As much as people have a problem with the game getting more expensive with the inclusion of Double Class Legendary Expansions, there is a correct way to do it. This thread isn't attempting to trash Blizzard's design philosophy, but specifically focus on design philosophy that helps make an expensive expansion feel like an appropriate one, by focusing on how both Legendaries in each class should be written.
An example of an inappropriate set of Legendary cards for the same class within the same expansion:
This is my main point. While I love the three cards listed here, this is an inappropriate way to design a Double Class Legendary Expansion. When you introduce a card to a system, the card has to fit the system as best it can, or it won't be used very often. When you release two Legendary cards for the same class, the goal should NOT be that the two cards are meant to work with each other. Why? You are diminishing the ability for people to play at least two different decks from that class.
Using two of my own creations, imagine if these two cards were the Druid Legendaries instead of the Quest and Tyrantus.
When you introduce two Legendaries, you should promote as much differing style of play that you possibly can. Neither of the above two cards suggest that they belong in a deck together. Tyrantus, while not exactly played in every deck that uses the Druid Quest, he was seen as only really working with the Quest because of his lack of doing anything immediately when he hits the board. Even with the Quest, he's hardly used, sadly.
If Blizzard wants to maintain the idea of a Double Class Legendary Expansion, they should steer away from forcing players to need both Legendaries. This creates more card and deck diversity in the long run, and I hope the rest of Hearthstone's future keeps attempting innovation with their designs.
As much as people have a problem with the game getting more expensive with the inclusion of Double Class Legendary Expansions, there is a correct way to do it. This thread isn't attempting to trash Blizzard's design philosophy, but specifically focus on design philosophy that helps make an expensive expansion feel like an appropriate one, by focusing on how both Legendaries in each class should be written.
An example of an inappropriate set of Legendary cards for the same class within the same expansion:
This is my main point. While I love the three cards listed here, this is an inappropriate way to design a Double Class Legendary Expansion. When you introduce a card to a system, the card has to fit the system as best it can, or it won't be used very often. When you release two Legendary cards for the same class, the goal should NOT be that the two cards are meant to work with each other. Why? You are diminishing the ability for people to play at least two different decks from that class.
Using two of my own creations, imagine if these two cards were the Druid Legendaries instead of the Quest and Tyrantus.
When you introduce two Legendaries, you should promote as much differing style of play that you possibly can. Neither of the above two cards suggest that they belong in a deck together. Tyrantus, while not exactly played in every deck that uses the Druid Quest, he was seen as only really working with the Quest because of his lack of doing anything immediately when he hits the board. Even with the Quest, he's hardly used, sadly.
If Blizzard wants to maintain the idea of a Double Class Legendary Expansion, they should steer away from forcing players to need both Legendaries. This creates more card and deck diversity in the long run, and I hope the rest of Hearthstone's future keeps attempting innovation with their designs.
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