider
Bloodsail Corsair
Ozruk
Stone Sentinel
Volcanosaur
Megafin (Unite the Murlocs)
Nesting Roc
Gentle Megasaur
Primalfin Lookout
Pterrodax Hatchling
Thunder Lizard
Fire Plume Harbinger
Ravasaur Runt
Rockpool Hunter
Thrall, Deathseer
Corpse Raiser
Sunborne Val’kyr
Tomb Lurker
Corpsetaker
Deathaxe Punisher
Grim Necromancer
Phantom Freebooter
Prince Valanar
Rattling Rascal
Wicked Skeleton
Deathspeaker
Fallen Sun Cleric
Price Keleseth
Tuskarr Fisherman
Acherus Veteran
Master Oakheart
Spiteful Summoner
Corrosive Sludge
Fungalmancer
Guild Recruiter
Windshear Stormcaller
Ebon Dragonsmith
Boisterous Bard
Fungal Enchanter
Kobold Apprentice
Lone Champion
Rummaging Kobold
Sewer Crawler
Zola, The Gorgon
Kobold Hermit
Murmuring Elemental
Baneful Banker
Blackwald Pixie
Chief Inspector
Countess Ashmore
Lifedrinker
Night Prowler
Ravencaller
Sandbinder
Scaleworm
Witchwood Piper
Wyrmguard
Sunfury Protector
Group 4: These cards have never really been used in Shaman decks, and their Battlecry effects could be harmful when cast randomly, so they aren’t worth considering for Shudderwock decks.
Alexstrasa
Faceless Manipulator
Stormpike Commando
Ironforge Rifleman
Elven Archer
Voodoo Doctor
Frost Elemental
Big Game Hunter
Ancient Brewmaster
Dark Iron Dwarf
Arcane Golem
Blood Knight
Earthen Ring Farseer
Injured Blademaster
Ironbeak Owl
King Mukla
Tinkmaster Overspark
Crazed Alchemist
Mad Bomber
Millhouse Manastorm
Youthful Brewmaster
Abusive Sergeant
Hungry Crab
Charged Devilsaur
Tortollan Primalist
Hemet, Jungle Hunter
Bright-Eyed Scout
Golakka Crawler
Emerald Reaver
Furnacefire Colossus
Skulking Geist
Hyldnir Frostrider
Prince Taldaram
Brrrloc
King Togwaggle
Marin, The Fox
Grumble, Worldshaker
Hungry Ettin
Carnivorous Cube
Shroom Brewer
The Darkness
Dragonslayer
Void Ripper
Scorp-o-Matic
Gravelsnout Knight
Azalina Soulthief
Mad Hatter
Marsh Drake
Mossy Horror
Muck Hunter
Tanglefur Mystic
Voodoo Doll
Witchwood Grizzly
Deathwing
Primordial Drake
I agree with much of your list, and I’m happy someone put this together. But some of the choices of where these fell is very odd.. like for example, in what world is Marin the fox’s Effect negative? Just curious if there’s some scenario I’m not considering